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Nat Brown @[email protected]
15.7K posts
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Nat Brown @[email protected]
@natbro
now: apple, formerly:VR @ Valve , past:@TheTileGame, rel8tion,facebook; music & mobile @myspace; cto, @ilike; startups; microsoft:xbox/activex/clr/com/ole/mspub
Seattle, WA
ilikecode.wordpress.com
Joined July 2008
814
Following
4,513
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  • user avatar
    Nat Brown @[email protected]
    @natbro
    Feb 22, 2016
    Wow, iPhone priced at $499. This sets Palm up to win at $399, and sets Blackberry up to dominate at $199. x.com/michaelpachter…
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    Nat Brown @[email protected]
    @natbro
    Jul 29, 2019
    ohai! so today I start at apple. a little thread if you're interested...
  • user avatar
    Nat Brown @[email protected]
    @natbro
    Nov 3, 2018
    Fascinating perspective. So also is revenue per employee per hour. Apple $232.80 (125,000 employees) Amazon $46.79 (560,000) Google $183.53 (85,000) MSFT $102.82 (131,300) Intel $83.96 (106,000) FB $256.00 (25,000) NFLX $351.85 (5,400)
    user avatar
    Scott Galloway
    @profgalloway
    Nov 2, 2018
    Revenue generated each hour: Apple $29.1 million per hour Amazon $26.2 million per hour Google $15.6 million per hour MSFT $13.5 million per hour Intel $8.9 million per hour FB $6.4 million per hour NFLX $1.9 million per hour @jonerlichman
  • user avatar
    Nat Brown @[email protected]
    @natbro
    Dec 17, 2020
    Ah WordArt! Miss you little intern project from 1991!
    user avatar
    hatsune mitski
    @zephanijong
    Dec 16, 2020
    reject embrace modernity tradition
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    Nat Brown @[email protected]
    @natbro
    May 15, 2019
    Replying to @natbro
    Steam Link for iOS and tvOS - so glad Apple customers will now get to try it out! itunes.apple.com/us/app/steam-l…
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    Nat Brown @[email protected]
    @natbro
    Mar 7, 2019
    ohai :) so as of 7 Feb I'm no longer doing VR at Valve - if I left your question unanswered or your bug unfixed, DM or [email protected] - happy to help connect you with good folks still there! kthxbye!
  • user avatar
    Nat Brown @[email protected]
    @natbro
    Jun 24, 2017
    don't tell me we weren't hip back in the day. this was pure gold wow.
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    Nat Brown @[email protected]
    @natbro
    Dec 17, 2020
    Replying to @vr_sam
    Yep, me and a punk named @forstall.
  • user avatar
    Nat Brown @[email protected]
    @natbro
    Oct 6, 2023
    With macOS 14 Sonoma now out of beta, Game Porting Toolkit 1.0 is out, too! developer.apple.com/download/all/?…
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    29K
  • user avatar
    Nat Brown @[email protected]
    @natbro
    Aug 31, 2017
    this is pretty true. immersion - it's a thing.
    user avatar
    Boris Smus 🇺🇦🇮🇱🇨🇦
    @borismus
    Aug 30, 2017
    Smartphone AR looks so hot on twitter, but the demo underwhelms. VR is the opposite: hard to screen cap, but more impressive in person.
  • user avatar
    Nat Brown @[email protected]
    @natbro
    Jun 22, 2017
    just can't wait to see what you all think of and build with #Knuckles. steamcommunity.com/sharedfiles/fi…
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    Nat Brown @[email protected]
    @natbro
    Jan 6, 2019
    can confirm - great screen shake that’s almost a head-haptic (tm) with no nausea. 10/10 would explode things again.
    user avatar
    Zach Tsiakalis-Brown
    @MrZulubo
    Jan 6, 2019
    I just figured out how to do screen shake in VR without making the user throw up! Here's my code, feel free to test it out/use it in your game. zulubo.com/gamedev/2019/1…
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  • user avatar
    Nat Brown @[email protected]
    @natbro
    Jan 13, 2020
    Reports of VR’s death have been greatly exaggerated.
    user avatar
    TonyVT SkarredGhost
    @SkarredGhost
    Jan 12, 2020
    Graphs of peak VR players count on Steam across the last months. That peak in the end is so satisfying to be seen... source: @reddit #VirtualReality #VR #gaming
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    Nat Brown @[email protected]
    @natbro
    May 15, 2018
    new day, new website. valvesoftware.com

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