Latest
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The Destined Heroes Play Style
An attempt to characterise the Destined Heroes play style, distinguished by its strong focus on character and narrative. With a few resources for this style of play.
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Campaign: Szass Tam Stole My Life
Ten levels of 5.5e D&D in ten one-hour sessions, and an epic trek across Faerûn. Welcome to my newest campaign, Szass Tam Stole My Life.
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Improvised Daggerheart Encounters
To improvise Daggerheart encounters quickly, try using HP instead of battle points. 6 HP per PC is my rule of thumb.
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More Fear Moves in Daggerheart Combat
Using softer and moderate Fear moves in Daggerheart combat will spice your combats and make them emotional and memorable.
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More posts…
- The Destined Heroes Play Style
- Campaign: Szass Tam Stole My Life
- Improvised Daggerheart Encounters
- More Fear Moves in Daggerheart Combat
- Playing the Social Game
- Kickstarter Whales 2: The Whales’ Tail – Guest Post
- Confession: I do not prep at all
- Kickstarter Whales – Guest Post
- A Dolmenwood Retrospective
- Let’s Talk About Player Skill and Planning
- Let’s Talk about Player Skill and Notes
- Let’s Talk About Player Skill and Equipment
- Dungeon, Inc., A First Review
- New Release: Alone and Palely Loitering
- Exquisite Chimaera
- The Daggerheart Meatgrinder
- Making Oz monsters for Cairn
- My Unfinished Worlds
- Monster, Map, and Hook Adventures
- A Tale of Two Combats
- The One-Hour Game
- Making Hexes With your Players
- Daggerheart Hexcrawl Rules v1.0
- 2025 Wrap up
- AI for Wizards
- Why Go Hexcrawling?
- Daggerheart Fear Moves
- Close and Distant Playstyles
- How to Doodle a d20
- Prepping Myths in Mythic Bastionland
- Appendix N Jam Winners
- The Goblin Ambush
- Making Good Choices
- How to Read Blogs
- Stop with all the rolling already
- Against Against the Cult of the Reptile God
- Prepping a published Hexcrawl – The Djurum
- My own Appendix N
- Speedcrawls
- Prepping the new WoTC adventure format
- Daggerheart Environment for you
- Mythic 5e
- New Release: The Norn’s Judgement
- The Seven Types of DMs
- Tallying Damage
- Pretty printing in Obsidian
- Evaluating an adventure
- Rolling dice in Cairn vs D&D
- Pulling Apart D&D 5e
- Trade and Be Blessed!
- Eight Steps of Obsidian Organisation
- Dolmenwood resources for you
- D&D 5e and Oz: A Heroic Chronicle for Oz Characters
- The Marvellous Game of Oz
- The Faction Turn
- Playtime: Dungeon Time, Wilderness Time, and Journey Time
- The Year of 113 Games
- Hexcrawl 25 – Add some hexes to your life
- Writing Interesting Encounters
- Journey systems and exploration systems
- Writing Interesting Hexes
- Running Outdoor Exploration with the 8 Steps
- Coming to Dolmenwood from 5e
- Flerkcon, 16 years on
- How the heck do I play this? OSR from a 5e standpoint
- DM’s Guild Adventure Round-Up, Week 22 2024
- DMS Guild Adventure Roundup, Week 21 2024
- Better Encounters for “Thunder Cliffs”
- DM’s Guild Adventure Round-Up, Week 20 2024
- The Paladin Reviews “Kobold Capers: Journey to the Crimson Lair”
- DMs Guild Adventure Roundup, Week 19
- Preparing a published adventure for play
- The Paladin Reviews “The Last Hope of Fenhill”
- The Paladin Reviews “The Domain of Dreams”
- DMs Guild Adventure Roundup, Week 18 2024
- DMs Guild Adventure Roundup, Week 17 2024
- DMs Guild Adventure Roundup, Week 16 2024
- Running Red Dragon’s Tale
- Better encounters for “Aid from Phandalin”
- Waystation 621
- Player-Led Upbeats
- SPQR: Player Prep Advice
















































































