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ᴇᴅᴀɴ ᴋᴡᴀɴ
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ᴇᴅᴀɴ ᴋᴡᴀɴ
@edankwan
Founder / Lead Creative Engineer @lusionltd and building wearable AI oryzo.ai
United Kingdom
lusion.co
Joined October 2010
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  • Pinned
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Jun 16, 2016
    If you missed my Particle-Love at #3dfestweb, here is the live link: edankwan.com/experiments/pa… Motion Blur Everywhere!
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Mar 19, 2025
    [Day 21] My vibe coding journey: Initial prompt: "Create a 3D website where, as the user scrolls, an astronaut flies through space, passes through a 4D tunnel to another universe, breaks through a monitor screen, and then returns to a normal web experience." I can't believe it
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Apr 14, 2021
    Got access to the Metahuman Creator. Holy crap.... It runs on a browser with cloud rendering. #ue4
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    May 18, 2021
    Quick fluid vertex animation test in WebGL. It can run smoothly on mobile. Model file size: ~11MB, 2 seconds in 60fps #webgl #threejs #5G
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Apr 26, 2022
    So, my personal project got rejected by @artblocks_io. Here is what I've learnt and my project case study with some handy tips if you are interested in real-time generative art or just want to check out what the piece was: medium.com/@edankwan/lost… #threejs #webgl #generativeart
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Nov 17, 2017
    It still got some artifacts but whatever. #threejs #webgl
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Jun 21, 2018
    Lighting rework. Now the voxel light bug in higher Mipmap level is fixed (Finally 😅). Let's see how bad the Twitter video compression can mess up the image. #webgl #threejs #noposteffectyet
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Aug 8, 2022
    Implementing the GPU based soft body simulation in WebGL based on the @TenMinPhysics tutorial by @matthimf. 33k tetrahedrals and a lot of drawcalls. Unstable due to the lack of atomic operation. Pighead and tet data from @sidefx Houdini. #webgl #threejs #physics
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Nov 29, 2024
    One of the most complex system I have ever created.
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    Lusion™
    @lusionltd
    Nov 29, 2024
    Some real-time vine growing effect in #webgl. #screenshotfriday 🎉
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Jan 24, 2020
    OK, one last tease before the launch next week. We are cooking up a web based cinematic shader visualiser. It can visualise the shaders (some) on @Shadertoy through their API. Feel free to DM me for a test access before launch. #webgl #webgl2 #threejs #cinematic #Shadertoy
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Apr 21, 2022
    We just did some quick tests with the three-gpu-pathtracer by @garrettkjohnson. It is really exciting because artists can now create beautiful generative 3D arts on platforms like @artblocks_io and @fx_hash_ directly in the browser. #threejs #webgl
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Apr 27, 2018
    When you have way too many unexpected guests coming to your tiny little house 😅. #threejs #webgl #screenshotfriday #instancing #clothsimulation #realtime
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Jun 28, 2022
    Here is a concrete scene with a bit of post-processing work. Theatrically we can put everything in 2 textures with 4 taps sampling. #threejs #webgl
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    ᴇᴅᴀɴ ᴋᴡᴀɴ
    @edankwan
    Jan 15, 2024
    Today marks a milestone: we've won Site Of The Year on The @fwa . 🌟 Flashback to 14 years ago: I was in a small council flat in Hong Kong, without income after losing my singing contract. I was at a crossroads, searching for a new direction. I don’t have a “started from my
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    Lusion™
    @lusionltd
    Jan 15, 2024
    Incredible news this morning!! We just won our first Site Of The Year on @fwa. A big thanks to our team's hard work and the amazing support from our clients and judges. Party time!!🎉
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