Showing posts with label Ordo Malleus. Show all posts
Showing posts with label Ordo Malleus. Show all posts

Saturday, April 4, 2026

James WRR’s Rank & File 3: Big iron

 “And lo, on the day of judgement, great tides of flesh of claws and chattering teeth did descend upon the castle man had built.
He dared to scrape the heavens with the glory of plasteel and concrete. 
And the gods punished him by breaking the seal and sending forth his monsters.
Three years of torment followed, and man crawled to the heights of his towers to survive.
Until the Emperor on his throne felt pity, and saw man had repented.
The Emperor sent his angels, clad in burning ceramite and carrying the torches of purification. 
And they did smite the monsters from afar,
driving them forth into the wilderness from whence they came.
But the angel’s wrath was great and their swords sharp.
The tower that man had built was reduced to rubble,
a reminder to all the price of pride.”

  • Canto 6 of the Great Book of Helvellin


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Hello again, Imperial Citizens,


This month, I bring to you the very long arm of the law: a Grey Knights Devastator Squad. 


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Devastator Squad Apollo

When I’d first picked up my little horde of RTB-01 Marines for this project I found myself in a bit of a conundrum. Would I just paint a couple Tactical Squads, as they were mostly all armed with Bolters? No, that would have been too repetitive and boring. Would I make one an Assault Squad? Hmm, tempting, but a full squads’ worth of authentic metal jump packs and weapons would run me well into the three figures. 


The answer hit my square in the jaw when I found a lot going for a set of Beamer-armed metal marines. Right, that’s it, I thought. Devastators!


Rogue Trader Space Marine squads had some strange restrictions on heavy weapons. For example, you couldn’t just pick and choose a medley of guns, you basically had two lots of two different weapons for each Devastator squad (Missile Launchers and Heavy Bolters, normally), which could be swapped out entirely for another set. For Grey Knights Devastators, one of the options to replace Missile Launchers were Conversion Beamers — one of the most insane weapons in 40k history.


What do you mean it’s a laser beam that turns matter into pure energy and becomes more powerful the further it travels? The Tech-Magi of the Adeptus Mechanicus were really smoking something strong that day. 


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Heavy weapons specialists

And so, by picking up a couple Heavy Bolters and tacking them onto two of the previously Beamer-armed Devastators, I was able to create a full, functional squad of these heavy weapon freaks for the first time in my decades-long Warhammer career. Now to aim them at something.


I’ve always found this older style of heavy weapons a bit goofy. How the hell does a human being, even if they are a Space Marine, fire mobile ordnance that size with one hand, from the shoulder?


Logic be damned, the sculptors of the day were clearly embracing the rule of cool, and gave us a wide array of incredibly wacky weapons as a result. Most of these proved so iconic, they’re still with us today. Though you probably won’t see Space Marines in 11th edition rocking Webbers…


In terms of painting these guys, there’s nothing particularly interesting to add this month. I was inspired by the inimitable Curis of Ninja Bread for the Conversion Beamers, interpreting the little hollows around the edge of the weapon’s… ahem… bulbous head as little lenses. I imagine they must channel the destruction energy towards a single point, sort of like how the Death Star powers up.


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Danger: Do not look directly into light.

The rest of the Marines in the squad, including the Sergeant, were painted in exactly the same way as my Tactical Squad, with a healthy smattering of checks, flames and saucy slogans. I had a lot of fun painting the big ol’ eyeball on one of the bases, and playing with different skin tones as well. I promise there’ll be some slightly more varied models to come next month…


But I’m proud to have built and finished this unit. With two squads of Marines on the table, a bit of armour and at least one character, this is really starting to feel like an army.


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Slaughter of the daemons on the planet Helvellin

And remember everyone, as a certain Chapter Master of the Blood Ravens would say, “walk softly… and carry a big gun.”



