GS/HW: Better handle some texture creation hazards.#14631
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Might be good to wait to rebase this on top of ROV revisions, since ConvertDepthFormatROV() is renamed and changed completely. |
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BeginDSAsRT and ConvertTextureTypeROVSingle make sure the textures are actually created.
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TJnotJT
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Jun 29, 2026
TJnotJT
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Changes look fine, haven't tested personally
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Description of Changes
GS/HW: Better handle some texture creation hazards.
BeginDSAsRT and ConvertTextureTypeROVSingle make sure the textures are actually created.
Rationale behind Changes
Potential crash fixes if we fail to allocate textures.
Suggested Testing Steps
Test if ROV works, test if ds as rt works: FFX is a good testcase with and without rov using aa1.
Did you use AI to help find, test, or implement this issue or feature?
No.