Today, Apple is shipping WebXR on Safari for Vision Pro in production for all users. Yes ***today*** 👏
Now all major browsers have adopted the WebXR standard. Culmination of a decade of work 🏆
Tons of work still to do to on
board every single dev into the 3D Web.
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A-Frame 1.1.0 is out 🚀
AR, hand tracking, compositor layers, immersive navigation, Quest 2 support and more.
Celebrating 5 years of @aframevr 🥳
40 amazing aframers contributed to this release!🏅x40
See who they are in the change log: github.com/aframevr/afram…
Let’s build!
A-Frame 1.5.0 is out! 🚀 Enjoy! @aframevr
Mixed Reality, Spatial computing UIs, Multiview extension, Quest 3 support and much more!
20+ generous contributors made it possible. See who they are in the change log and don't forget to thank them.
github.com/aframevr/afram…
Imagine publishing VR content on Quest in seconds, on your own terms, using any APIs you want, without gatekeepers and 30% revenue cut! 💭
Your wish is granted! 🧞♂️ Do it now with WebXR on the amazing Oculus Browser! 🌟
One more thing: All users on Quest 2 get 90Hz today! ⚡️
We got @oculus Quest controllers support with 3D models in @aframevr thanks to @JustRogDigiTec and Knochi awesome contributions 🙏 Support new controllers with a single line of HTML! It cannot get any easier
Place your digital objects in the real world with one line of HTML
@aframevr now supports WebXR anchors 🚀
Thanks to @kfarr@felix_trz and @dhmackenzie for the help and to the @meta browser team for keep delivering awesome features.
Code and demo: glitch.com/edit/#!/sticky…
Life Update: After 4.5 amazing years I left @mozilla and I’m joining @feiss and @andgokevin to cook delicious stuff in the #WebVR space. We’re fully committed to @aframevr and the Web. Stay tuned, we’re moving fast and furiously.
Hand tracking 🤲 is now available for WebXR content on Oculus Browser! Set hand tracking in chrome://flags to “Hands an Pointers” and enter VR on @aframevr example aframe.io/aframe/example… Pinch to select 🤏 palm to exit VR mode 🤚 Thanks to @abolgar Check library for updates 👊
#Oculus Browser 8.0 has been released! Based on Chromium M79. On #webxr side: it has experimental hand tracking support via emulating controllers. Behind the chrome://flags for now, but give it a shot! Selection & Ctrl state examples: bit.ly/36YrqwL