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ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4,578 posts
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA
@notthatnda
bsky.app/profile/nottha…
The Hague, The Netherlands
linktr.ee/notthatnda
Joined July 2009
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  • Pinned
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Jan 13
    No longer in Twitter. You can find me here: bsky.app/profile/nottha… Do the right thing and leave as well.
    712
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Feb 13, 2024
    Replying to @notthatnda
    Idle variations for two handed combat 3/3 @LordsManor #UnrealEngine #b3d #rigui #animation #indiedev
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Sep 16, 2023
    Replying to @Wise1Philosophy
    All three could be driving towards the right. A - breaking B - at constant speed C - accelerating
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Oct 25, 2020
    Demons and horns? Yes please #sculptober 25 - Oni Modelled on and iPad pro 2020 on @nomadsculpt and rendered in Blender Eevee #b3d #nomadsculpt @Follygon
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Nov 16, 2023
    🚀 Introducing Rig UI for Blender 4.0! 🚀 Streamline your animation workflow with our new tool: ✅ Easily manage bone collections' visibility (replacing old layers) ✅ Customize your UI with sleek icons and reorderable buttons ✅ Toggle visibility with a single click! 🔗 FREE
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Aug 14, 2023
    More @LordsManor animaitons getting ready, some of them now using the new facial animation systems. Super excited to finish all combat animations and move on to doing some awesome facial expressions! #gamedev #IndieDevs #b3d
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Jun 22, 2022
    Alien shapes exploration based on shape and sculpting influences by @SadanVague and various cinematic filming styles. This time using @DiscoDiffusion instead of @midjourney. I am super happy with the results. #discodiffusion #AI #ArtificialIntelligence artstation.com/artwork/4XBwZq
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Oct 27, 2023
    More dress simulation baking for @LordsManor: Plough #b3d #IndieGameDev
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Jan 22, 2024
    Replying to @ashlee3dee
    Select the source mesh, shift select target. Enter weight paint. Weights > Transfer weights. And choose these settings: (nearest face interpolated, 1-5m on ray, source “by name”)
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Oct 20, 2023
    New dress system for Manor Lords. WIP animations and new models. @LordsManor #UnrealEngine #IndieGameDev #b3d
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Mar 20, 2024
    Rig UI 1.0.3 will release with Blender 4.1 and have some major updates.  UI customization will be available as well for free users. Go get your copy now to be ready for the release: blendermarket.com/products/rig-ui nda.gumroad.com/l/rig-ui #rigui #b3d #blender #AniMatePro
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Feb 13, 2024
    Idle variations for two handed combat 1/3 @LordsManor #UnrealEngine #b3d #rigui #animation #indiedev
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Feb 13, 2024
    Charge variations for one handed combat 2/2 @LordsManor #UnrealEngine #b3d #rigui #animation #indiedev
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    ᴺᴼᵀ ᵀᴴᴬᵀ NDA
    @notthatnda
    Nov 15, 2023
    I created a new addon to create a custom UI panel to control the bones' visibility. I need some beta testers before I make it available for free. - Add layers as toggleable visibility buttons - Add icons - Choose in which panel to have your custom UI @Blender #b3d
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