Technical Arts

A Workbench for your Technical Arts

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Fesothe

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Fesothe3D

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About - Technical Arts


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Technical artist is a term that is used very broadly in the industry and can mean different things in different studios, but in general, it's a person who fills the gap between tech and art.

It's a discipline that designs, maintains, and evolves systems, pipelines, and tooling that turns creative ideas into production‑ready outputs. It sits at the intersection of creative practice, computational systems, workflow engineering, digital identity architecture, automation and metadata design. A technical artist is not defined by a single medium; a technical artist is defined by the systems they build.

This website acts as a workbench for your technical art pipelines; it will include a web-based portal "desktop"-style operating system where you can work on your projects, individual pipeline tools, art resources, guides, and many non-intrusive opportunities to learn, just look for the question mark icon.

Note:

Solely for the purposes of websites and projects owned by Jonathan Curley, these embody an extended and enhanced definition of technical arts pursuant to his interests, philosophy and teaching regarding technical arts as a discipline. Any other website will follow the guidelines of the internationally recognised definition of technical arts.

My interests in technical art span more than just pipeline production; they also include robotics, animatronics, costumes, puppets, frameworks, 3D models, and many other topics for which I use this website to provide workbench services. If you use any of my work and would like to promote it, I will have a 'Powered by Fesothe' logo created in the future.


Pipelines
Pipelines
Open Source
Open Source
Research
Research
Resources
Resources
Publications
Publications
Courses
Courses
Projects
Projects

AI Disclosure: How do I use AI?


I may use AI for a number of automated processes, repetitive tasks, information gathering, and pre-post production techniques in my work, or to support any of my creative processes.

I may use AI trained solely my own data for the purpose of producing just for fun content.

I do not use AI for 3D model production, writing stories, or for anything that would compromise the human nature of my shows, movies, games, art, or my right to retain copyright and trademarks.