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Signal-trap table #22
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A-runtimeArea: std's runtime and "pre-main" init for handling backtraces, unwinds, stack overflowsArea: std's runtime and "pre-main" init for handling backtraces, unwinds, stack overflows
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A-runtimeArea: std's runtime and "pre-main" init for handling backtraces, unwinds, stack overflowsArea: std's runtime and "pre-main" init for handling backtraces, unwinds, stack overflows
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OS signals currently don't get trapped properly, nor do we have a timer thread that interrupts a runaway task. Add such, using a flag to indicate a pending signal. Put a check at preemption points (fn entries and loop edges).