As many of you know, Blizzard launched Diablo III last Tuesday, bringing to an end an almost twelve year wait. As possibly even more of you noticed, Blizzard failed spectacularly, at one point they even crashed World of Warcraft's login server. That's right, Blizzard managed to screw up the Diablo launch so supremely, that it crashed games that launched almost a decade ago. The servers pretty much melted, and the glowing, slightly radioactive remnants congealed in the bottom of the crater, spelling out "Error 37". Saturday, May 19, 2012
The Terror of Entitlement
As many of you know, Blizzard launched Diablo III last Tuesday, bringing to an end an almost twelve year wait. As possibly even more of you noticed, Blizzard failed spectacularly, at one point they even crashed World of Warcraft's login server. That's right, Blizzard managed to screw up the Diablo launch so supremely, that it crashed games that launched almost a decade ago. The servers pretty much melted, and the glowing, slightly radioactive remnants congealed in the bottom of the crater, spelling out "Error 37". Thursday, March 22, 2012
Siege Addendum: Mistakes of Futures Past
If the raid devolves into "Help Thrall defeat Garrosh!" for Alliance players, then it would be, as I said earlier, the death knell for the Alliance as a interesting faction, they'd be nothing more than foils to help propel Green Jesus to greater glory. It's an incredibly demoralizing prospect.This was something that Blizzard seemed to have picked up upon during the massive discontent at the direction of the story during patch 4.2. Dave Kosak wrote a blog post attempting to address the discontent, writing most of it off as a byproduct of good storytelling *snicker* There was one thing that made me thing that they had at least an inkling of the actual root of the problem.
If you’re a die-hard Alliance player, I can understand if you feel left out of Thrall’s story arc. Thrall feels like “their guy,” and Thrall’s journey over the last couple of years may not feel like “your” story, even if his mistakes are about to send the whole world into a potential death spiral. Fair enough. Stick with Thrall as he fulfills his destiny at the end of Cataclysm, and I promise we’ll catch up with other characters -- from both factions -- as we pick up the pieces in the aftermath.
Thursday, February 23, 2012
Quoth the Crab: The Choice Doesn't Matter
One of the important philosophies of game design is that interesting choices are fun. The word 'interesting' is key. Choosing between a talent that grants 10% damage and one that grants 5% damage, all else being equal, isn't interesting.
With the impending increase, it's uncorked a mass of discussion on the matter, and once again, WoW Insider draws the lines, on both sides. Dan Desmond wrote an editorial on the effects that these sort of nerfs have on the raiders in the instance.
Well, it seems I was wrong, for in the very next tier of content Blizzard released, we saw progressive nerfs to these difficult fights. Personally, I prefer to keep these encounters the way they are, at least until a new tier is released. Something just feels wrong to see the hardest fights available made easier through a series of hotfixes. Even with respect to my own guild's progression, having sweeping nerfs hit Firelands just as my guild was putting in some really good attempts on Ragnaros felt like Blizzard moved the finish line, taking what would have been a very gratifying kill and turning it into an accidental one-shot that contained none of the catharsis we had felt during previous boss kills.In response, Adam Holisky wrote an editorial on the merits of the nerf for all guilds, and in the end, he fell back on that same flawed defense that so many others have leaned upon.
Because there's an easy answer if everything I said in this editorial rings false to you.
Just turn the nerf off.
Thursday, March 18, 2010
At What Price, Victory?
Last night, Legacy lost a long time member. One of our arcane mages left the server. Wound up in a guild on Firetree horde-side that just got their first kill of Deathbringer Saurfang last week. I kind of feel like the QB who got dumped for the fat guy... This departure kinda stung, because she was one of the few remaining members of the guild who remember the simpler times. Back when I wasn't the GM, I was just another member of a guild struggling to down Thaddius. There was a dynamic to the relationship that simply can't be found with the newer members, as they've only experienced me as their guild and raid leader. There are really very few members of the guild still running with us who remember those times.
- Members of Legacy who predate my GMship: 7
- Members of Legacy who predate my membership: 4
- Members of Legacy who were there for the first raid: 2
- Members of Legacy who were there on the first day: 1
Spinks had a recent post asking what you were willing to sacrifice on the altar of progression. This got me thinking about the Mage leaving, and tied back to the conversation with the Shaman. Legacy has made progress. I've built a guild that went from being ranked in the mid 60s on the server to the top 10. What have I sacrificed? We don't raid any more hours than we did back then, fewer actually. So I didn't give up time. Of my real life friends who play, they're all in the guild, so I didn't give them up. I didn't have to give up tanking. I didn't have to compromise my schedule. What have I sacrificed?
