#EPC2026 Speaker announcement:
@damjanmx
Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with Houdini’s revamped Copernicus context to see how versatile it is. #procgen#Gamedev#Indiedev
Apparance Masterclass at #EPC2026 by Sam Swain, Oliver Lawson & Dan Thomas from Apparance Studios. This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team.
#ProcGen#GameDev#VFX
New speaker announcement: Gil Damoiseaux
This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. #gamedev#EPC2026