When we last left the new (2026) Steam Machine it’d been announced, but plans weren’t certain due to a coming tidal wave of price hikes and a lack of availability for hardware components.
Since then, the Steam Deck‘s had large price hikes of about $200 per model, the Steam Controller has launched at $99 with waves of availability that already are projected into 2027, and prices for all kinds of modern memory and storage have shot into the stratosphere compared to their prices just a year ago.
We now have the initial Steam Machine price, before any future hikes and other launch details. There are four models of Steam Machine up for sale in a lottery format.
The base model with 512GB of storage is $1,049. If you want a Steam Controller (2026) bundled in, it’ll cost $1,128. About a $20 discount over the full price of a Steam Controller.
Almost any controller will work with SteamOS, and there are some terrific and far options out there from companies like GameSir, 8bitdo, and others who use good components that don’t fail as easily as Microsoft, Sony, and Nintendo’s controllers. What you’re getting with the Steam Controller are trackpads that make it easier to use the interface if you want to type or do mouse business without plugging in or using bluetooth for mice and keyboards.
Want more storage? A 2-terabyte Steam Machine (2026) is $1,349. A controller bundle with the 2TB-tier is $1,428. You can also replace or add-on to the storage yourself, the NVMe is replaceable and there is a microSD slot.
These aren’t guaranteed pre-orders, you have to enter a queue that will be randomized on the 25th of June at 10AM pacific time just to have the chance to buy a Steam Machine. After the randomized lottery-style drawing on the 25th, Valve will start sending notifications to customers during the week of the 29th.
Anyone who enters after the cut-off on the 25th will be at the back of the queue. There are different queues per machine, and per-region, and other limitations to prevent people from buying multiple Steam Machines and reselling them for a profit.
Once you get picked from the queue, you’re given 72 hours to buy the variety of Steam Machine from the queue you’ve selected. If you get picked for a queue you didn’t really want, you can’t change your selection then and there.
I believe the lottery-style selection is a good choice for the first group of orders, given the situation. It eliminates Steam from getting overloaded as everyone struggles to get their orders in.
Build your own, instead?
With a generic copy of SteamOS you can theoretically build your own Steam Machine, but you’ll be fairly limited in terms of hardware compatibility and it’ll likely be missing basic console-like functionality like waking on sleep from the controller or automatically turning on your TV through HDMI-CEC. The good news is that Valve has updated SteamOS to work on more varieties of hardware with the latest update, unfortunately it is still limited to AMD GPUs for the moment.
If you want even more hardware compatibility right now you’re looking at Bazzite or another fork of SteamOS. Valve is also working on adding Nvidia GPU support to SteamOS, but they aren’t sure if that will arrive this year according to an interview with The Verge.
Even more Bad News
The other bad news is that as far as we are aware, Valve has not found any compatibility improvements for multiplayer games with anti-cheat that aren’t already compatible with the Steam Deck. Games like Fortnite, Call of Duty, Battlefield, just won’t work right now on any SteamOS devices. It seems like this isn’t for a lack of trying on Valve’s part. More of an issue with a relatively small user base for Valve’s hardware causing a chicken-and-egg situation. Of course these high prices combined with low availability aren’t helping that situation, either.
No word yet on Valve’s Steam Frame (standalone VR HMD) availability. I’m very curious to see where that one ends up, price-wise, given the lack of other third-party VR hardware. I can’t imagine most people are happy buying hardware from Facebook/Meta, and the ARM internals of the Steam Frame are very interesting. I very much want to see Valve re-use those to get a Steam Deck “mini” or something similar. Already, smaller handhelds that run Android are fairly successfully running computer games downloaded directly from Valve’s Steam and other platforms through an x86-to-ARM translation layer called FEX.
I’m playing through Hades on my Retroid Pocket Flip 2 through one of those translation layer interfaces and although the compatibility isn’t perfect, it’s way better than I expected.