Then it hit me. Between the Shaman and I, we remembered most of the member of the guild, past and present. We remember why they left, and what they did afterwords. What guilds they came from, and what guilds they went to. I started checking back. Legacy made a lot of changes to get where we are. I took over as GM, we built a website, we switched to a dkp system, we changed the raid attendance criteria, and changed the raid schedule. Each step of the way, people left. Some people continued playing, some did not. But in every case, someone who was at the time completely happy with their guild, found it so far changed that they couldn't stay in it. For the 8 of us who are happy with all the changes made, there are at least 54 people that we know of who either quit raiding, or quit wow altogether due to those choices. There's another 70 or so who still raid with other guilds.
That's what I've sacrificed to get the progression I desired, other people's happiness. It's a sobering thought, and one that kind of eats at me from time to time. Every time that one of those people who thought they found a place that suits them leaves, it bleeds a little bit of the color out of the game for me. Every time one of them leaves, it isolates me a little bit more from the time when I was just another player. At times, I hate it, but in retrospect, if I could, I think I'd make every one of those choices the same way again.
Wednesday, December 16, 2009
Rage and Grace
I missed out on the guild's first run into ICC 25. They one shotted Lord Marrowgar, but then proceeded to spend nearly 2 hours wiping to Lady Deathwhisper. Mainly due to trouble getting the adds under control in phase one. Which would have been my job, had I been there. Which made me feel pretty miserable. Making me feel even worse was that my latency dropped down to a manageable 800ms immediately afterwards. Touche, Murphy.
Once my connection had stabilized, I gathered up my ten man, and rolled into ToGC10. There, our superhuman Disc/Holy priest suddenly contracted my connection issues. Ever see a Resto Shaman try to solo heal Heroic Jaraxxus? It's not pretty. So the priest stepped out, and I grabbed one of our other priests, who, while being a skilled and effective healer, had never done ToGC 10 before. ToGC is still tuned tight enough that you can carry a DPSer, but not a tank or Healer, especially since we two heal the whole thing, save faction champs. So there was basically a training wipe for each fight as the new priest adjusted to the unhealthy demands we placed on the old priest. We still picked up Mad Skill for the new priest, who adapted as quickly as I could ask him to, however, it was a little disappointing not to get insanity.
We had a lull until our monday raid, which would polish off ICC 25, during which, my mic broke. Have you ever tried to coordinate first attempts on a new boss without a microphone? Not fun. With all the spam from people's addons and DBM in particular, raid warnings just don't have the same attention grabbing qualities as the giant voice roaring into your ear.
To make matters worse, for some reason, my combat log stopped working. That meant that all my addons which depended on the combat log gave me nothing. Nothing on parrot, half of DBM didn't work, and most frustrating, recount didn't work. I use recount for analysis purposes. I can quickly find out who has been targeting the proper targets, who got hit by the wrong attacks, and most importantly, why someone died. I had none of that. I was essentially flying blind, relying on my officers for information. It was quite disconcerting.
All of this leads up to the raid on Monday. We walk in, and smoothly one shot the gunship battle. It was even more epic on 25 man than it was on ten man. I took the role of the jump tank this time, and spent the fight crossing blades with THE High Overlord Saurfang. A privilege I have not had, save the one time my guild blew up Warsong Hold for the sole purpose of killing Garrosh Hellscream. Jet packs are fun. I mean really fun. Despite being an extremely easy encounter, this is probably one of my favorites in the game. I also picked up a sexy pair of tanking shoulders. They do however, make me look like one of those oddball warrior tanks. Hopefully I can pick up a nice set of tier 10 shoulders soon, seeing as the pally T10 looks pretty good this tier.
Which brings us to the younger Saurfang. Deathbringer got a little crazy. It took us five tries to get him down. And even then, the rate of accumulation of blood power was unacceptable. I'm not exactly sure of what exactly was going wrong because all my tools for analysis depend on the combat log, but do know at one point I panned my camera around and saw our demo lock tanking two blood beasts in illidan-form. /facepalm. Angry Dammer boiled to the surface, but angry raid warnings don't really carry the satisfaction of being able to actually talk to someone. I think they got the message though, as the next attempt, we dropped Deathbringer, and collected purples. Double vanquisher dropped, and we moved on.