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Army list as of March


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bolt Gun, Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer

7 Marines with Bolt Guns
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points


Squad Apollo
Devastator Squad
Sergeant with Bolt Gun
2 Marines with Beamers
2 Marines with Heavy Bolters

5 Marines with Bolt Guns
3
79 points

Thursday, March 5, 2026

James WRR’s Rank & File 2: Dread Red Treads

Tarantus revved the bike as it crested the rise. The Black Shadow’s spiked wheels were practically choked up with a thick mixture of blood, oil and sand. With a flick of his finger, he commanded the telescope built into his helmet to zoom in on the valley below. His suit’s Machine Spirit protested at the sight, with runes of warning blaring and flashing as Tarantus trained his mechanical eyes on the chaotic forms below. 

The last survivors of the Imperial Army were desperately barricading now. Artillery was frustratingly futile as the Daemons below advanced upon the line. But, still, cannon fire rang out and lasguns painted the surrounding valley walls a bright, fluorescent red. Trenches were being overrun now, with gore-slicked butchers from beyond the stars throwing themselves into the pits to slaughter their defenders. 

Tarantus sighed. Another front lost due to all-too-human incompetence. Thankfully, salvation was soon to arrive. Rhino APCs were speeding towards his forward location as he watched the carnage unfold. Their cargo: squads of his battle brothers in grey. There would be no human victory today, but those who had long-ago left their humanity behind still had surprise on their side.

Surprise, and superior fire power.

Revered Brother Bethor stepped up alongside Tarantus’s bike. The Techmarine could feel each heavy footstep of the Dreadnought, could hear the internal pistons pumping like muscle, feel the poisonous heat radiating from the plasma cannon it carried.

“THEN THE DAY IS LOST.” Bethor asked across secure comms channels, battling the noise of the battle below and the distortion caused by the presence of Warp entities.

“Not yet, big brother.” Tarantus replied. “There is still target practice to be had.”

“HELLFIRE WILL BE GREETED WITH HELLFIRE.” 

“Fire when ready, Brother Bethor.”

With a deep vibration that felt like it came up from the earth itself, then a high-pressure squeal and, finally, a deafening thunder, Bethor fired the plasma cannon. A section of trench below was engulfed in sun-hot plasma. Smoking bodies of both Imperial soldiers and chaotic spawn alike flew through the air. 

“Clear the trenches.” Tarantus commanded as Bethor continued to fire on the front line of defenders. “Oooh, look at that one fly!”

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Greetings, Imperial subjects.

It’s February, the shortest month. And with a bunch of birthday celebrations to organise, it’s even shorter.

And so, like during my previous challenge, I thought it wise to paint as few models this month as possible. And so, I present to you the most mechanised detachment of my Ordo Malleus army.

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Tarantus and his mechanised escort

Techmarine Tarantus came to me by chance, after randomly spotting an eBay auction while out to a dinner a few months ago. I knew I needed a Techmarine to unlock vehicles in my army and finding this fellow with his big wrench and his absolutely radical bike was a real blessing. I had to excuse myself from my noodles as I smashed down some bids.


It is funny how these armies come together. You start to gather a lot of interesting memories and feelings as you collect each individual piece — layering on top of the memories and feelings already imparted onto the metal by previous owners. Each model eventually become a little artefact in its own right, and the armies made up of them become playable shrines.


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I’d never intended to include a bike in this army, but I’m glad I have as I just love the model. There’s something really nice about the chunky, near-single-piece design. It’s detailed, but not overly engineered like modern plastics. 


In a bit of a break from my original scheme, I decided to paint this mount in a nice, rich equivalent to British Racing Green, mirroring that of my dad’s old Triumph from many moons ago. A layer of dark green Contrast paint over some stark highlights did the job nicely. Of course, it certainly stands out in the middle of the army, but I’m happy with how it turned out. Maybe it’s non-regulation — something the Techmarine just bought off the lot, second-hand, with his own credits.


