Devlog
- October 28, 2026 by Novus Idea#SDK, #Raytracer, #software-renderer, #retro, #windows, #RetroengineCyberVGA v1.8.0 is now live as a streamlined Win64 SDK distribution. For this release, I made the x86-64 JIT raytracing pipeline ( JITRay ) the default renderer on Win64, overhauled the entire 8-volum... Continue reading

- August 19, 2026 by Novus Idea1#3d, #Dos, #ModeX, #Retroengine, #engine, #fixed-point, #ms-dos, #VGA, #SDKHello, I hope you’re doing well. I am. This is a bigger update than usual. After several months of foundational work, CyberVGA is now available as a proper standalone SDK. You can download pre-compi... Continue reading

- April 19, 2026 by Novus Idea#dos, #retro, #3d, #engine, #vga, #software-renderer, #fixed-point, #ms-dos, #game-dev, #demoscene, #low-level, #portal-rendering, #world-editor, #documentation, #c89, #nasm██████╗██╗ ██╗██████╗ ███████╗██████╗ ██╗ █╗ ██████╗ █████╗ ██╔════╝╚██... Continue reading

- December 04, 2025 by Novus Idea#Dos, #Retroengine, #VGA, #3d, #ModeXAfter submitting my RPG project Harmony Tree as CyberVGA raycaster test, I have been refactoring engine's rendering pipeline to replace the temporary raycaster with my own texture sampled wall and flo... Continue reading

- December 01, 2025 by Novus Idea#Dos, #ModeX, #VGA, #3d, #Raycaster, #RetroengineCyberVGA – Winter 2025 Engine Update The last devlog introduced CyberVGA as a clean Mode 13h prototype. Since then, the project has transformed into something far more ambitious, far more technical... Continue reading


