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GraphicEdit
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@GraphicEdit

GraphicEdit

@GraphicEdit
Video Motion Graphic Designer & Game Dev, Film/Video Editor
London, England
graphicedit.com
Joined March 2012
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  • @GraphicEdit
    GraphicEdit
    @GraphicEdit
    Mar 7
    Most devs stick to 2D Light components for 2D projects, but pairing 3D Lights + Perspective Camera is the secret sauce for high-end "2.5D" visuals. It transforms a flat image into a living, breathing diorama. Here’s why it’s a superior workflow #Unity #gamedev #indiegame
  • @GraphicEdit
    GraphicEdit
    @GraphicEdit
    Mar 1
    The "Safety" Folders External: Keep 3rd-party assets (Asset Store, SDKs) isolated. Tools: Editor scripts and build automation. Dev: Your sandbox. Prototypes and "trash" go here so they don't pollute production.
  • @GraphicEdit
    GraphicEdit
    @GraphicEdit
    Mar 1
    ScriptableObjects Use this folder for: Character stats, item configs, and level parameters. Allows designers to tweak the game balance without touching a single line of code.
  • @GraphicEdit
    GraphicEdit
    @GraphicEdit
    Mar 1
    The Visuals: UI & Art UI: Menus, HUD, and Controllers. UI should only observe and display—never make gameplay decisions. Art: Models, Textures, Shaders. No scripts in the Art folder.
  • @GraphicEdit
    GraphicEdit
    @GraphicEdit
    Mar 1
    Gameplay This is the soul of your game. Player logic, AI, Game Rules, Enemies. If modifying the code changes how the game feels to play, it belongs here. Keep it isolated from UI!
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