In this post, we’ll talk a bit about the various topics – aside from company updates – that we’ll cover on this blog. When we set up this blog, our plan was to offer something to anyone that’s interested in any aspect of game development, from ideas (such as design plans and concept art) to execution (such as programming and animation). Hopefully this post will give you a better idea of what we’ll be posting, and which topics you might want to keep any eye on.
Just as a heads-up: unlike our monthly updates, these posts aren’t going to have any particular schedule. We’re planning to work on blog posts on the side of our main projects, so we’ll be writing a bit at a time, then posting once we have something complete. That said, we do have one upcoming post in progress, and we have a dozen other ideas for blog posts, so you can definitely expect more in the near future.
Now, onto the topics that we’ll cover:
Game Design
In what will probably be our most common topic of discussion, we’ll use this category to talk about various aspects of designing games. The focus here will be on the things we do or don’t like in various games, how other games do it better or worse, and a few ideas that we think would improve it. We have a few design post ideas already, so expect posts on crafting, crowd control, choices, and many more! (Including some things that don’t start with C…)
Programming
If you’re interested in software engineering of any kind, this is the topic for you! We’ll use this category for any posts where we talk about any neat coding tricks we’ve learnt, any interesting programming problems we’ve solved, and any standards we follow that we think aren’t talked about enough. While we’re mostly fans of the C♯ language, most of what we post here should be applicable to other languages too.
Art
Given the kinds of games we make, art is just as important as programming! This topic will mainly focus on various aspects of animation and images, and how to fill them with personality. However, we’ll use this category for other creative aspects of game design too, such as music and story writing.
Business
Finally, there might be the occasional business post, describing some aspects of how Loony Code is run. This will probably be the smallest category by far (let’s be honest, there’s not much interesting business stuff to talk about). But there’s a few things regarding the founding of Loony Code that we think are worth talking about, so expect a post about that in the future.
That’s all for now – hopefully one of the topics above is something that you’ll find interesting. We’ll keep all our posts categorised appropriately, so you can filter based on what you’re interested in. We hope to see you again soon in our next monthly update, and any future posts!