"Blood is health, so its an ultrakill copy"
Blood is also:
- A sacrificial movement mechanic
- A way to dodge enemy attacks
- A way to negate other status effects
In less than 24 hours, my first game will be available on Steam. It's been a journey filled with lessons, countless reworks, and creative burnout.
It's not what I dreamed it would be - but I'm still proud.
#indiegame#gamedev#GodotEngine
The Dunning-Kruger effect is RAMPANT among gamers. People watch some unity devlogs and open an example project, then assume they can accurately estimate how long a #gamedev project will take?
Only people with zero experience would say this. So why does it still bother me?
this is still really stupid but I think there's a weird amount of potential.
where do I go from here? crazy kitchens with pits and obstacles? more complicated meals with boiled/fried ingredients?
#GodotEngine#indiedev#gamedev