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Updated to handle these changes: - `core::ptr::*` lost their `__0` elements and are just plain pointers - `core::ptr::*` probably shouldn't dereference in `DisplayString` s - `VecDeque` and `Vec` use `core::ptr::*` s - `VecDeque` and `LinkedList` moved modules again. Retested - still working fine, left alone: - `String`, `&str`, `Option`
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(rust_highfive has picked a reviewer for you, use r? to override) |
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r? @alexcrichton -- I have no idea what this code is, but it sounds like you might. |
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@bors: r+ I also don't really know what it is, but I trust those modifying it :) |
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📌 Commit 7c55b48 has been approved by |
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⌛ Testing commit 7c55b48 with merge 6aee7fc0f64b6824205578ff85d1ed08e6cd0b71... |
…r=alexcrichton
Fix .natvis visualizers.
### Updated to handle these changes:
- `core::ptr::*` lost their `__0` elements and are just plain pointers
- `core::ptr::*` probably shouldn't dereference in `DisplayString` s
- `VecDeque` probably *should* dereference it's buf pointer to display individual items.
- `VecDeque` and `Vec` use `core::ptr::*` s
- `VecDeque` and `LinkedList` moved modules again.
### Retested - still working fine, left alone:
- `String`, `&str`, `Option`
### Side Chatter
- Props to Alex for pointing out this was broken in the `#ides-and-editors` Discord channel
- It'd be nice if there was a sane way to automate unit testing these visualizers.
(I assume COM automation of Visual Studio would be a no go on the build servers, and probably really incredibly painful to write too! Suggestions welcome...)
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@bors retry |
Rollup of 6 pull requests Successful merges: - #60685 (Switch to SPDX 2.1 license expression) - #60687 (Fix .natvis visualizers.) - #60805 (remove compiletest's dependency on `filetime`) - #60862 (Get ty from local_decls instead of using Place) - #60873 (Parse alternative incorrect uses of await and recover) - #60894 (Add entry-like methods to HashSet) Failed merges: r? @ghost
Visual Studio isn't the only debugger with natvis support; there's also WinDbg ( |
…tvis` regressions, like those fixed in rust-lang#60687. Several Microsoft debuggers (VS, VS Code, WinDbg, CDB, ...) consume the `*.natvis` files we embed into rust `*.pdb` files. While this only tests CDB, that test coverage should help for all of them. CHANGES src\bootstrap - test.rs: Run CDB debuginfo tests on MSVC targets src\test\debuginfo - issue-13213.rs: CDB has trouble with this, skip for now (newly discovered regression?) - pretty-std.rs: Was ignored, re-enable for CDB only to start with, add CDB tests. - should-fail.rs: Add CDB tests. src\tools\compiletest: - Added "-cdb" option - Added Mode::DebugInfoCdb ("debuginfo-cdb") - Added run_debuginfo_cdb_test[_no_opt] - Renamed Mode::DebugInfoBoth -> DebugInfoGdbLldb ("debuginfo-gdb+lldb") since it's no longer clear what "Both" means. - Find CDB at the default Win10 SDK install path "C:\Program Files (x86)\Windows Kits\10\Debugger\*\cdb.exe" - Ignore CDB tests if CDB not found. ISSUES - `compute_stamp_hash`: not sure if there's any point in hashing `%ProgramFiles(x86)%` - `OsString` lacks any `*.natvis` entries (would be nice to add in a followup changelist) - DSTs (array/string slices) which work in VS & VS Code fail in CDB. - I've avoided `Mode::DebugInfoAll` as 3 debuggers leads to pow(2,3)=8 possible combinations. REFERENCE CDB is not part of the base Visual Studio install, but can be added via the Windows 10 SDK: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk Installing just "Debugging Tools for Windows" is sufficient. CDB appears to already be installed on appveyor CI, where this changelist can find it, based on it's use here: https://github.com/rust-lang/rust/blob/0ffc57311030a1930edfa721fe57d0000a063af4/appveyor.yml#L227 CDB commands and command line reference: https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-reference
