Work in progress: optimizing mesh generation! I'm now only generating visible faces using textureArray in shader. This drastically reduces the number of vertices and improves performance 🔥
Next up: Greedy meshing to merge adjacent faces!
#VoxelGame #IndieDev
🚀 Solo Unity dev making space sims & sci-fi games. Running Local LLM's and testing the limits.
Portugal
Joined August 2024
- 🛠️ Devlog: Upgraded LOD with a scaling grid system centered on the player. This version allows control over the number of layers around the origin grid, as well as the buffer overlay grid size. Next up: Y-axis control! #VoxelGame #IndieDev
- 🛠️ Devlog: Trying to improve LOD by applying a scaling grid around the player. Each level further away from the play will double the grid block size, with the same gridesize. This will allow to have a much greater horizon line. #VoxelGame #IndieDev
- 🛠️ Devlog: Implementing greedy meshing for chunk rendering! Optimizing voxel faces so your space colonies don't lag like it's 1999 🚀 Every frame saved = more planets to explore #VoxelGame #IndieDev

