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Bones Studio

@TheBonesStudio
The Source of ground-truth multimodal human motion & behavior data for Physical AI. From world models to humanoid control | 5+ years, trusted by leading labs
bones.studio
Joined October 2025
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    Bones Studio
    @TheBonesStudio
    Mar 16
    Training humanoid robots? You need motion data. Real, high-fidelity, human motion data. And until now - there was no open dataset purpose-built for humanoid robotics. For 5 years, we've been building the largest enterprise-grade human motion and behavior datasets for embodied
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    Bones Studio
    @TheBonesStudio
    Aug 13
    Congratulations @zhengyiluo! Front page of Science. What a day :)
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    Zhengyi “Zen” Luo
    @zhengyiluo
    Aug 12
    New in @ScienceMagazine 🎉 Really excited to share that SONIC is now published in Science Robotics! SONIC formulates super-scaling motion tracking as the foundational task for more natural and robust whole-body control. Our learned tracker and latent space further support
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    Bones Studio
    @TheBonesStudio
    Aug 13
    Congratulations to @yukez and the @nvidia team. SONIC published in Science Robotics and featured on the front page of Science. Not the robotics front page. The Science front page. Humanoid whole-body control just became one of the most important stories in all of science. Happy
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    Yuke Zhu
    @yukez
    Aug 12
    SONIC is officially published in Science Robotics today and it made the Science front page. We show the promise of scaling motion tracking toward natural, robust whole-body control for humanoid robots. Huge thanks to the team, and more exciting work is on the way. Paper:
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    Bones Studio
    @TheBonesStudio
    Jul 11
    Real-time, controllable, 33ms latency. ARDY is what next-gen animation systems will look like. Congrats @kaifengzhao, @MathisPetrovich, @haotianz4, @TingwuWang, @SiyuTang3, @davrempe - amazing research, good luck at SIGGRAPH 2026! Proud that our data helped power this one. 🔥
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    Kaifeng Zhao
    @kaifengzhao
    Jul 10
    Introducing ARDY — real-time, controllable 3D human motion generation Streaming text prompts + flexible kinematic constraints — root waypoints, full-body keyframes, joint targets — all at interactive speed To be presented at SIGGRAPH 2026, Paper & demo research.nvidia.com/labs/sil/proje… 1/5
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    Bones Studio
    @TheBonesStudio
    Jun 15
    The motion stack for humanoid robots is getting bigger. Proud to see our data becoming part of the foundation it’s built on. Thanks, @lukas_m_ziegler for the clear breakdown 🙌
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    Lukas Ziegler
    @lukas_m_ziegler
    Jun 14
    This is actually sick! 🤯 A motion generator for robotics. and gaming. This is MotionBricks cooked by @NVIDIAAI. It's a 15,000 FPS real-time motion generation for robots and games. MotionBricks shipped to SIGGRAPH 2026 with code that integrates directly into NVIDIA's GR00T
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