RPGs are the studio’s center of gravity. We’ve delivered quest design, narrative content, gameplay and progression systems, UI, and editor tooling for teams behind some of the genre’s defining titles – and we designed, built, and released Gamedec, our own isometric cyberpunk RPG, across PC and consoles. Few external studios take on the genre’s hardest disciplines, fewer still have shipped an RPG of their own.
Day to day, we run every discipline a production needs: engineering, game and level design, art and animation, audio, QA, and production management. Unreal Engine 5 is our primary technology, with long experience in proprietary C++ engines behind it, and we’ve shipped on every current platform.
A significant part of our current slate is under NDA. The Games page shows what we can talk about – the rest is a conversation.