…pport, r=alexcrichton Add basic CDB support to debuginfo compiletest s, to help catch `*.natvis` regressions, like those fixed in rust-lang#60687. First draft, feedback welcome. Several Microsoft debuggers (VS, VS Code, WinDbg, CDB, ...) consume the `*.natvis` files we embed into rust `*.pdb` files. While this only tests CDB, that test coverage should help for all of them. # Changes ## src\bootstrap - test.rs: Run CDB debuginfo tests on MSVC targets ## src\test\debuginfo - issue-13213.rs: CDB has trouble with this, skip for now (newly discovered regression?) - pretty-std.rs: Was ignored, re-enable for CDB only to start with, add CDB tests. - should-fail.rs: Add CDB tests. ## src\tools\compiletest: - Added "-cdb" option - Added Mode::DebugInfoCdb ("debuginfo-cdb") - Added run_debuginfo_cdb_test[_no_opt] - Renamed Mode::DebugInfoBoth -> DebugInfoGdbLldb ("debuginfo-gdb+lldb") since it's no longer clear what "Both" means. - Find CDB at the default Win10 SDK install path "C:\Program Files (x86)\Windows Kits\10\Debugger\\*\cdb.exe" - Ignore CDB tests if CDB not found. # Issues - `compute_stamp_hash`: not sure if there's any point in hashing `%ProgramFiles(x86)%` - `OsString` lacks any `*.natvis` entries (would be nice to add in a followup changelist) - DSTs (array/string slices) which work in VS & VS Code fail in CDB. - I've avoided `Mode::DebugInfoAll` as 3 debuggers leads to pow(2,3)=8 possible combinations. # Reference CDB is not part of the base Visual Studio install, but can be added via the Windows 10 SDK: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk Installing just "Debugging Tools for Windows" is sufficient. CDB appears to already be installed on appveyor CI, where this changelist can find it, based on it's use here: https://github.com/rust-lang/rust/blob/0ffc57311030a1930edfa721fe57d0000a063af4/appveyor.yml#L227 CDB commands and command line reference: https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-reference
…excrichton Add basic CDB support to debuginfo compiletest s, to help catch `*.natvis` regressions, like those fixed in #60687. First draft, feedback welcome. Several Microsoft debuggers (VS, VS Code, WinDbg, CDB, ...) consume the `*.natvis` files we embed into rust `*.pdb` files. While this only tests CDB, that test coverage should help for all of them. # Changes ## src\bootstrap - test.rs: Run CDB debuginfo tests on MSVC targets ## src\test\debuginfo - issue-13213.rs: CDB has trouble with this, skip for now (newly discovered regression?) - pretty-std.rs: Was ignored, re-enable for CDB only to start with, add CDB tests. - should-fail.rs: Add CDB tests. ## src\tools\compiletest: - Added "-cdb" option - Added Mode::DebugInfoCdb ("debuginfo-cdb") - Added run_debuginfo_cdb_test[_no_opt] - Renamed Mode::DebugInfoBoth -> DebugInfoGdbLldb ("debuginfo-gdb+lldb") since it's no longer clear what "Both" means. - Find CDB at the default Win10 SDK install path "C:\Program Files (x86)\Windows Kits\10\Debugger\\*\cdb.exe" - Ignore CDB tests if CDB not found. # Issues - `compute_stamp_hash`: not sure if there's any point in hashing `%ProgramFiles(x86)%` - `OsString` lacks any `*.natvis` entries (would be nice to add in a followup changelist) - DSTs (array/string slices) which work in VS & VS Code fail in CDB. - I've avoided `Mode::DebugInfoAll` as 3 debuggers leads to pow(2,3)=8 possible combinations. # Reference CDB is not part of the base Visual Studio install, but can be added via the Windows 10 SDK: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk Installing just "Debugging Tools for Windows" is sufficient. CDB appears to already be installed on appveyor CI, where this changelist can find it, based on it's use here: https://github.com/rust-lang/rust/blob/0ffc57311030a1930edfa721fe57d0000a063af4/appveyor.yml#L227 CDB commands and command line reference: https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-reference
Updated to handle these changes:
core::ptr::*lost their__0elements and are just plain pointerscore::ptr::*probably shouldn't dereference inDisplayStringsVecDequeprobably should dereference it's buf pointer to display individual items.VecDequeandVecusecore::ptr::*sVecDequeandLinkedListmoved modules again.Retested - still working fine, left alone:
String,&str,OptionSide Chatter
#ides-and-editorsDiscord channel(I assume COM automation of Visual Studio would be a no go on the build servers, and probably really incredibly painful to write too! Suggestions welcome...)