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Carry electricity by train. An arc tower charges an accumulator wagon at one station and another unloads it into a second network, even a dead one, so a wagon can bring an outpost back to life. Send power to or from your space platforms! Recharge a dead base with a power platform. Send power over great distances with your Microwave Towers!
Small changes concerning balance, gameplay, or graphics.
couldn't replace diggos mk03 because slug will never get there.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, distance delivered, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them. Space Age is supported but not required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
An offshore pump to tap fluids like 1000°C lava or the cold Aquilo ocean. Transfers, supplies, or sinks heat energy between it and connected heat-pipes.
Mods introducing new content into the game.
Compact 1×1 belt crossings with independent straight-through flows and lanes. Uses connected belt speeds, preserves quality and belt stacks, and needs no electricity.
Mods introducing new content into the game.
[ALPHA] An early-game burner furnace with a cannon on top. Feed it any item, from any mod, and it bakes the junk into shells and fires them at enemies.
Mods introducing new content into the game.
A maintained HMPH fork of Wiretap by ekrauser. Periodically exports game vitals as JSON to script-output: logistics, power, production totals, pollution, research and evolution. Poll it from Prometheus, Grafana, Home Assistant or MQTT via the companion bridge, or query live over RCON with /wiretap.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
炮塔自动回血、自动补弹,保留炮塔原有弹药类型。 The turret automatically replenishes health and ammunition, retaining the original ammunition type of the turret. The control panel allows for the adjustment of specific parameters. The weapon defense attribute is slightly enhanced, allowing you to focus more on development and resist external threats.
Mods introducing new content into the game.
Persistent MCP bridge, independent AI character, world inspection and native blueprint operations. No entity whitelist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose a colour from a compact picker, then drag over an area to recolour your lamps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NK Railways Aims to add few locomotives and wagons for those who enjoy a good train / railway network
Mods introducing new content into the game.
Adds customizable YKR advanced logistic chests with adjustable inventory capacity, unlocked via military science. Adiciona baús logísticos avançados YKR customizáveis, liberados na ciencia Militar.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds MK2 and MK3 pumpjacks with dedicated productivity research and circuit-controlled extraction modes. Use Conservation to slow well depletion or Overdrive to extract faster at higher power cost. Monitor fluid output across surfaces with a live dashboard and configurable low-output warnings. Supports Factorio 2.1, Space Age, and Space Exploration with Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Not a finished mod: work in progress for personal use and convenient access from different computers. Generates blueprints from Helmod plans.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keeping Even Distribution up to date and fixing issues as they arise until 321freddy returns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.