One of my goals, now that the guild has begun properly raiding 25 mans, is to clean up the old progression objectives that we failed to down when the content was current. So we started with Sartharion with three drakes. OS3D was a fight that we attempted many times in T7, and it kicked our ass. It didn't help that our tanking corps at the time consisted of three prot paladins, who were utterly gimped prior to patch 3.2, but well, we just weren't that good back then. This time, we came in a rolled it. It was satisfying. The group walked off with new titles, and I walked off with a new flying mount that I won't use, despite the amount of DKP I dropped on it. It's very pretty, but my rusted proto drake flies circles around it. I'm planning on the Ulduar Hard Modes next. Maybe not Firefighter, that was hellish on 10 man.
Next up was Tuesday's ten man night. With my combat log repaired, we dove into Icecrown, and aside from still puzzling out the traps on the pre marrowgar trash, we were textbook in there. Every boss was smoothly one shot. Deathbringer Saurfang didn't get a single Mark out. It was beautiful. I picked up a mace from Marrowgar that I'll probably only use in a farm set, and even then, that's assuming that I don't get a 245 DPS weapon out of ToGC 10 by then. Crusader's Glory just has way too much survivability tied into it for me to surrender it for some more hit and DPS.
Right before the Deathbringer pull, we were inspired by our fellow alliance raiders. Crisis, the top alliance guild spammed the server with their realm first Tribute to Insanity 25 man. Congratulations guys. Sorry Wrathy, I'm sure you'll get Insanity this week too.
We then proceeded to ToGC 10, where the exact opposite happened. Things got sloppy. Ranged DPS got murdered on beasts by standing in the path of the kited worm. DPS didn't switch to the last volcano on Jaraxxus, leading to a kill with only 4 members of the raid left standing. Control was almost non existant on Faction Champions. I wound up having to replace the DK assigned to kite the warrior in order to get them down. That was a bit of a wake up call, and the group rallied to one shot twins and Anub to salvage Mad Skill. I got a trophy that bought me a nice new chest piece for my ret set.
The ups and downs of raiding were ever present. Combined with whatever electromagnetic field of fail I've been projecting lately, it made raiding quite the game of chutes and ladders. But that's part of what makes things so much fun.
Tuesday, December 8, 2009
Alliance Pride
You can tell the ideology of a society by the examples they venerate. 90% of everything the Horde builds is named after either Ogrim Doomhammer, or Grom Hellscream. Ogrim was a brutal dictator who enjoyed torturing refugees and wound up condemning nearly the entire orcish race to death through his poor decisions in the second war. And Grom, well, despite the rose colored glasses people seem to remember him through, to say that the apple didn't fall far from the tree is an understatement. Garrosh is following exactly in dear daddy's footsteps. And let's not forget about the places named after Kargath Bladefist. What are they gonna call their next territory? Gul'danistan?
Not to mention all the flaws in the Horde races themselves.
Orcs: Have been trying to ride their one good deed to a get out of jail free card for genocide and warmongering.
Trolls: I could go on for hours about all the screwed up things the trolls have done, except that the Horde didn't get any of those cool trolls from ZA or ZG. No, they got the Darkspear Trolls, who were nearly wiped out... by murlocs. Mrglrghlrghl!
Forsaken: Death to the Living! Need I say more?
Blood Elves: You drained the light out of Mu'ru, and nearly ushered in Kil'Jaeden himself to Azeroth... and to top it all off, you all act like Valley Girls addicted to Meth, yes, even the males.
Tauren: I don't really have any beef with the Beef. Don't really get what you're doing over there.
Goblins: Great, a whole race of Gevlons... just what we need...
Lorewise, the Horde has been one of the worst things to ever happen to Azeroth. They cut down forests simply for the sake of pissing off the Night Elves. They stab the alliance in the back whenever the Alliance attempts to fight a more dangerous foe. They develop the tools for genocide, with a history to match. The Alliance might not be perfect, they might have done some rash, or arrogant things, but they've never been involved in anything half as shady as the Horde has done in the past few years on Azeroth. I have little desire to spend my time in game collecting the skulls of innocent peasants.