Explicitly mention how depth/alpha/stencil values get used#800
Merged
toji merged 1 commit intoimmersive-web:masterfrom Aug 13, 2019
Merged
Explicitly mention how depth/alpha/stencil values get used#800toji merged 1 commit intoimmersive-web:masterfrom
toji merged 1 commit intoimmersive-web:masterfrom
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Fixes #671
There's actually no direct algorithm for WebGL framebuffers that can handle these, typically you control these via
framebufferRenderbufferandframebufferTexture2Dwhich our code forbids.Instead, I looked at how the primary drawing buffer handles this in WebGL and updated the opaque framebuffer text to work with that, since its purpose is to match the drawing buffer anyway.
r? @toji