Colonials. Let's talk about issues within our faction itself. No this is not a discussion about "culture" by MarionberryTough4520 in foxholegame
[–]DayF3 1 point2 points3 points (0 children)
Colonials. Let's talk about issues within our faction itself. No this is not a discussion about "culture" by MarionberryTough4520 in foxholegame
[–]DayF3 4 points5 points6 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 0 points1 point2 points (0 children)
Wouldn't Six eyes Ryu be a Monster? by Advanced_Card_8594 in CTsandbox
[–]DayF3 27 points28 points29 points (0 children)
The fundamental problem with modern foxhole: Logi men are REQUIRED to make facs by DayF3 in foxholegame
[–]DayF3[S] 4 points5 points6 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 0 points1 point2 points (0 children)
Why do colonials think the only thing that affects win-rate is balance? by v_john_ in foxholegame
[–]DayF3 3 points4 points5 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] -1 points0 points1 point (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 1 point2 points3 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 1 point2 points3 points (0 children)
"I’d understand if Colonial vehicles had resistance to mud but hey that’s just balance - a GAME balance." by Direct-Bell-7504 in foxholegame
[–]DayF3 3 points4 points5 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 3 points4 points5 points (0 children)
Why do colonials think the only thing that affects win-rate is balance? by v_john_ in foxholegame
[–]DayF3 15 points16 points17 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 1 point2 points3 points (0 children)
"I’d understand if Colonial vehicles had resistance to mud but hey that’s just balance - a GAME balance." by Direct-Bell-7504 in foxholegame
[–]DayF3 3 points4 points5 points (0 children)
At this point, delete this POS trailer and make the others garage by DayF3 in foxholegame
[–]DayF3[S] 43 points44 points45 points (0 children)
"I’d understand if Colonial vehicles had resistance to mud but hey that’s just balance - a GAME balance." by Direct-Bell-7504 in foxholegame
[–]DayF3 30 points31 points32 points (0 children)
Why do colonials think the only thing that affects win-rate is balance? by v_john_ in foxholegame
[–]DayF3 40 points41 points42 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 105 points106 points107 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 10 points11 points12 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 29 points30 points31 points (0 children)
Randomly, half the warden tanks are immune to storm slowing. No collie tank is immune to storm slowdown. by DayF3 in foxholegame
[–]DayF3[S] 34 points35 points36 points (0 children)






Colonials. Let's talk about issues within our faction itself. No this is not a discussion about "culture" by MarionberryTough4520 in foxholegame
[–]DayF3 -1 points0 points1 point (0 children)