Showing posts with label progression raiding. Show all posts
Showing posts with label progression raiding. Show all posts

Tuesday, December 27, 2011

a holiday lull

I have been avoiding this post for a while now.

For one, it's been a quiet December. With the release of the DW tier, I was at first disappointed with how "easy" the first few bosses were but after considering Blessing of King's take on normal tuning, I dare say Rohan is right. We've gotten to 5 bosses down (6 on 10). It was really nice not to be stuck on the first boss for weeks. Having only one fight to work on isn't enough to sustain us and it just plain sucks.

But the last couple of weeks, we've had trouble filling raids. Last week was expected, with holiday parties and obligations. My planned "10 batches of cookies in 30 hours" took more like 80, so our calling the raids was a relief. I ran right back to the kitchen and haven't played much at all.

I think the question in a lot of people's minds is "Will Star Wars kill WoW?" and on one hand, WoW is not dying. I don't think it is, I don't think WoW is going away.

On the other... I do think SWTOR will kill some guilds. 25s have been in a precarious position all year. You know it's bad when the premiere hardmode guilds on your server are recruiting in trade and cancelling raids. Seems to me like 10-mans are the way to go, and in MoP 25s will finally die the big death. Players who prefer the larger format will have to choose to stay or try a new game. Like Star Wars.

But... Not because SWTOR is super-great or shiny or everything that WoW isn't. None of that. Remember when I qq'd that a Crab Stole My Kill? I haven't gotten my joy back in playing WoW since then. I've still raided, but something is missing. I wonder how many others like me are feeling the same way.

The only thing I've gotten excited about is transmog. For some reason I love collecting late Classic and BC green-quality plate. Can I just say one thing? I make plate look good.

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Thursday, November 10, 2011

good things in threes

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1. HM Lord Rhyolith is DEAD. DEAD!

2. I got Exalted with our Rhyo kill.

3. A guildie got his legendary tonight.

(I got my helm the other night so I actually look like I'm raiding in Firelands now.)

Safe to say that's a pretty great night in raiding.

Friday, October 28, 2011

that time of the year/expac/tier again...

ImageIt took several weeks of AH-camping... my mog set is mostly complete.

I need a better weapon, but otherwise I'm pretty happy.

In other news... Meh. I'm glad we got an apology but cynical-enlynn thinks it sounds forced.

My guild is stuck on Rhyolith 25H. A bad kind of stuck, in which I feel like we have hit a wall and haven't figured out how to knock it down. Well, I have a few ideas of who to knock down but that isn't very nice of me. :)

In some ways I wish 4.3 would hurry itself up. And yet I don't want it to because I am really not ready to "rush" through that tier of content just to have 5.0 thrust on us before we're ready.

(I may or may not be a little bitter about the mid-tier nerfs for Firelands).

But there are good things. For instance, our healing team.

They aren't good. They're great. We're doing lean, mean teams for farm content. 4-healing Baleroc is fun as all-get out (we have 3 shadow priests, too, which is pretty neat) and our team is flexible enough to make that happen. I love that. We've gotten into a solid enough groove in the tier that we don't talk too much about who's going to do what, we just do it.

We've been recruiting healers for a while. The last two or three apps have been paladins who can only heal. I hate to be a paladin-snob (okay, okay, I love being a paladin-snob but I realize how much of a pain it is for all you non-paladins), but to be gentle, it's hard to impress me. And we have enough healer-only healers that any newcomers to the group have got to have a DPS set.

I just find it kinda funny. This time last year we couldn't find a second paladin healer to save our lives. Now we have two regular ones plus they make up the majority of the applications? I can't win.

It is that time of the tier, again.

It is that time of the year, again, too. NaNoWriMo. My master plan to get Luxinterior to do some guest posts may or may not get you some humor during the month of November. Just don't life grip him, it never ends well.

Saturday, October 1, 2011

Team Heal

So... apparently I was linked from joystiq last week which made for a whole lot of comments (which I appreciate! Very good conversations there) and almost 800 pageviews (which is by far a new record for my humble little blog). It did, however, paralyze me with the "what to post next" fear.

I love my healing team. And since I hadn't praised them lately I wrote up a quick "I don't deserve you but thanks for kicking ass anyways" post.

The occassion? Ragnaros. Though Laghelm was a letdown, Ragnaros is still pretty crazy even in his nerfed shame. We spent several nights on him, got him down yesterday. We're 7/7 and looking towards hardmodes!

There! Are! Four! Lights!

One of our tanks made this banner for me and our co-GM.

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Saddith for President!

Wednesday, September 21, 2011

a crab stole my kill

Monday Night is progression night. Actually, so is Thursday. But this is a story about Monday night progression, two nights ago specifically, in which a 25 guild has put in many, many attempts on Majordomo Staghelm.

Or, as Lux affectionately named him, Majordomo Laghelm.

Now, Laghelm gave us fits. I'll admit, I was a part of the problem as I tried and failed getting healer cooldowns in some sort of order. I'm not as good at calling out things in voice chat as I'd like to think I am. I wavered between too many too early and trying to save too many too long. I was inconsistent and jumbled up timing. But anyways. We finally got the hang of it last week.

Our best attempt on Monday night was 140k, less than 1%. It was so to-the-wire that someone missed their seed and it was over just like that. A shaman even popped in the vain hopes that dots would kill the boss in the 1-1/2 seconds he borrowed to extended the encounter. But no, it was not to be, and that was our last attempt for the night.

So... well, likely you see where this is going. Enter some nerfs. We kill the first four bosses with absolutely no problems. Alysrazor is so much of a joke now that during the second tornado phase I tried to run into a tornado and I still didn't take any damage.

We one-shot Majordomo. And I couldn't even bring myself to congratulate the healers on a job well-done. Normally I bug the RL to give us EP for good first or early kills but I could only joke about it.

I didn't roll on the healing trinket, either. I wasn't sure that I wanted it (the mana regen ones win out in theory-crafting though I feel so far removed from that this tier I don't know), and on top of that, I couldn't bring myself to be excited about loot. Why bother? We totally didn't earn that.

I've been deflated.

And the worst part is, we'll be going after Ragnaros tonight but I can't get excited. At all. Because if it's anything like the nerfed Domo and Alys, then I'll never even know how that fight is supposed to feel.

So yeah. We'll be onto heroic modes soon enough, which is nice because that's what we were before Cataclysm came and made 25s hard to fill. But then, HMs are getting nerfed too. I can't say I'll feel like I've earned anything from here on out.

I wonder about the future of raiding. I understand that this mid-tier nerfing is likely a test run of Looking For Raid, but if we can look forward to more mid-tier nerfs, then there's a lot less motivation. If you can't stay cutting edge, there's no sense in trying in the beginning. Why just make some half-assed attempts in the first few months, waiting out until you can get your loot on a platter? How am I going to analyze our new healers if there's no trying fights, and does it really matter since we can probably 4-heal anything now?

Oh, cynical Enlynn is cynical. Pardon me. I assure you, the angst in the first half of the post was earned. This isn't the end of me raiding or playing WoW...

But for the first time ever, I just don't care. That, I think, is a very bad sign. I was disappointed by Cata only being three tiers and this tier only having 7 bosses. I'm not ready for Deathwing to be in the next patch. I'm not ready to think about leveling up and learning yet another paradigm.

And I'm certainly not ready for loot on a platter when our progression was actually going just fine, thank you very much.

Wednesday, August 24, 2011

my beef with infusion

Mmmm infused beef. Delicious, eh?

I'm going to rant about Infusion of Light, but first I'm going to ramble about Serendipity.

Different talents are different. Different trees are different. Different classes are different. But... I didn't realize how much I disliked IoL until I played my priest enough to fall in love with Serendipity.

What I love about Serendipity

Procs by casting Binding Heal or Flash Heal. Combined with Surge of Light (great talent synergy!), I generally find opportunity to use Serendipity procs at least a few times a fight. And I have choices: I can either use it on a Greater Heal or a Prayer of Healing. And if that wasn't choice enough, I can either spend 1 stack or wait and cast at 2 stacks!

But it gets better. Priest healing spells are so diverse that I can hold my Serendipity charges, casting a ton of other heals: Prayer of Mending, Circle of Healing, Renew, Heal, Sanctuary, PW: Shield, etc. I can save my Serendipity stacks if I know a big thing is coming up: a pulse AoE where I'll need to heal the raid, or a big tank heal for a tank swap or timed ability.

Why Infusion Sucks, In Comparison

Infusion procs by Holy Shock crit so it's a chance instead of a guaranteed proc. I'm cool with that. An Infusion procced with a non crit, every 6 seconds would be ridiculously overpowered. So how it procs isn't a problem IMHO.

The problem is how we spend it. See that list of stuff up there, stuff I can do as a priest while saving my Serendipity stack for something I know is coming up? Here's the list for what paladins can do that heals that won't eat my IoL buff: Holy Radiance. Oh, I might be able to spend Holy Power, if I have three stacks.

So, we have one--maybe two--spell choice(s) we may or may not even want to use before our IoL proc gets eaten up by our next cast. There's no choice here. I cast Holy Shock (and half the time I'm already casting my next heal before my UI even registers I've gotten IoL), my next heal is short. Whether or not I need it that fast. Whether or not I want to use it right away, it gets spent. The only way I can save it is to stop casting, which I think we can all agree is a terrible idea.

Did I mention that a holy priest, after choosing to hold her Serendipity proc a few seconds, can also choose to use it on either a group heal or a single-target heal? Paladins get... a single target heal.

I don't think I have the answers. I'm not suggesting that IoL should be more limited in how we can spend the proc because that would just make the spell clunky. And Serendipity is arguably a minor part of priest healing, while Infusion of Light is a major component of paladin healing (though I could argue that it's only major because paladin spells are so limited).

Managing daybreak procs and Infusion is also a bit clunky. Using Daybreak to Holy Shock back-to-back can waste an Infusion proc if you double-crit. But critting Shock > hasted Divine Heal (.7-.8 seconds at our gear level) > Holy Shock is awkward to time. I can't chain cast it near as fast as I should. It breaks my casting rhythm (though I realize how personal and small of a complaint this is. My big beef is the no-choice-to-spend-or-hold argument above).

But that's why I don't like Infusion of Light. There's no choice in using it. It happens, then it gets spent almost immediately. It's a passive RNG-based HPS boost. I can't hold it to save a tank, I can't rely on it to proc when I really really want it to. And even if it does proc at a good time there was no Enlynn-saving-the-tank. It was a lucky proc, is all. Unlike Serendipity where a well-placed hasted GH could actually be smart play.

Tuesday, August 2, 2011

Tower of Radiance

I'm running two specs now, a Tower of Radiance spec and an Eternal Glory spec. The difference between them is fairly minor. My "main spec" for OMFG-TANK-DAMAGE fights has Eternal Glory. I spec out of Tower of Radiance because I put Beacon of Light on the off-tank and spam Holy Light on the main tank like it's 1999.

For fights like Beth'tilac, I wanted ToR because BoL doesn't transfer between levels. I figure if I have to Bacon the tank I'm healing anyways, may as well generate some extra holy power? And I wanted to have Pursuit of Justice, because, well, I like being fast. Perhaps it's not entirely optimal, but for the fights where I'm using BoL for Holy Power, I figure I may as well not bother with Eternal Glory. In theory, I'll be using Light of Dawn a whole lot. (My glyphs reflect these choices, too, one for each spec).

I don't know what I would do, if I only had one spec to choose to be a healadin. I feel tugged in two directions, with mastery demanding one play style and haste another. Each has it's own build and strengths and weaknesses, and every encounter seems to demand something different.

We got Beth to 1% last night but ran out of time to go in for that one last attempt. I feel pretty darn useless in Phase 2, but I think that has more to do with my being a paladin than being a mastery-stacking paladin. Hit Holy Radiance on cooldown, spam the raid. Those bubbles get absorbed, at least, but without haste my direct heals are painfully slow.

I guess, even with haste, my direct heals are still painfully slow. =P

TL;DR: Paladins need a third spec so healadins can have 2 healing specs AND an offspec. Because not everyone is crazy enough to do holy/holy like me.

Tuesday, July 19, 2011

bacon flavored playstyle

Bacon, how do I love thee? Let me count the ways.

There's a few approaches you can use to using Beacon of Light in PVE encounters, and your favored approach will likely affect your gut instinct for stat priorities. (This is a mastery post, believe it or not).

The method I've used for most of T11 is to assign myself a tank (ah, the joys of being heal lead, I'm known for giving myself the heaviest tank-healing duty), and Beacon my assignment.

Beaconing Your Tank

For fights like Magmaw, Atramedes, the second half of Halfus, Double Dragons, and Chogall, you've probably already done this. With Beacon on your main assignment, you're free to spam the raid with heals. In 4.2, we can use Holy Light as often as it can cover tank damage (which on one-tank fights can happen, if you've got other paladins using their Beacon the same way and full-rolling hots and shields from other healers).

I like giving my tank my Bacon. It ensures my tank will always be getting a heal (not just the 1/2 direct heal, but tiny heals from PotI and JotP as long as I'm staying active, but on the occassion I do need to land a big heal on the tank, I get Holy Power, which allows me to do even more raid healing with LoD, which transfers a good-sized heal to my tank. More raid healing and solid tank healing. It's win.

This setup favors haste>spirit/crit and employs all spells, potentially favoring Divine Light and Light of Dawn. A paladin has less reason to use Word of Glory unless she's really trying to be mana efficient (crossing her fingers for a HP refund with each WoG use). Casting Divine Light on your tank procs more HP and allows you to spray lots and lots of LoD over the raid, to the point of planning out holy power for big attacks and timers, and regenerating it quickly by spamming the tank with Infusion procs.

This setup makes mastery look like a chump stat. With the changes in 4.2, mastery is better (our bubbles are a little more likely to last long enough over the raid to be absorbed), however, the scatter shot raid-healing approach means a lot of those bubbles can get wasted (phase changes or timed AoE pulses longer than 15 seconds). This approach means we're healing reactively, while mastery really shines with proactive healing.

That's a drawback if you're trying to avoid mastery. We "pay" for it in terms of class balance so for fights we're not able to utilize our bubbles, we're running without one of the tools in our already limited toolkit.

This strategy is solid for fights with moderate tank damage and moderate raid damage, and allows you to switch between direct heal-bombing your tank and raid healing on the fly.

Beaconing Someone Else's Tank

I think a lot of paladins still use this approach (the other two healadins do this unless we agree otherwise). For fights that feature two tanks and limited raid damage, this is a solid way to keep up two targets.

The drawback is, you put your tank in danger when you help heal the raid, because while you aren't healing them, they aren't getting any of your heals. With this setup, WoG shines a teensy bit more than LoD, if a healadin wants to keep constant heals on her tank. (And fights that encourage this type of Bacon may not have raid damage to heal).

Mastery is an amazing stat for this playstyle. I am not yet comfortable with the stat weights for this setup but I have heard other paladins gear for a 1.9 second HL/DL (mine is 2.0 with 790 haste) and enough critical strike rating to keep up solid uptime on Conviction (at 15% crit I kept up 97%). What a healadin gives up in raid-healing flexibility she becomes a beast tank-healer. Constant bubbles on cheap heals. It's ridiculous.

Holy Light takes precedence over Divine Light, since this style is proactive healing, building up bubbles whether the tank needs a heal or not. That means you can get away with less spirit. That means--you guessed it--room for more mastery. Truly a specialist build.

This strategy is awesome for fights with insane tank damage. Your healing team will love you for your mastery and your ability to keep a constant stream of heals and bubbles on the main tank. However, you may feel like the last kid chosen to play at recess for AoE damage fights. For progression-minded raiding groups (and aggressive raid healers who don't care), that may not be a drawback.

Talent Builds

I've had two holy specs for a while now. My off-spec was last tuned for Alakir (Pursuit of Justice, go go!) but I've been contemplating redoing that build to fully utilize a mastery playstyle. I think Tower of Radiance is wasted on a full-on mastery build. That's not to say I would scoff at a paladin who had it, but for players like me who prefer to keep two variants of their main spec instead of a true offspec, I think there's room to play around.

I'm writing this post a bit ahead of its post date so I'm going to go with this build here (31/5/5), and hopefully I'll let you know how I feel about it. I'm not really happy about 1/2 Blessed Life but it was the best I could do without taking the DPS talents in the Holy tree.

I'm further thinking that if I'm going this route of having one specialized tank-healing build and a raid-healing build, I could take out Eternal Glory in my raid-healing build and try Pursuit of Justice instead. In theory, I'd be casting far more LoDs than WoGs, and the extra movement to help position myself for Holy Radiance would be helpful. But I'll keep you posted. I haven't decided yet. :)

Thursday, July 14, 2011

et tu, enlynn?: mastery build

I imagine you've already seen some hullabulloo about the changes in 4.2 to mastery. Buffs, yes. Changes, yes. But enough changes to warrant a dramatic playstyle and gearing change for Firelands?

Maybe.

I read the Holy Paladin: Mastery thread over on the Blizzard forums and thought to myself that going Zaroua's route was probably a great idea for 25 HM raiders. But, I'm not a HM raider, not yet. We're shooting to get normal modes down for Firelands but it didn't happen in T11 and quite frankly we had enough on our metaphorical guild plate without them. So I did think, when I read through this, that it didn't apply to me.

Then I saw that Rohan had joined the Mastery Club. Again, HM raider.

And then Adgamorix threw in his vote and I realized something: tank deaths on Shannox were wiping us. Back-to-back Arcing Slashes and melee attacks in .12 seconds were dealing 120k and 95k damage faster than my UI could display it. And if this build is supposedly very good for crazy ass spikey tank damage like this, then why wasn't I at least willing to give it a try?

I spent some justice points and got 4 pc set bonus (not so much for the bonus, but the two pieces with mastery were the best deal for the JP I had). I reforged and regemmed (all my Reckless became Artful), and picked up the pieces of gear with Mastery from the Firelands Rep Guys (vote: pathetic or not pathetic that I don't even know the faction I'm grinding for right now?).

I cobbled together a 23% bubble with hardly any effort. Previously, I had 77 mastery (so basically a 12% bubble).

And so after almost 50 attempts at Shannox over the last few weeks, we went in last night and killed him the second time. Our RL takes full credit for the first wipe, but the second pull was beautiful, pitch-perfect, and the loot flowed.

My meters were borked. According to Skada, my bubbles were... 44k. Which is actually the bubble I had on the MT when we pulled (which is crazy). I was disheartened, but I had several healers whisper me saying they felt the difference, that whatever I had done was a good thing.

Fortunately, WoL has the story. But I'm going to drag this out and first talk about my healing before, since I think that's important. Here's a picture of last night, a very-close Shannox attempt. My assignment is the same for both: Luxinterior, Shannox tank. He, I believe, made some minor to his gear over the weekend but I'm fairly certain the only change between last night and tonight was me.

Before, my haste-stacking paladin self:


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Lots of Word of Glory, and lots of Divine Light spammed on my Beacon target (Lux) to generate Holy Power. Holy Radiance popped just about every Magma Burst, and I made a point to be inside the raid when it happened to maximize my AoE healing.

And now, with Mastery:

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I made radical changes to my healing style. Beacon of Light jumped to my highest healing done because I set it on the other tank and basically forgot it for the fight. But check out my bubbling- a solid fifth of my healing done.

But did you catch the overheal on my direct heals? Oi.

A thought on Holy Radiance: Because my goal for this fight was to spam Holy Light on the tank the entire fight whether or not he needed it, I spent less time positioning myself to help with AoE. The numbers here are deceiving, because not only did I get less in-range ticks with this change and those ticks healed for less, but I was off by myself or sometimes just in the melee. I used Holy Radiance 10 times for both samples, but the data can't be compared because I behaved differently.

I might have lost a tick with the haste I lost, but I didn't lose any intellect so in theory each tick would have healed the same if I had played the same.

What didn't change

Judging on cooldown, plea and trinkets early and often, hitting AoE heal button every XX seconds in response to AoE pulses. Tank healing like it's going out of style.

I healed for a bit less overall with a mastery build, however, my ranking within my raid didn't change. The healing done page looked fairly similar for both in terms of what other healers were doing.

What did change

Everything else! Who I healed and what spells I used. I went from favoring Divine Light to being afraid of it. I lost several hundred spirit to make this change, pigeon-holing me into favoring Holy Light and using DL and Flash of Light for oh-shit moments (even that oh-shit moment that I used an instant-cast FoL while running ended up being 100% overheal because others beat me to it). Beacon became a fire-and-forget buff on the other side of the raid instead of an active tool to help me raid heal and generate Holy Power while keeping my assignment up.

(BTW, raise your hand if you forgot Infusion procs insta-cast FoLs again! Cause I sure did till last night).

Beacon probably deserves its own post since I find I'm using mine differently than other paladins in the raid. But before I derail entirely, I had to mention the Beacon change because it did change how I healed the tank. When Beacon isn't on my assignment, I am restricted. With a mastery build, I am further restricted to healing my target. Raid healing with this setup doesn't heal my target, and those raid bubbles aren't likely to get absorbed in a fight like Shannox. Also, time spent not healing the tank is time not spent building up bubbles. So this build really, really pigeon-holes a paladin into one thing and one thing only: spamming Holy Light on the tank whether or not he needs it.

Pardon me. I could have sworn I just heard a skeleton screaming "Bone Storm!" from across a chamber of ice.

TLDR:

This build is effective for crazy tank damage fights. I can not deny it. For 25 raiders and both 10 and 25 HM raiders, I can see why stacking mastery would be a benefit to the raid for specific fights.

However, (and of course there's a however), a paladin really ought to take a long look at her playing habits and raiding roster. There are a lot of situations where a mastery build would be a great idea, but I also believe there will be a lot of situations where a haste-spirit build would be stronger.

After Shannox, we went and did a few attempts on our next boss target, Lord Ryolith, and holy cow had we not gotten Shannox down I would have felt useless for Ryolith. Heavy raid damage fights are not not friendly to the mastery build. (However, after comparing myself to the other holy paladin in my raid, I could have tried a lot harder so the verdict is most certainly not out yet for how best a mastery build paladin can use her abilities in this kind of fight. I'll post more once I figure it out.)

Should you go mastery? If and only if you play with a regular group of folks so you can be a designated main tank healer and work with the rest of your raid to help you get the most effectiveness out of this playstyle. I'm not so sure that 10 regular modes require a stacking setup, either, my experiences with 10s isn't near as great as 25s, but I just don't see the tank damage as crazy enough to warrant it. 10's, to me, seem to encourage staying general (ie, flexible) instead of going specialized, and with 10 mans that loss of spirit to focus on mastery is going to hurt.

But in 25s (even regular), volunteering to be that paladin might not be such a bad idea, especially if your group is solid enough that it's just assumed you're going to be one of the main tank healers. Does your 25-raid need 2? I have no idea. I'm not going to recommend that the other healadins in my raid make the switch.

Why?

If my snark earlier was not obvious enough, spamming a heal on a person whether they need it or not... is not FUN. I have squirmy feelings about casting with no regards to overheal. I half-wonder if we're going to see nerfs since the mastery build encourages spam-casting that goes against design intent.

Did I mention it's not fun? Sure, it felt real good to get the boss down but being a Holy-Light-Metronome (too bad paladins can't be Gnomes, har har!) will get real old, real fast. I mean, I'll do it, I like getting bosses down just like any other gal, but I lost a lot of flexibility to gain tank healing stability. Especially since I got feedback from the other healers saying it made their jobs less stressful. For me, sticking with a mastery build will be taking one for the team.

And a HM raider will have different experiences, since they will have a lot less overheal.

TLDR, for real this time

If you're struggling with keeping up tank damage that, by the logs, looks impossible to heal, going with a mastery build might be the ticket to downing those bosses.

But I would say, if you don't heal with a steady raid group, if your raid roster is constantly changing and your focus within the raid is different every night, then a more balanced approach might be better. And if you value your flexibility within your raid group, then you probably will not enjoy this specialist build.

Friday, April 8, 2011

one hand isn't enough

Fact: Priests, Shamans and Druids get staffs, along with an assortment of 1-handed weapons they can use with off hands.

Fact: Paladins of the Self-Righteous variety (*cough* Holy *cough*) only get to choose between a handful of 1-handed weapons.

Totally My Opinion: Blizzard should implement 2-handed caster maces. Paladins would get another option, maces are totally sweet, it makes sense for Shamans, Druids, and Paladins to have a gigantic mace, and, seriously, I have to admit: I would love to not have a shield for just one tier.

We'd get to cross our fingers on weapon drops for more than one boss.

We'd look TOTALLY SWEET. RAR!

With 3 classes and 5 specs being able to use 2-handed maces, adding it to the loot table wouldn't clutter things up so badly.

Did I mention it would give us more options for loot?

Yes, gigantic caster maces would be amazing.

Wednesday, April 6, 2011

more shards for you: spellpower plate

News! Discussion! Opinions!

Let's talk about spellpower plate. Or rather, let's talk about what Ghostcrawler said about spellpower plate.

How do you feel about holy paladins being the only spec in the game with gear devoted to it?

I'm okay with it. No, really. The alternatives are far worse, clunky if you will.

We could wear mail. True, but we could also wear tutus and prance around with wands. Can you imagine a flipping PALADIN hopping around with a wand and ballerina slippers? I'll pass, thanks.

We could wear strength plate using conversions of melee stats. Then we'd heal AND be able to throw it down like a melee. Sure, we could be redesigned like cleric in DnD who got the best of all worlds: healing, armor, and power. And then ret and holy alike would have to ride the nerf-coaster while they got us 'balanced'. And by balanced, I mean, not #1 in PvP.

Pass. I'd rather not deal with the rogue tears.

Another problem with the strength plate idea is the gear competition. Right now, things are slated a little in favor of holy paladins. We gear up pretty quickly. Yet, lumping us in with the strength-plate crowd isn't an answer to the loot distribution problem. Warriors, Death Knights, and Paladins are popular classes. Melee DPS is a popular role. At least in my raid, the competition is still pretty fierce for strength plate.

It's anecdotal, but I noticed last night that I'm one of the weakest-geared healers in my raid.

Spellpower plate gets sharded in droves, it's true! But regular raid groups are sharding lots of stuff off the first few bosses. We're sharding the spellpower legs off of Halfus not because spellpower plate shouldn't be in the game, but because we've been sharding every. single. drop. from Halfus for weeks now.

(Three BoEs dropped last night before Chogall trash, 2 agility trinkets and the healer staff. No one seems to be complaining about all the extras of these we don't need...)

The other huge problem I see with a strength-plate conversion is how differently things are itemized across strength classes. Different classes want different things, and that's a good thing. But if holy paladins had a conversion, it would be tricky as hell to figure out what we wanted. (Other than to avoid expertise like the plague if it was converted to mastery!). And then Rohan over at Blessing of Kings brings up an very good point: if we have a conversion for plate, what about non-plate stuff? Do we roll jewelry like healers, or like plate dps? We'd be Ninja Raiders!

I've heard the argument that spellpower plate is wasteful . Okay, IRL I'm all for being green and reusing bags and wearing clothes till the zippers rust and turning the heat down and not wasting gas.

But this is not real. Pixels can not be wasted. We do not need to remove spellpower plate to 'conserve' gear. Waste is not a bad thing in a video game, in fact, it's good. It ensures that the content has repeat value.

I mean, if we're going to remove spellpower plate to make sure that the loot distribution is "more fair", the next step, obviously, is that the game should check the raid composition and only drop things that those classes can use. No druids or rogues in the raid? Guaranteed no leather!

Oh, wait. We still might have repeat drops. Instead, we should have the game not only spec-check, but gear-check. If all the clothies have a 359 helm, no helm would drop off that boss. That way, each boss kill guarantees only useful and necessary things that we need.

So then we need to kill each boss exactly three times before the whole raid is decked out. Then we have no reason to come back, except to push through to the bosses we haven't done three times yet. And what happens when said raid already has everything off that boss already? Does he just drop nothing?

Wait, I know! Every boss will drop tokens, which can be turned into.... anything! You get a token, take it to the npc, then you choose what slot you want it to fit into. Then you choose what secondary stats you want. Every boss is guaranteed loot, and it's exactly what you want... every time!

Does that actually sound fun?

If you're raiding every week, you've probably sharded a whole bunch of gear, and only a tiny amount of that was spellpower plate. Waste and RNG in drops are an important part of raiding. We notice the spellpower plate because it sticks out more obviously, but every week we 'waste' a whole lot of gear.

And again, not a bad thing. We need incentives to keep raiding the fights we've already learned. Large loot tables help keep things interesting.

I agree that spellpower plate is a bit clunky, but the alternatives are more broken than it stands currently.

Thursday, March 31, 2011

persistence pays off: chogall

Chogall is dead!

How many lights are there? Huh? Huh?!

This expansion has been tricky. We suffered from a lot of the same problems that most other 25 man guilds did, getting spots filled.

And as frustrating as it is to bring in a member who doesn't raid to be our 25th for a progression fight, I still appreciate the above-and-beyond that many of our raiders put in to get the job done.

I'm damn proud of the healing team. We have come a long way.

25 man raiding isn't dead. Dying slowly? Perhaps. But not dead. We've gotten a handful of awesome recruits and applications are still trickling in. And our next goal is to down Nef.

Tuesday, March 22, 2011

the enrage timer

My guild is working on Cho'gall.

On our last attempt (for we are the masters of the Last Attempt), we lasted long enough to wipe to the enrage timer.

I celebrate the enrage timer like a small victory. We kept everyone up. The tanks did what they needed to do. The healers did what they needed to do.

Now we just get our DPS to switch to adds a tiny bit faster and we get the loot!

The next time you hit an enrage timer, thank your healers.

Thursday, March 17, 2011

this time, tiers ago

I just killed Chogall this week with a 10-man group.

And then, I remember... Naxxramas. The bosses in Naxx, how do they compare with the bosses of T11?

How does Chogall compare to Kel'Thuzad?

I think Chogall is more difficult. In a way, it's hard for me to guesstimate because of how late I started raiding in Wrath, having only been level 65 when the expansion hit. I learned KT when lots of other people were already doing the fight.

With Chogall, I had to learn it with the group. But, there are some nasty things that Chogall makes us do. Worshipping, both my 25 and 10 man groups had trouble with this. I admit, I'm not very good at interrupting because I normally don't need to in a raid setting.

The new Power Bar for fights like Atramedes and Chogall are an interesting new concept. In a way, it's not new, except that I have a feeling we'll be seeing this mechanic in various forms throughout the expansion.

But how does Chimaeron compare with, say, Loatheb? From the healer standpoint, they were both gimmick fights. Stand around twitching for folks about to die, spam heal once every XX seconds. Massacre is like a strange inverted healing buff. I didn't mind Loatheb, but Chimearon feels too gimmicky for me. I hardly ever use Flash of Light. I feel like Chimearon's sole reason for existence is that I have to use it this tier.

And lastly, remember dear old Sapphiron? I'm glad that so far, in Cataclysm, there have not been many dot-auras. I don't miss them, especially now that we aren't set up for them. Yet, in Atramedes, there's a very cleverly disguised dot-aura. Instead of ticking every second, it ticks once every few seconds (Modulation). Players with low sound take a little, players with high sound take a lot. I actually like this fight. If executed properly, it's pretty easy and there's still a lot going on.

We raided ICC for fun, and to get the LK down (a guildie just got his legendary, we'd only needed one more kill to get the neat quest items). It was a bit strange to be back in ICC, I kept trying to play like it was still 3.3. I really hate to QQ about how much better the old days were, but, I don't recommend letting yourself forget that Beacon only transfers half.

Thursday, March 10, 2011

status quo

My boyfriend has the sneaking suspicion that I'm bored with WoW.

I've just been quiet, is all. On the blog, on our guild forums, at the dinner table (nerd alert! you know you're in too deep when you're discussing guild politics at the Thai restaurant!). I'm not bored, there just hasn't been anything new to talk about.

It's just been a whole lot of status quo lately. We're recruiting, we're doing bosses, we're doing alright. Not fantastic, not terrible, just alright.

I don't think it's a bad thing.

We did cancel raids this week due to lack of signups. But our GM put out the word that we're recruiting, we did get a couple of bites, we are looking better for the future (some of our normally quite-regular folks needed to step out this week, putting a spotlight on how thin our ranks had gotten.) We're up to 9/12 N, working on Chogall. Last week we went with one less healer than usual for most of our farm kills. That was neat, and I like being the one to speak up in Mumble to remind the guild: Only you can prevent your death.

A couple of weeks ago we started a 10-man alt run in which I fell in love with holy priest. All those silly things I said about me and my bad paladin self raid-healing before? I'm sorry. I was so full of it, and I had no idea. Holy priests are RIDICULOUS WITH OPTIONS and I have such a blast on her.

I'm doing a 10 this week on my paladin since our normal raids were canceled. It's just not as fun. Holy Radiance kinda blows in the smaller group. The difference in mana is insane.

Oh, and not having heroism... not fun.

It's probably too soon for me to make broad sweeping generalizations but if I were solely focused on 10 man raiding I would be a priest this expansion. Holy has so much flexibility. I can't get used to the disparities in mana costs, either. Paladin heals are more expensive because of holy power and the expectation we'll judge on cooldown. I didn't realize how chained I was to making sure I was casting shock and judgement on cooldown.

For priests, yes, you wanna be casting Prayer of Mending on cooldown but you won't go OMFG OOM in 30 seconds if you don't. And the recent changes to chakra mean you can set and forget it. I like that idea.

Kurn has a post going where we can talk about how much we absolutely love paladin mastery (sarcasm mine).

Anyways, just a smattering of random things. No news is good news, right?

Tuesday, February 8, 2011

i'm a crit monster

Here's a crit I did of myself for our second Atramedes kill. I actually wrote this up last week but since we didn't raid last night I haven't had much new to talk about.

Well, like every other 25 man raiding guild on the internet, we are recruiting. We need healers who can make it at least 3 (of 4) nights a week. Why choose FL over all the others in the world? There! Are! Four! Lights!

Check out this Star Trek Cookie Jar.

I am starting healer evaluations this week so I did this one as an example (though I promised that good things would show up on other evals, since this was my own I didn't feel the need to pat myself on the back or anything). And even then it was weird addressing myself as you. But hey.

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Survivability
Died early in the fight to too much sound. Yeah, someone dragged something bad through the raid and it wasn't technically "your fault", but you could have tried harder to avoid it. In a personal responsibility fight such as this one, everyone is accountable for their own actions and that does mean that CYA is your first and utmost priority.

Damage Taken
#7 on damage taken. Other than the incident mentioned above, you're taking comparable damage to the other raid members. Specific to Atramedes, you gained 80 sound from air phase bombs and and 35 sound from discs. There's definite room for improvement, there.

Buff Uptime
I look for 100% uptime on buffs like Beacon of Light, Judgements of the Pure, and Auras. Save the moments while you were dead, you had that, though you probably could have judged and started healing sooner after taking the brez. You have 90-some % active time, so you're staying busy when you're alive.

Cooldown Management
For the first half of the fight, it looks like you ignored your cooldowns. The air phase is a great time to use Divine Plea, from the looks of the Damage Taken log above, so instead of two uses, you potentially had time for four. The JC Owl trinket has no drawback to using, and can be used on cooldown. I would recommend trying to push for five uses on a fight this long.

For Aura Mastery, Divine Favor, Avenging Wrath, and Ho-Sac: The same thing as above. Ho-Sac is pretty situational since there's no gib-protection, but Avenging Wrath and Aura Mastery on a 2 minute cooldown. That's at least 4 if not 5 uses on a fight like this, and with times of predictable, raid-wide AoE damage, there are opportunities to use these more often.

For the banana man (Guardian of Ancient Kings), well, you haven't used this in a week now. Please look for opportunities to summon your helper. It may not be a ton of healing, but it's cheap healing. I don't see a LoH for this fight either, which is 10% mana as well as a big heal on the tank. That's something you've dedicated glyph spots so that it's available for every attempt.

Spell Selection
Divine Light is a great tank healing spell. With 21% overheal, you could probably weave in a few other types of heals to save some mana when a DL isn't entirely necessary, but there were no tank deaths and you didn't run OOM. I see a few more places where you could really help out with raid healing using Holy Radiance. Mathematically, you can run higher than 50% overheal on Radiance and it is still a "cheap" spell.
For Holy Shock, for a fight as long as this one, you had the potential to cast 81 times. In actual, you cast 50 shocks, which means you lost out on upwards of 30 holy power. You generated 69 holy power in the fight, so this is a non-trivial amount you're missing out on. Your LoDs have fairly low overheal, so not only is it a free heal, it's an effective one. LoD also transfers to the Beacon tank so it's a very safe heal to use while still keeping your tank in mind.

Mana Usage
You judged approximately once every 28 seconds, or 36 times. For a fight this long, you had a potential of 61 judges. While I don't see any other holy paladins in WoL judging on cooldown, I do see them averaging closer to 4 a minute, instead of 2 a minute. I think 4/minute is a good target.
Your holy lights are averaging 50% overheal. If there isn't much damage to heal, I would look to judge or use holy shock instead (see below, assignment survivability).

Encounter Awareness
This is a hard thing to evaluate objectively. In the wipes for this fight we had last night, you did a lot better at flexing your encounter knowledge. This kill is the "worst" snapshot for your sound gain and survivability, but this just reinforces the importance of being consistent and persistent.

Communication
There are times when you are unable to heal the tank, or you died, or silenced, and you didn't call it out over mumble. There are times you did. But there are more times you didn't. When we don't communicate with each other, players often assume the worst when things go south. If we are communicating, we as a team have an opportunity to salvage a wipe, and our fellow raiders are less likely to be frustrated when they understand what's happening to us.

Please remember to sign up for raids!

Assignment survivability
Your assignment ("the tank") didn't die in hardly any of the Atramedes attempts, but you could have pushed Beacon of Light a bit harder since there were three healers assigned to the tank and spot healed the raid more. In a one-tank fight, BoL is often more healing done a healadin's direct heals. Almost half of your Divine Light casts went straight to the tank which generated holy power, but had you casted more shocks and spread those DLs through the raid, you could have ended up with the same holy power and more healing done on the raid through Beacon transfer.

Summary
Focus on managing your cooldowns, using them earlier in the fight. Squeeze in judgements and holy shocks whenever you can, again, earlier and therefore more often. Be more willing to talk in mumble when something is going to keep you from your assignment.

(Now that I've terrified my healing team...)

Friday, January 21, 2011

did blizzard really get healadins right?

After looking over some logs this week, I realized something. Every encounter heals different.
The Past

The BC and LK design of the Holy paladin was basically to use one or two spells and get a lot of use out of them. This is sort of like the mage dps design, where there aren't a lot of sources of damage, but there are a lot of other factors (cooldowns, procs etc.) that make how you use those spells more interesting. So rather than the paladin having 5 different heals, they pretty much used Flash of Light or Holy Light (depending a little on what gear stats and encounters looked like at the time) but with other spells to boost those heals, such as Beacon of Light and Divine Favor, and then all the paladin support abilities, like the Hands.
Source: Ghostcrawler, post 40

For some fights, Beacon is awesome because it does so much healing.
For others, Beacon is awesome because it helps generate more holy power to use LoD over the raid.
For some, I'm mostly a tank healer with some powerful raid cooldowns.
For others, I'm a raid healer with a powerful hot on the tank.

In some fights, our mastery blows. Others, it ends up being a bit more healing.
In some fights, I'm afraid to use Divine Plea. In others, there's a 'safe' phase to use it on cooldown.
In some fights, I'm twitching for Radiance to go off cooldown so I can use it again. In others, I save it for specific abilities.

Sure, Divine Light is still my go-to single target heal, but Holy Light sees some use if I'm trying to conserve mana. I never cast FoL, but that doesn't mean I'm doing it right.

There's only a couple of things that never change. Judging a lot, Beacon on someone, Holy Shock on cooldown. Everything else depends on the encounter.

Maybe it looks different in 10 mans, but this has been my experience so far in 25's. How do you feel about your paladin? Are your encounters dynamic?

Thursday, January 20, 2011

fun with graphs: maloriak

It's been a pretty great raid week, so far. We have five bosses down. Omni gave us quite a bit of trouble the second time (we got him on Monday and again last night), but these things happen.

If you're having trouble with slimes on Toxi, you can encourage your raiders not to use aggro dumps. Abilities like Hand of Protection, Ice Block, and Feign Death do 'work', but then the slimes will target someone else and they won't get the icon or the raid warning. Chaos!

Then we went and one-shot Maloriak, which was awesome. I decided to take a look at my performance for this guy, since it was kind of messy I figured there would be room for me to improve. I had some fun with my photo program, where I aligned my buffs cast with my healing done and the raid's damage taken.

Bossy Pally and the Giant Spoon has a great write-up for how to use WoL to track your buffs cast. It's a pre 4.0.1, but her directions for navigating logs are still spot-on.

Granted, these alignments aren't perfect but I think they are still close enough to give me a sense for how I was responding to the encounter.

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First and most important, this is some weak healadin cooldown management. Could have gotten one more trinket pop, three or four more Ho-Sacs, two more Aura Masteries, and I don't see any HoPs or Salvs (though hops and salvs are situational).

What is this? Why did Beacon fall off for that long? How embarrassing.

I have been saving Avenging Wrath and Divine Favor for specific periods of heavy damage with Holy Radiance. I don't think this is bad, per se, but I could have squeezed out another 2 uses of AW and still had it available for those times I used it for burst raid healing.

Since I ended the fight with more than 20k mana (I think it was more like 40% mana but I don't remember for sure now), I am not too concerned that I did not Divine Plea much. Once 4.0.6 hits, this ability will be a little more usable... but then in an encounter like this one without a lull period, better to judge more and reserve mana than endanger my tank. I had thought these two uses came at a time when my assigned tank had less 3 or 6 adds and we had just recovered from a red phase, although according to the graph I timed the first plea very poorly, the raid was taking quite a bit of damage.

It's not listed above but I judged 34 times, or approximately once every 14 seconds. Not bad at all. I could push it if I needed to. I didn't include that graph, but I'm judging fairly consistently throughout the fight (though I could have judged sooner in the fight to get JotP going).

Our first death was a healer who had Consuming Flames. I could have helped prevent this by focusing him.

I potentially could have used Radiance more than I did, but I did manage to hit it during the four major raid damage spikes of the fight (the fifth spike was tank damage from the burn phase, and my healing spike was LoH from the looks of it).

A quick note on mastery: My mastery absorbs are a bit higher (less nonabsorbs) and make up more of my healing than the last time I wrote about it. I believe this is because my tank was assigned to adds, so the damage was coming in more often in smaller chunks. For bosses that do big hits on a long swing timer, our mastery will (in theory) shine less.

So there it is. I've certainly progressed from standing in Pillars of Fail, there's always room for growth. Hope you enjoyed my performance analysis!

Tuesday, January 11, 2011

feeling illuminated?

I've been avoiding mastery (Illuminated Healing) on my gear for a while. Skada was estimating my mastery at less than 5% of a boost to my healing, as opposed to the extremely visible boosts that critical strike and haste offer. I figured, without the math, that with only our direct heals causing the bubble, and with the duration being short enough that not every bubble gets absorbed, it's going to be a pathetic amount of healing.

And at first glance it is, because Beacon of Light, Prot
ector of the Innocent, and Holy Radiance don't cause bubbles, and those account for a brickload of my healing.

First, the log: WoL report for Four Lights Conclave Kill

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Second, some rough math. I added together all my direct heals,
including overheal. We're including on this list: Flash of Light, Holy Light, Divine Light, Word of Glory, Light of Dawn, and Lay on Hands (though I didn't cast any FoL). That's total effective direct healing of 1,302,129 and total direct raw healing of 1,451,189.

Third, my mastery. Like I said, I've been avoiding mast
ery when possible. According to my armory, I am currently carrying 8.89 mastery rating (8 base, .89 from gear). Each point of mastery rating adds 1.25% to each bubble. 10 base +(.89*1.25)=11.1125. So, each direct heal should in theory proc a bubble of 11.1125%.

ImageIn Theory


Total raw direct healing of 1,451,189 should proc 161,227 in bubbles.

In Practice


According to WoL, I had potential absorbs of 161,000 (listed to the far right as Overhealing). So my napkin math and WoL haven't disagreed too much there. Below, I am using 161,000.

However, in practice, I only had 105,
818 absorbs via Illuminated Healing, or 65.73% of total potential bubbles. 55,182 (34.27% of every bubble) went to waste. Instead of enjoying 11.1125% absorbs, it's practically closer to 7.3%. Which isn't actually as bad as I had imagined it before, though still nothing to cheer about. WoL ranks Illuminated Healing as 3.9% of my healing because a good half of my heals don't proc it.

ImageTank Healing And Mastery


If what I've done above isn't convoluted enough, I decided to take a look at absorbs on just the tanks. After all, if Mastery helps us be better tank healers, then it's still a good stat. However, to do the modeling, I had to take a look at all holy paladin heals on each tank, all effective absorbs on the tank, each paladin's mastery, and extrapolate potential absorbs (the things I do for WoW...)

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However, what I found is that (and here's a shocker) since most of our direct heals our going to the tanks, most of our wasted bubbles are on the tanks (68% effective, comp
ared to almost 66% overall).

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In summary, I am going to keep my eye on my mastery in other encounters, but crit, spirit, and haste are going to offer me far more healing than Mastery (can and) will.

Sunday, January 9, 2011

status: total flux

This is a turbulent time. The changes made to 10 and 25 man raids, shared lockouts, and equalized gear have forced changes upon guilds and raiders alike. The announcements of 25 guilds going to 10s has rippled throughout trade chat and the blogosphere. I see displaced raiders looking for new homes, as well as new waves of players who are going to raid for the first time.

The first tier of an expansion can be difficult for guilds. Players on the roster are either finding they didn't have time to level and just aren't ready to raid yet, or perhaps the changes to their class/game were just too much and now they have no desire to play. There are also lots and lots of new guilds recently formed. With 10-man raids gaining new viability, there are room for more guilds, but that also means that lots are recruiting right now.

If you're looking for a home, or if you're looking for fresh meat, I imagine you're not alone.

Bonus for the Guild:

Getting players geared up to raid right now is easy. Most BiS gear is from heroics, rep, and crafted. A player need not set foot in a raid just yet to perform at an acceptable level. At worst, they are a few weeks behind your best-geared folks. At best, they may even have a boss kill you haven't gotten yet.

Bonus for the Player:

It's a good time to be a healer. (Then again, isn't it always?)

Even if you aren't a healer, it's still easy to put together an impressive gear set. You don't have to raid to get geared up, you don't have to dump thousands of gold into epic gems, and you don't need an impressive list of current tier boss-kill achievements. Cataclysm is a clean slate for raiders who want to get started now, and a guild will be more focused on your recent activity (how you've jumped into five mans and learned your new class mechanics) more so than how you did SWP years and years ago.

Do you have a point, Enlynn?

Not really, but I do have a word of caution. If you're looking for a new home, one of the biggest flags on a guild application is this deceptively simple question: Why did you leave your guild?

Quantify the Fail

Blanket statements like "they suck" or "raiding this tier was too easy" sound just as bad for the applicant as they do for their current guild. Try to come up with something objective, it doesn't even have to be major. Instead of "they waste too much time", try instead: on this WoL report, we made 6 progression attempts in 3 hours, which isn't enough for me. Instead of "they don't kick the baddies", say: players are allowed to raid with pvp talents and resilience gear, or even: in this WoL report, we hit the enrage timer five times while the same three players consistently get killed by the same mechanic for a fight we have been working on for six weeks.

If you caught that I said "we" instead of "they", well, it looks professional on a player when they can identify that they belonged to the group even while the group failed. In my extremely humble opinion.

And do you think I'm making up the "this tier was a joke"? I wish I were. And unless you can say with certainty that the guild you're applying to had absolutely no problems with said tier, you could be bringing up painful memories of a raid that was NOT easy for reasons that had nothing to do with the fight mechanics. No matter how simple an encounter is to execute, we will remember its difficulty by the emotions we felt while learning it. Things like guild drama, recruitment problems, even RL strain make stronger impressions on past raiding experiences than how tight the enrage timer is.

If you have never raided and want to get started now, I have a word of encouragement. Jump in, and put yourself out there. This is a new game for everyone. Players with lots of raid experiences will, indeed, pick up on new mechanics pretty quickly, but everyone is still learning. What you've done with your character in the past month counts for a lot, and it's a good idea to use that as a selling point.