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Improve performance of Enum.Parse/TryParse #2933
Merged
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The allocation profile of Enum.Parse today is fairly poor. While the design of the method returning an Enum requires at least one allocation for the boxed result (the generic TryParse could be overhauled to avoid this, but still has it), additional allocations shouldn't be necessary in the common cases. However, for some reason the current code is boxing a 0 on every call. It's also using string.Trim() to remove whitespace (once for the overall string and then once for each substring), and using String.Split to parse multiple values, which ends up allocating a string[] and an int[] even if there's only one value.
This commit removes all allocations from Enum.Parse other than the boxing of the Enum result and some allocations on the code path where Enum.Parse is handed a string containing a number, in which case additional allocations are involved in using the Convert.ChangeType call.
With an enum like:
using
Enum.Parse(typeof(Color), "Red")repeatedly now results in 5x fewer gen0 GCs and is ~15% faster. UsingEnum.Parse(typeof(Color), "Red, Orange, Yellow, Green, Blue")repeatedly now results in 23x fewer gen0 GCs is is similarly ~15% faster.cc: @jkotas, @ellismg