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SpAItial AI
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SpAItial AI
@SpAItial_AI
SpAItial is pioneering spatial foundation models (SFMs), a groundbreaking AI paradigm that generates virtual environments that behave like the real world.
spaitial.ai
Joined April 2025
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    SpAItial AI
    @SpAItial_AI
    Apr 28
    🚀Echo-2 is here - our new world model! These aren’t videos. These are 𝟑𝐃 𝐬𝐜𝐞𝐧𝐞𝐬. Generated from a single image. - Stunning visual quality. - Real-time rendering. - Interactive camera control. - Physically grounded. 🧵More details👇
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    SpAItial AI
    @SpAItial_AI
    Jun 22
    New from SpAItial. You can now: - Create 3D world directly from the Claude desktop app using the new SpAItial AI plugin - Create worlds with your agents using the SpAItial MCP. Works for Claude Code, Codex, OpenCode, VS Code, Windsurf etc Create, edit, refine your worlds
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    SpAItial AI
    @SpAItial_AI
    Jun 22
    Install claude code plugin for desktop: github.com/spaitial-ai/sp… Or Add our MCP server to your clients: docs.spaitial.ai/api/mcp-server
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    GitHub - spaitial-ai/spaitial-ai-plugin: SpAItial plugins for Claude — generate, manage, and export...
    From github.com
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  • SpAItial AI reposted
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    RO2⚡️
    @risingodegua
    Jun 11
    A fun way to try the new Claude Fable. I asked it to train a bot using RL to navigate 3D worlds created with @SpAItial_AI. This is all running in the browser including RL training! Link to demo and code in comments What you can do: -> Train a bot from scratch, watch it learn
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    SpAItial AI
    @SpAItial_AI
    Jun 8
    Photoreal walls. Real geometry. Bots. WebRTC and all open source. Here's how built a fully multiplayer, browser-playable Quake III arena where every level is a 3D world created from a single Image using Echo-2 🧵👇
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    SpAItial AI
    @SpAItial_AI
    Jun 2
    SplatArena: Multiplayer arena is LIVE 🚀🚀🚀 Quake3-style combat. Drop in, frag your friends, and play on a world generated by Echo-2. Play now, directly in your browser: arena.spaitial.io
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    SpAItial AI
    @SpAItial_AI
    Jun 8
    The best part: it's all open source (GPLv2). Repo + local setup docs here 👇 github.com/spaitial-ai/sp… Build a map from your own .spz and run the whole stack locally. Point Cursor/Claude at the README and it'll walk you through setup.
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    GitHub - spaitial-ai/spaitial_arena_community
    From github.com
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    SpAItial AI
    @SpAItial_AI
    Jun 8
    Replying to @SpAItial_AI
    This was made possible by amazing open source projects: -> @playcanvas — splat rendering + splat-transform -> @agonesdev + @kubernetesio — game-server orchestration -> Pion — WebRTC -> ioquake3 + OpenArena — engine + game data -> @NianticSpatial — SPZ -> q3js — the WASM lineage
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    SpAItial AI
    @SpAItial_AI
    Jun 8
    Replying to @SpAItial_AI
    The rendering trick: two stacked canvases. Back canvas = @playcanvas renders the photoreal splats (.sog, GPU sort, LOD). Front canvas is ioquake3 compiled to WASM draws players, weapons, HUD. The BSP is invisible, as it only does collision + depth so you don't shoot through
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    SpAItial AI
    @SpAItial_AI
    Jun 8
    Multiplayer is WebRTC. Signaling rides through the edge to an in-cluster proxy. Once ICE settles, media is a direct UDP DataChannel browser to game-server pod. One game = one Agones GameServer pod (q3ded) on Kubernetes, with warm pools per region across EU + US.
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    Ricardo Martin-Brualla
    @rmbrualla
    Jun 7
    Having a few hours this afternoon after @CVPR? Consider visiting Red Rocks 20 minutes outside of Denver! For some inspiration, here's a world processed by @SpAItial_AI Echo-2 HQ model from a single phone image! Link to the world in🧵
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  • SpAItial AI reposted
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    Martin Valigursky
    @ValigurskyM
    Jun 7
    ❄️ New @playcanvas engine example: real-time Depth of Field on Gaussian Splats, powered by the engine's post-processing stack — with scene depth driven by a proxy mesh. Thanks to @SpAItial_AI for the Gaussian Splat + mesh generation 🙏 Live link 👇
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  • SpAItial AI reposted
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    RO2⚡️
    @risingodegua
    Jun 6
    Fun weekend project: using @AIatMeta Sam3 to segment objects inside a @SpAItial_AI scene. Pipeline: -> Generate a world on @SpAItial_AI app and export as .ply -> @playcanvas viewer to render splat + a uniform spatial grid over splat centers -> Capture frames + camera pose,
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  • SpAItial AI reposted
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    Jan Held
    @janheld14
    May 29
    Excited to share that our paper MeshSplatting received an Oral at CVPR 2026! 🎉 I’ll be presenting the CVPR oral: 🗓 Friday, June 5 🕐 13:00 - 14:15 📌 Mile High Ballroom 1A - 2A Have a look at meshsplatting.github.io for more information.
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    SpAItial AI
    @SpAItial_AI
    Jun 3
    SpAItial ❤️ CVPR'26 We're hosting a welcome event tonight, Wed June 3d 6pm-9pm, and welcome you to CVPR on the first day of the conference! Come meet the team and get a first look at Echo-2, our latest physically-grounded world model. We'll have plenty of drinks, dinner, and
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    SpAItial AI
    @SpAItial_AI
    Jun 2
    SplatArena: Multiplayer arena is LIVE 🚀🚀🚀 Quake3-style combat. Drop in, frag your friends, and play on a world generated by Echo-2. Play now, directly in your browser: arena.spaitial.io
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    SpAItial AI
    @SpAItial_AI
    Jun 1
    Releasing Echo-2 HQ, an improved model that delivers greater detail and sharper results. You can zoom in super close and discover remarkable appearance fidelity. Available via API and in the app. Try it out! Check out some of the scenes below👇
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    SpAItial AI
    @SpAItial_AI
    Jun 1
    Available at app.spaitial.ai and can be used via the API and in the app. Take a look at some example scenes we generated: app.spaitial.ai/worlds/d13af74… app.spaitial.ai/worlds/1656a51… app.spaitial.ai/worlds/40c42c2…
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