Dates

  • Registration & Phase 1 Submission: Aug 25 – Sept 18, 2026.
  • Phase 1 Judging: Sept 19 – 25, 2026.
  • Announcement of Top 30: Sept 26, 2026.
  • Phase 2 (24-Hour Marathon): Oct 10 (10:00 WIB) – Oct 11 (10:00 WIB).

Eligibility

  • Open to high school students, vocational students (SMA/SMK), and undergraduate students (D3/D4/S1).
  • Participants must be between 15 and 25 years old.
  • Teams must consist of exactly 3 individuals.

Project and Submission Requirements

  • Zero-Code Integrity: All code for the MVP must be written during the 24-hour hacking period. Pre-existing projects are strictly prohibited.
  • AI Policy: Generative AI is allowed only for brainstorming and grammar correction; the core system logic must be original.
  • Public Repo: Repositories must remain public until judging is finalized.

Prizes

  • Grand Prize: $500 + Certificate + Goodie Bag Awarded to the overall first-place winning team of the competition.

  • 1st Runner Up: $312.50 + Certificate + Goodie Bag Awarded to the second-place team overall.

  • 2nd Runner Up: $187.50 + Certificate + Goodie Bag Awarded to the third-place team overall.

  • Public's Favourite: $62.50 + Certificate + Goodie Bag The team entitled to this award is selected based on the highest number of votes accumulated on the compsphere.id website.

  • Best Pitching: $62.50 + Certificate + Goodie Bag The team entitled to this award is selected based on achieving the highest score in the "Pitching & Q&A Defense" assessment component.

  • Best Innovative Web3: $62.50 + Certificate + Goodie Bag The team entitled to this award is selected based on presenting the best Web3 innovation.

  • Best High School: $62.50 + Certificate + Goodie Bag The team entitled to this award is selected based on the "Best High School" assessment component (awarded to the highest-performing high school team).

Judging Criteria and Winner Selection

  • Phase 1: Technical Architecture (35%), Problem Relevance (30%), Innovation (15%), Market Viability (10%), Document Clarity (10%).
  • Phase 2: Functional MVP & Live Demo (35%), Problem-Solution Fit (30%), Creative Tech-Implementation (20%), Pitching & Q&A Defense (15%).