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Lucky Iyinbor
1,246 posts
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Lucky Iyinbor
@Luckyballa
Machine Learning | Physics Simulation | Geometry Processing | Computer Graphics MTS at @skildai
San Francisco, CA
shadertoy.com/user/luckyballa
Joined June 2012
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  • Pinned
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    Lucky Iyinbor
    @Luckyballa
    Apr 27
    This January, I decided to give it a shot and wrote my first paper Today, I am happy to share that it was accepted by #SIGGRAPH2026 SAD is a differentiable image representation with soft, anisotropic partitioning, with up to 20x faster encoding time🧵 luckyiyi.github.io/SAD/index.html
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    Lucky Iyinbor
    @Luckyballa
    Jul 17, 2024
    Found some time to add scene collisions to my Vision Pro playground, and I did not expect this level of accuracy!
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    Lucky Iyinbor
    @Luckyballa
    Jun 11, 2024
    I migrated my experiment to the brand new LowLevelMesh API and fixed the pinch gesture, feels good! One benefit of using this API instead of hacks is that shadow casting now works properly, adding a great deal of realism ↓
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    Lucky Iyinbor
    @Luckyballa
    Jul 18, 2024
    Many have asked about the API enabling this level of interaction — it's called SceneReconstructionProvider.
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    Lucky Iyinbor
    @Luckyballa
    Aug 8, 2024
    I'm happy to share my new open-source Vision Pro example project called «Photons». It's a particle simulation demo that literally gives you superpowers!
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    Lucky Iyinbor
    @Luckyballa
    Dec 24, 2024
    SDF Sphere Packing 🔮 shadertoy.com/view/M3cyWH
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    Lucky Iyinbor
    @Luckyballa
    Jun 3, 2025
    So Flow Matching is *just* xt = mix(x0, x1, t) loss = mse((x1 - x0) - nn(xt, t)) Nice, here it is in a fragment shader :) shadertoy.com/view/tfdXRM
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    Lucky Iyinbor
    @Luckyballa
    Dec 30, 2024
    Amazing article about smooth minimum functions by iq iquilezles.org/articles/smin/
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    Lucky Iyinbor
    @Luckyballa
    Jun 1, 2025
    I am weirdly obsessed with closest point query algorithms in physics, geometry and recently ML applications On GPU you care about memory access and data locality, so you want spatial neighbors to be close in 1D index space. Same is desired for attention mechanics, because you
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    Lucky Iyinbor
    @Luckyballa
    Jun 4, 2025
    Just got reminded about this paper called «Geometry Distributions» It uses diffusion, but it’s not about geometry generation, rather it’s a way to represent it. The “dataset” here is just a set of surface points Core idea is to look at the surface as a mapping from a Gaussian
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    Lucky Iyinbor
    @Luckyballa
    Jan 22, 2025
    Implementing research papers is always fun Spent a few days building this one from scratch – time well spent, learned a ton along the way «Dynamic Skeletonization Via Variational Medial Axis Sampling» – fully GPU-driven, obviously
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    Lucky Iyinbor
    @Luckyballa
    Jul 17, 2024
    Replying to @Luckyballa
    My dog is probably tired of seeing me waving my hands and pinching the air 😁
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    Lucky Iyinbor
    @Luckyballa
    Aug 8, 2024
    It took way too much time to publish the project, all because I spent 20% coding and 80% having fun 😂
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    Lucky Iyinbor
    @Luckyballa
    May 29, 2025
    New day, new paper «e𝑓unc: An Efficient Function Representation Without Neural Networks» It looks math-heavy, but it’s not that complicated Core idea is to swap an MLP with a bunch of small analytic patches, store them in a grid, and then perform global weighted interpolation
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