maze.map19 × 13 · 119 dots · 4 pelletsidle
    map parsedarrows or wasd. clear every dot. four ghosts, each one wrong in its own way.

    ENTITIES

    • tracks you directly
    • aims ahead of you
    • picks turns at random
    • guards a corner

    STATE

    score
    0
    dots left
    0
    lives
    3
    round
    1

    How to Play Google Pac-Man in Your Browser

    The maze is small enough to hold in your head after two runs. That’s what makes it hard. You know where the corners are, and so does the one that comes straight for you.

    Dots go quietly. There’s no fanfare when you clear one, just the slow business of emptying corridors while working out which route leaves you an exit.

    The Four Google Pac-Man Ghosts and How They Chase

    One heads at you. One aims a few squares ahead of where you’re going, which punishes running in straight lines. One turns more or less at random and is the reason careful play still goes wrong. The last one sits in a corner until you get close.

    Google Pac-Man Power Pellets and Scoring

    Four corners, four chances. Eat one and they all go pale and turn away for a few seconds. Catching them is worth double each time, so the run of four in one window is the biggest single score on the board.

    Google Pac-Man Controls and the Turn Queue

    Pressing a direction before you reach the junction stores it. It fires the moment that turn becomes legal. Once you trust the queue you stop hammering keys and start playing properly.

    Google Easter Egg Games Like Google Pac-Man

    The nearest relative is google games snake, same grid movement without anything chasing you.

    For shooting rather than dodging there’s space invaders google, and block breaker if you’d rather aim a paddle.

    When you’re done being chased, zerg rush flips the roles and swarms the page instead, while dinosaur game strips everything back to one button.

    FAQ

    How big is the maze?

    Nineteen by thirteen cells with 119 dots and four power pellets. Clearing it takes a couple of minutes if the ghosts leave you alone.

    Do all four ghosts behave the same?

    No. One chases directly, one aims ahead of you, one moves unpredictably and one guards a corner until you come near.

    What do the power pellets do?

    They turn the ghosts pale and send them away for a few seconds. Each one you catch in that window is worth double the last.

    Does it get harder?

    Clearing the board starts a new round with faster ghosts. The maze itself stays the same.

    Is there a way to make it easier?

    Yes. Slowing the ghosts drops their speed for the rest of the session without affecting your score.

    Image

    Paul Mills is a web developer and writer at webcode.tools. He covers the site's generators and online utilities, with a focus on making everyday HTML, CSS, and JavaScript tasks quicker for people who would rather build something than look up syntax for the tenth time.