Remove unnecessary stat64 pointer casts#51786
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In effect, these just casted `&mut stat64` to `*mut stat64`, twice. That's harmless, but it masked a problem when this was copied to new code calling `fstatat`, which takes a pointer to `struct stat`. That will be fixed by rust-lang#51785, but let's remove the unnecessary casts here too.
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…ulacrum Remove unnecessary stat64 pointer casts In effect, these just casted `&mut stat64` to `*mut stat64`, twice. That's harmless, but it masked a problem when this was copied to new code calling `fstatat`, which takes a pointer to `struct stat`. That will be fixed by rust-lang#51785, but let's remove the unnecessary casts here too.
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Rollup of 11 pull requests Successful merges: - #51104 (add `dyn ` to display of dynamic (trait) types) - #51153 (Link panic and compile_error docs) - #51642 (Fix unknown windows build) - #51730 (New safe associated functions for PinMut) - #51731 (Fix ICEs when using continue as an array length inside closures (inside loop conditions)) - #51747 (Add error for using null characters in #[export_name]) - #51769 (Update broken rustc-guide links) - #51786 (Remove unnecessary stat64 pointer casts) - #51788 (Fix typo) - #51789 (Don't ICE when performing `lower_pattern_unadjusted` on a `TyError`) - #51791 (Minify css) Failed merges: r? @ghost
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In effect, these just casted
&mut stat64to*mut stat64, twice.That's harmless, but it masked a problem when this was copied to new
code calling
fstatat, which takes a pointer tostruct stat. Thatwill be fixed by #51785, but let's remove the unnecessary casts here
too.