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The Rhino has been painted in a colour scheme much more aligned to the squad that rides in it. Unlike my previous Rogue Trader Rhino, I didn’t have to do any fancy effects to hide flaws and wrinkles. No, this model came to me absolutely perfect, already spray painted silver and all! Again, I think fate must have been playing a hand here. A few checks, flames, icons and angry screeds later and this magnificent vehicle was ready to hit the battlefield.


The Dreadnought, Brother Bethor, was a gift from a friend of a friend of mine who happened to be clearing out a humongous old collection of his own at just the right time. I couldn’t be more grateful to him for this (and the other vehicles and characters he sent over), and can only hope that this paint job does it justice.


The kitbashing of more modern weapons with the stocky “Eddy” type Dread body was a choice of this previous owner. While they might not be the original pieces, I think they look great, giving the model a real timeless silhouette. And the conversion is practically flawless, anyway, so I’m certainly not complaining.


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In terms of painting, there’s not much more to add to my January post. The metallic base of the armour was treated with a series of progressively brighter drybrush passes, before getting highlighted for a real pop. Details like checks and flames are proving to be my favourite part of the process, though I must admit I’m running low on horrible slogans to slap on things already. I’ll need to flick through some punk comics to get more inspiration.


I’m quite happy with how the plasma glow came out on the dread, though the vibrant Pro Acryl Bright Green is a colour I certainly didn’t expect to use in this project. I’ll probably put these lovely, electric paints to use in future, less-grimdark projects. Maybe some Second Edition Space Marine stuff? I suppose we’ll see where inspiration strikes.


And that’s about it! Another month in the bag and more painted models in the growing Rogue Trader collection. I don’t think it’ll be too long before I can actually play a reasonable game with these models. I supposed I’d better started thinking up some campaign ideas…


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Brother Bethor faces off against the corrupted Dreadnought Neadalus 

But, before any dice are rolled, there’s still more work to be done. We’re charging forth to the painting table again, shaking up silver paint for the next squad.


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Army list as of February


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points

Thursday, February 5, 2026

James WRR's Rank & File 1: Knights in not-so-shining armour

Hector grimaced as the grill-faced servitor aimed its ultrasonic scrubber at his bruised ribcage. Caked blood and grime of a dozen different hues fell away from his pale skin, away from the sockets that would connect him to his holy power armour. Another servitor slaved away attending to this discarded silver shell not far away. 

“And then, get this,” laughed Brother Donovan as a serf tightened knee bolts on his mechanical leg, “the thing started weeping. Can you believe it? Actual tears.”


“Haven’t seen tears for a quarter century.” said Brother Kristos, urging the other Knight to continue. “Not up close, at least.”


“It was saying ‘no, no, we’re not the enemy.' The wretch!” Donovan clapped the serf around the shoulder, forcing him to crumple slightly under the weight of one monstrous hand. “‘All the beasts are slain’, says it. Aye, ‘sure thing, witch’, I say to it.”


“Then what, brother?” Kristos asked.


“Well. We torched the lot of em. Put the survivors to the sword.”


“Mightily well fought, brother. No quarter for the unclean.”


Brother Hector beckoned the servitor to leave his side. “Clean enough”, he thought, his nail-beds still stained red with gore. He sat heavily on a pew, the metal creaking under his weight, and put his head in his hands.


“I grow weary,” he said, “of the wailing.”


Brother Donovan and Brother Kristos paused in their laughter and caught one another’s gaze. In a moment, the two demi-psykers had sniffed out an off spoor, communicated like wordless predators, and felt their righteous anger return. Donovan felt for the butcher’s blade still dripping on his hip.


“Servants, begone from us. We have knightly matters to discuss with Brother Hector.” 


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Squad Heliod, in the flesh(world)

The first month of Old World Army Challenge IX has come and gone like a flash. In that time, the world has changed fast, grown mightily scary and very real brutal forces have made horrifying manoeuvres.


Maybe a trip to the grim darkness of the far future is needed in the grim darkness of 2026. And so here are my first suitably grim Grey Knights. 


