This is a checklist template I made for testing multiplayer Minecraft maps. It's mainly meant for minigames, but could work on adventure maps as well. I tried to include as many edge cases as I can think of, so I wouldn't forget them later during testing. To check a box, you need to be able to answer the question, or know what would happen if the situation occurs.
If you want to contribute, simply leave a comment on this gist or reach me on Slack/Discord.
- Delete all files in the
playerdatadirectory. Do first-time players spawn with the right items, scores and in the right position? - Set the server's simulation distance to 9. Does the map still work?
- Can players go out of bounds by boosting each other with knockback?