Skip to content

Conversation

@DedeHai
Copy link
Collaborator

@DedeHai DedeHai commented Jun 8, 2025

this fix prevents palette colors being saturated more if high (but not full) saturation value is set for a particle

Summary by CodeRabbit

  • Bug Fixes
    • Improved particle rendering by ensuring saturation levels do not exceed the base value, resulting in more accurate and visually consistent color effects in both 2D and 1D particle systems.

this fix prevents palette colors being saturated more if high (but not full) saturation value is set for a particle
@coderabbitai
Copy link
Contributor

coderabbitai bot commented Jun 8, 2025

Walkthrough

The update modifies how saturation values are handled in the rendering logic of both 1D and 2D particle systems. Instead of allowing particle saturation to increase the base saturation, the code now ensures the final saturation does not exceed the original base value by applying the minimum of the two at relevant points in the rendering process.

Changes

Files Change Summary
wled00/FXparticleSystem.cpp Updated particle rendering logic to cap applied saturation at the base value using min() checks.

📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between fc7d4df and 4b2db04.

📒 Files selected for processing (1)
  • wled00/FXparticleSystem.cpp (3 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (19)
  • GitHub Check: wled_build / Build Environments (esp32s3dev_8MB_opi)
  • GitHub Check: wled_build / Build Environments (esp32s3_4M_qspi)
  • GitHub Check: wled_build / Build Environments (usermods)
  • GitHub Check: wled_build / Build Environments (esp8266_2m_160)
  • GitHub Check: wled_build / Build Environments (esp32_wrover)
  • GitHub Check: wled_build / Build Environments (esp32s3dev_16MB_opi)
  • GitHub Check: wled_build / Build Environments (esp32dev_V4)
  • GitHub Check: wled_build / Build Environments (esp01_1m_full_compat)
  • GitHub Check: wled_build / Build Environments (esp32_eth)
  • GitHub Check: wled_build / Build Environments (esp32c3dev)
  • GitHub Check: wled_build / Build Environments (lolin_s2_mini)
  • GitHub Check: wled_build / Build Environments (esp8266_2m_compat)
  • GitHub Check: wled_build / Build Environments (esp32dev)
  • GitHub Check: wled_build / Build Environments (nodemcuv2_compat)
  • GitHub Check: wled_build / Build Environments (esp01_1m_full_160)
  • GitHub Check: wled_build / Build Environments (nodemcuv2_160)
  • GitHub Check: wled_build / Build Environments (esp01_1m_full)
  • GitHub Check: wled_build / Build Environments (nodemcuv2)
  • GitHub Check: wled_build / Build Environments (esp8266_2m)
🔇 Additional comments (3)
wled00/FXparticleSystem.cpp (3)

597-597: LGTM: Correct implementation of saturation capping.

The use of min(baseHSV.s, particles[i].sat) correctly prevents the particle's saturation from increasing the base palette color's saturation, which aligns perfectly with the PR objective to fix unwanted saturation increases.


1180-1180: LGTM: Appropriate default saturation initialization.

Setting full saturation (255) as the default for advanced particle properties is correct and maintains backward compatibility while ensuring particles start with maximum saturation by default.


1473-1473: LGTM: Consistent saturation capping in 1D system.

This mirrors the fix implemented in the 2D system (line 597), ensuring consistent behavior across both particle systems. The min() function correctly prevents saturation from being increased beyond the original palette color value.

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Explain this complex logic.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai explain this code block.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and explain its main purpose.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Support

Need help? Create a ticket on our support page for assistance with any issues or questions.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai generate sequence diagram to generate a sequence diagram of the changes in this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@DedeHai DedeHai merged commit caeda96 into wled:main Jun 8, 2025
20 of 21 checks passed
@DedeHai DedeHai deleted the PS_saturation_bugfix branch June 8, 2025 11:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant