Actually, they're pretty awesome.
For starters, they look really cool and inspired some of the best artwork in the 4E books.
Mechanically, they're not all bad. The bonus to healing surges is a real boon. I also like their rage mechanic if only because it gives me a tactical decision to make. Do I hold off on taking a healing word for a little while longer so that I can have that +1 to hit? How long do I risk running on fewer than half my hit points?
Yet, for all that, they truly suck in two crucial ways.
First of all is the breath weapon. For a racial ability that seems so iconic, so central to the race, it is by far the most pathetic piece of crap any race gets. It's just flat out weak. Almost to the point of being utterly useless.
My dragonborn fighter/wizard hybrid has used his breath weapon exactly once, and that was just for shits'n'giggles. Granted the rarity in it's use is due entirely to his having the wizard At-will "Thunderwave". Same burst and damage but with an added push factor. Compared to the breath weapon that's a no-brainer.
However, even if I was to take away "Thunderwave" I still fail to see any appeal in this racial power. It's just so bland and uninteresting. I look at the elf with his re-roll a missed attack, and the eladrin with his teleport, and I'm jealous. Even the halfling has a better racial power. Halflings! WTF!
The sad thing is that all WotC had to do was give the breath weapon some small additional effect dependant on the energy type chosen. Something like 1 point of ongoing fire or acid or poison damage, or slow in the case of a cold based breath weapon, or 1 point of damage to adjacent enemies for electricity. That's all it would take to make the breath weapon not only stand out but shine with distinction. Simple right? So why hasn't WotC done this yet?
The obvious answer is that they're planning a Dragonborn book which will be chock full of feats and powers that'll give the breath weapon some appeal. That's fine by me, but the PHB could've had a little something on the original.
My other beef is with their history. It just feels so tacked on and hackneyed. Was it written by an intern?
The whole 'they had a great and glorious empire that for some reason no one in whatever world you're in has ever heard of' is awkward to say the least. Then, in piling on the suckiness, they forge an even lamer story of a great war between their empire and a similar empire of teiflings. Oh my... the teiflings had an empire too? Was their a sale on empires? Buy one get one free? And is this supposed to stoke up the fires of intra-party tension should there be a dragonborn and a teifling together? Only it's not because that war was a long, long time ago and there are no hard feelings between the races any more. Got it?
The only part of that mash-up story is the possible tension it might have created between dragonborn and tiefling characters. The part they trivialized under the crushing sands of time. Even though plenty of settings have histories of warfare between races and nations. Eberron's entire story is centered around a huge war. Yet generic dnd world has one big conflict but because it happened so long ago it's irrelevant. Nice.
My point is that there are plenty of other tropes that would have made for a seamless fit into whatever world. A pocket plane comes to mind. Or a distant land way off across the big water. Heck, give them a feudal Japan flavor and you've got your ready made intro for the inevitable samurai, ninja, and shugenja classes.
For the centerpiece new race in 4E's flagship book, it has the look of a slapped together hash job that fell far short of it's promise.
Showing posts with label Dragonborn. Show all posts
Showing posts with label Dragonborn. Show all posts
Thursday, August 20, 2009
Monday, March 30, 2009
With this class, I thee wed...
Our group finally got the chance to play after a two month hiatus.
It was good to get back as it reminded me that the ruleset (ie. 4e or 3.5) isn't the most important thing. It's an important foundation for the fun, but the rules are not the be all, end all of the fun.
During play I also got to read through my brother's copy of the PHB2. As I did I even had an epiphany of sorts.
The classes in 4E feel so restrictive because they're meant to be. You're supposed to pick a single class and go with it for all 30 levels!
I know. That sounds like a total "well duh dipshit wake the fuck up" thing to write, but like I said... epiphany.
In my mind, the class has always been just a tool to help with the realization of my character concept. If I want a melee fighter who uses touch spells I start with a monk and then add in either sorceror or cleric levels. If I want a stealthy warrior who uses twin short swords I go ranger and rogue. And so on.
I can't do that in 4E because once you pick a class, that's it. You're locked in for better or for worse. Til death or TPK do you part. You might look wistfully at that other class and wonder what it would be like to be that for just a weekend, but at best you can flirt by using a multi-class feat.
Upon realizing that it became clear that to fully enjoy 4E I need to change the way I make my characters. I can still start with a concept (ie. storm themed caster) but I have to pour over the potential class and find the one that'll be the best fit.
I did exactly that with the PHB2 as I considered switching my current character from a wizard to a sorcerer.
On the one hand, the sorcerer dragon magic path is a nice fit for my Dragonborn. On the other, the sorcerer powers (for the heroic tier anyways) don't really fit the storm theme I want. There are some lightning and cold powers but nothing that really screamed "this is the character I want".
So, although the wizard class isn't perfect it is comfortable. So I settled.
Of course, when one settles for less than perfect it's only a matter of time before you start thinking of divorce.
It was good to get back as it reminded me that the ruleset (ie. 4e or 3.5) isn't the most important thing. It's an important foundation for the fun, but the rules are not the be all, end all of the fun.
During play I also got to read through my brother's copy of the PHB2. As I did I even had an epiphany of sorts.
The classes in 4E feel so restrictive because they're meant to be. You're supposed to pick a single class and go with it for all 30 levels!
I know. That sounds like a total "well duh dipshit wake the fuck up" thing to write, but like I said... epiphany.
In my mind, the class has always been just a tool to help with the realization of my character concept. If I want a melee fighter who uses touch spells I start with a monk and then add in either sorceror or cleric levels. If I want a stealthy warrior who uses twin short swords I go ranger and rogue. And so on.
I can't do that in 4E because once you pick a class, that's it. You're locked in for better or for worse. Til death or TPK do you part. You might look wistfully at that other class and wonder what it would be like to be that for just a weekend, but at best you can flirt by using a multi-class feat.
Upon realizing that it became clear that to fully enjoy 4E I need to change the way I make my characters. I can still start with a concept (ie. storm themed caster) but I have to pour over the potential class and find the one that'll be the best fit.
I did exactly that with the PHB2 as I considered switching my current character from a wizard to a sorcerer.
On the one hand, the sorcerer dragon magic path is a nice fit for my Dragonborn. On the other, the sorcerer powers (for the heroic tier anyways) don't really fit the storm theme I want. There are some lightning and cold powers but nothing that really screamed "this is the character I want".
So, although the wizard class isn't perfect it is comfortable. So I settled.
Of course, when one settles for less than perfect it's only a matter of time before you start thinking of divorce.
Tuesday, July 29, 2008
Dragonborn Ecology
From the moment WotC revealed the new race, the Dragonborn, I was in love. It took me back to the old days of AD&D and the Dragonlance modules. Only this time, the Draconians are a playable race (and not a trademark infringement I’m sure).
It gets even better with the release of the Dragon article The Ecology of the Dragonborn from issue #365.
As an aside, I’ve always enjoyed the “Ecology of…” articles and consider them to be one of the few must reads.
Anyways, the Dragonborn ecology hit the bullseye with me. The race’s emphasis on ancestors and honor and action filled what I saw as a missing gap. For sure I could play a character of any race who reveres any or all of those things. It’s just nice that there’s a race to fill the space between the corruptible humans, flighty elves, dour dwarves, impish halflings, and brooding Tieflings. The Dragonborn certainly give me the perfect race for samurai character type I so love to play.
I’m not so sure why WotC felt the need to tie the history of the Dragonborn to the Tiefling. Some sort of validation for the latter? Or maybe it was just a simple “hey, here’s two new races with a connected history.”
More importantly, I’m not sure how they’ll drop this new core race into the Forgotten Realms. For those who don’t know FR is our play group’s defacto setting. While we don’t stick strictly to canon, we do take an interest in the history and grand events as well as the geography. So having an entirely new race suddenly appear in the streets of Waterdeep might be a bit tricky. I’ve guarded optimism that they’ll do it right and not fall back on the planar rift cliché.
History and personality archetypes aside, I’m honestly glad they didn’t overdo the draconic powers. The breath weapon adds some nice flavor (although my character has yet to use his) while staying far from being overpowered. At the same time I think a weak bite attack would have been fitting as well, (I mean, they have a maw full of sharp teeth) but that’s a small quibble..Personally I roleplay it out by thinking of my Dragonborn as having a low view on using such an animal like attack.
There are definitely tons of possibilities for racial feats (besides the lame ones in the PHB) so I’m excited about future releases. In fact, I’d love to see an entire splat book devoted to just the core races and feats and powers. As it stands, that’s probably what it will take to live up to WotC’s design goal of making race matter throughout a character’s adventuring career.
Anyways, the Dragonborn is a hit with me and gets a solid “good job mate”.
It gets even better with the release of the Dragon article The Ecology of the Dragonborn from issue #365.
As an aside, I’ve always enjoyed the “Ecology of…” articles and consider them to be one of the few must reads.
Anyways, the Dragonborn ecology hit the bullseye with me. The race’s emphasis on ancestors and honor and action filled what I saw as a missing gap. For sure I could play a character of any race who reveres any or all of those things. It’s just nice that there’s a race to fill the space between the corruptible humans, flighty elves, dour dwarves, impish halflings, and brooding Tieflings. The Dragonborn certainly give me the perfect race for samurai character type I so love to play.
I’m not so sure why WotC felt the need to tie the history of the Dragonborn to the Tiefling. Some sort of validation for the latter? Or maybe it was just a simple “hey, here’s two new races with a connected history.”
More importantly, I’m not sure how they’ll drop this new core race into the Forgotten Realms. For those who don’t know FR is our play group’s defacto setting. While we don’t stick strictly to canon, we do take an interest in the history and grand events as well as the geography. So having an entirely new race suddenly appear in the streets of Waterdeep might be a bit tricky. I’ve guarded optimism that they’ll do it right and not fall back on the planar rift cliché.
History and personality archetypes aside, I’m honestly glad they didn’t overdo the draconic powers. The breath weapon adds some nice flavor (although my character has yet to use his) while staying far from being overpowered. At the same time I think a weak bite attack would have been fitting as well, (I mean, they have a maw full of sharp teeth) but that’s a small quibble..Personally I roleplay it out by thinking of my Dragonborn as having a low view on using such an animal like attack.
There are definitely tons of possibilities for racial feats (besides the lame ones in the PHB) so I’m excited about future releases. In fact, I’d love to see an entire splat book devoted to just the core races and feats and powers. As it stands, that’s probably what it will take to live up to WotC’s design goal of making race matter throughout a character’s adventuring career.
Anyways, the Dragonborn is a hit with me and gets a solid “good job mate”.
Labels:
core race,
Dragonborn,
ecology,
forgotten realms,
Races,
racial feats,
racial powers
Thursday, March 27, 2008
Am I the only one...
who sees the Dragonborn race as a rolling out of the red carpet for the return of the Dragonlance setting?
Seriously, I wouldn't be surprised.
I've also gotta say that as much as I dislike the tiefling, I like the Dragonborn.
First off, I love the artwork that I've seen. Makes for a very cool looking character. Of course, I liked the artwork for the tiefling too. So I'm not completely superficial.
The difference for me, and the thing I like best about the Dragonborn, is that they aren't just humans plus a sprinkle of something else. To me, the half-elf and even the half-orc always felt like a human character with different stat modifiers. I doubt I'll feel that way about the Dragonborn. This looks like a race with a new and unique feel.
If the Dragonborn means that the half-orc is out, well... let me get the door. (I just hope that they can't be rezzed.)
Seriously, I wouldn't be surprised.
I've also gotta say that as much as I dislike the tiefling, I like the Dragonborn.
First off, I love the artwork that I've seen. Makes for a very cool looking character. Of course, I liked the artwork for the tiefling too. So I'm not completely superficial.
The difference for me, and the thing I like best about the Dragonborn, is that they aren't just humans plus a sprinkle of something else. To me, the half-elf and even the half-orc always felt like a human character with different stat modifiers. I doubt I'll feel that way about the Dragonborn. This looks like a race with a new and unique feel.
If the Dragonborn means that the half-orc is out, well... let me get the door. (I just hope that they can't be rezzed.)
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