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PS bugfix: do not increase saturation of palette colors #4715
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this fix prevents palette colors being saturated more if high (but not full) saturation value is set for a particle
WalkthroughThe update modifies how saturation values are handled in the rendering logic of both 1D and 2D particle systems. Instead of allowing particle saturation to increase the base saturation, the code now ensures the final saturation does not exceed the original base value by applying the minimum of the two at relevant points in the rendering process. Changes
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this fix prevents palette colors being saturated more if high (but not full) saturation value is set for a particle
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