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The most comprehensive K2 sound fix to date. This mod fixes over 200 items' sound effect, including 29 customized sound effects. Besides, It provides entity UI sound effect fix, transport belt sound effect fix, disable idle sound effects, etc. All these changes can be adjusted in the settings, and they are compatible with K2SE and K2SO.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Introduces a balanced, 1x1 solar panel. Also adds other 1x1 solar panels if used with other solar panel mods!
Mods introducing new content into the game.
Cross-planet delivery that just works. GOOD NEWS EVERYONE! Moving goods between planets means babysitting platform schedules and cargo requests by hand. Planet Express does it for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over — no schedule micromanagement, ever.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use version 1.33.0!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds configurable infinite research for late-game factories: productivity for intermediates, logistics items, combat supplies, modules, science packs, harvesting and breeding, modpacks and Space Age, plus repeatable player, robot, weapon speed, vanilla tech and overhauls, and cargo logistics bonuses. Designed for vanilla, Space Age, and overhaul mods, with startup settings to enable, cap, or rebalance each added research line.
Small changes concerning balance, gameplay, or graphics.
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod pack that consolidates all Frozen Food mods for Massive Planets and More into one mod.
Collections of mods with tweaks to make them work together.
Adds Smart Inserters support for Massive Planets and More.
Collections of mods with tweaks to make them work together.
Progressively increases research costs after every completed technology. Completely customizable.
Mods introducing new content into the game.
Makes smart inserters research already available to be researched with Lignumis science packs.
Small changes concerning balance, gameplay, or graphics.
starter_kit 自用增强版:基于 https://mods.factorio.com/mod/MegaBotStart 做的修改,感谢原作者 ZeroSerenity。开局自动装备护甲与模块,发放建筑/物流机器人、机器人平台、永续箱和基础物资;启用 quality 时仅机器人、个人机器人指令模块 MK2、电池组 MK3、聚变反应堆、能量盾 MK2、激光防御模块为传说品质,并提高机器人飞行速度。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.