Squad Heliod is my first ever unit of RTB-01 Marines, from a revered plastic kit I’ve wanted to play with as long as I’ve known they existed.


Working with these models was… interesting to say the least. Most of these second-hand Marines came painted as Blood Angels to a pretty neat standard. Apart from some horrific mould lines to scrape off, all I had to do was give them a nice blast of Leadbelcher to update their livery. 


The real challenge was the fellow armed with the missile launcher who was, let’s just say, not exactly built or painted with the greatest of attention to detail. I had to strip him right down to bare, creamy plastic, fully disassemble him then rebuild with plenty of gap filling. The original Marine kit might have been a landmark of design, but they don’t exactly glide together like today’s plastics!


But hey, awkward posing and mismatched parts are the price you pay for versatility and weapon options. 


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Special weapon troopers


The two metal models are gorgeous and grungy, perfect examples of very early Citadel sculpting, when they were still trying to find a standard. One of them is half naked, for crying out loud. You wouldn’t see that today.


Painting up the Grey Knights is proving quick and fun. I simply had to wash down the Leadbelcher with black, then build back up with drybrushed metallics until I finished off with pure silver highlights and battle damage. A bit of orange Contrast paint for rust and job's a good 'un. 


The real challenge was how to differentiate metals. Pure metallic armies are always tricky, but I found that simply hitting things like Bolters and powerpack vents with Agrax Earthshade was enough to make them appear made of a much grimier, more functional metal than the shining armour. 


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Brother Donovan, real bastard


I knew I wanted these guys to look suitably mean and grimdark, so I took a few cues from Blanche by adding flames, checks and brutal litanies wherever I could. Breaking up the big flat panels this way really helped to liven them up, I feel.


Another detail setting these guys apart from modern Grey Knights (apart from, you know, everything) is their iconography. I very consciously wanted to stay clear of both Rogue Trader-era Grey Knights iconography (an aquila holding an axe and a staff) and the modern equivalent (a book pierced by a sword). Both of these are complex, time-consuming designs. But I didn’t avoid them purely out of laziness. 


Rather, I’ve gone with a big white Inquisitorial seal to suggest these guys truly are nothing but an appendage of a despotic Ordo Malleus Inquisitor. They’re branded, living weapons, not holy knights. It also gives me more flex to put them on the table as generic Space Marines in later edition games in which Grey Knights no longer fielded regular Tactical Squads. 


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Squad markings and iconography on display

A final note this month is on the bases. I went in knowing I wanted these Grey Knights to exist on a field of Mars-like red. I thought this would make a nice contrast to the silver armour and white details. I sculpted a few fleshy blobs on these bases, as well, to give the idea that they’re battling through a daemon world.


I wasn’t super sold on my painting of these bases at first, having simply drybrushed up from dark, cool red to a fleshy colour. But as soon as I hit the sculpted detail with Blood for the Blood God, it all came together. The organic looking bits suddenly came alive. Horrible! Gross! Wonderful!


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Graffitied armour — it was the style at the time


And so, that’s month one of my second challenge in the bag. I’ve also, of course, painted and sent our friend Jaakko the customary entrance-fee model: my second version of the infamous “big-armed administratum clerk” with some suspiciously Genestealer-shaped tattoos… where could this fellow show up, I wonder?


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Possible cultist heading to Finland

Finally, it’s not lost on me that I’ve dedicated myself to painting a group of violent, oppressive thugs in an environment where we’re now seeing more and more of them on the march in our real world. I’m currently rethinking some approaches and model choices as I go to avoid inadvertently valorising any such characters. I want to bring out that classic Rogue Trader/2,000 AD punk spirit, instead — channeling that righteous anarchy to paint these monstrous soldiers in as ridiculous of a light as possible.


Because the grimdark should stay in the far, fictional future. 


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Army list as of January


Squad Heliod

Tactical Squad

Sergeant with Bioscanner and Power Glove

1 Marine with Missile Launcher

1 Marine with Flamer

275 points



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