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Ken Pfeuffer
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@KenPfeuffer

Ken Pfeuffer

@KenPfeuffer
Prof @csaudk, #HCI #XR, eye-gaze UI. sharing things from research etc
Aarhus, Denmark
kenpfeuffer.com
Joined June 2014
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  • Pinned
    @KenPfeuffer
    Ken Pfeuffer
    @KenPfeuffer
    Aug 10, 2025
    Excited to finally announce that we got a bunch of new upcoming research papers on eye and hand HCI for XR! 👁️🖐️ 📝1 paper at #UIST2025 📝3 conference + 3 workshop papers at #ISMAR2025 Stay tuned for details. Thanks to the amazing students at XI lab + collaborators🙏
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  • @KenPfeuffer
    Ken Pfeuffer
    @KenPfeuffer
    Jun 13
    XR user input is fragmented across devices - but over time, standards emerged. This infographic summarizes the evolution of XR input over the last 12 years. Made this infogram while preparing talks on eye-hand symbiosis and thought it might be useful to share.
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  • @KenPfeuffer
    Ken Pfeuffer
    @KenPfeuffer
    Feb 10
    👁️✋Pinch-to-zoom, but where you look is where it zooms. This 2015 example explores multimodal-bimanual-direct-manipulation with gaze (mouthful!). The hand stays away in comfort zone, the pen at the center. They don't interfere, just symbiosis. From bit.ly/4rKnY2H
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  • @KenPfeuffer
    Ken Pfeuffer
    @KenPfeuffer
    Feb 9
    👁️🖐️What makes and breaks the gaze + pinch UI, what challenges remain? Here are 5 design issues, illustrated from the below article. #uiux #xr #spatialcomputing #hci #gesture #gaze
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    @KenPfeuffer
    Ken Pfeuffer
    @KenPfeuffer
    Jan 18, 2024
    New article on 👀✋: Design Principles & Issues for Gaze and Pinch Interaction Inspired by HCI research and the upcoming @Apple #VisionPro release. Medium: bit.ly/48Ei75A LinkedIn: bit.ly/3SnH4g3 #arvr #uiux Below the 5 principles in short:
  • @KenPfeuffer
    Ken Pfeuffer
    @KenPfeuffer
    Jan 29
    With a mouse or touchpad, this would require a lot of cursor dragging. In 2014, I explored fluid and simple gaze+touch UI (eye tracker under the table). Why don’t we have this on laptops yet, eg. using gaze + touchpads...?
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