Most founders come to me with something that already exists and doesn't yet feel like it. It works, but it doesn't land. I take it the rest of the way: the interface, the design system, and the code behind it, until it feels like a product people trust. That gap between working and worth paying for is where I do my best work.
founded and built an AI-native generative design and multimedia platform as sole technical founder; deployed and running for beta teams including Emmy winner Rowdy Studio
VibeCinema and Director
designed and built the agentic filmmaking surface and the multi-agent system that takes long-form video campaigns from concept and shot list through generation and assembly
orchestrated multi-model video and image generation across fal.ai (Kling, Seedance) through an async job pipeline built for long-running, branching workloads at scale
custom TypeScript ORM for ownership of canvas state, sync, and write performance, over Postgres, Redis, WorkOS auth, and Cloudflare R2
designed every product surface: infinite creative canvas, node canvas, Clear Check real-time copyright compliance, and reference-based brand asset libraries
owned brand, product design, GTM, and creative direction from zero; accepted into the League of Innovators accelerator
contributed to “Hair Ballad,” Manscaped's first-ever Super Bowl commercial: concept visualization, storyboards, and hybrid AI/CGI teasers and post-release extensions at broadcast qualityNewsroom
“Dudeman 2.0”
creative-directed the viral April Fools product launch; Clios and Adweek winner in 2025, with coverage in People and USA Today
Stubble Studio
built a white-labeled generative AI web app that let non-technical teams across departments produce ads, promo video, and marketing assets with no AI/ML expertise
Generative AI and CGI program
directed CGI artists, producers, and external partners across the full catalog, shipping brand-accurate product imagery at 99.9% fidelity and 500+ production assets
“Mancare Your Everywhere”
built the campaign's visual language with Steven Arteaga and Sherwin Blanche, A/B testing competing CGI concepts before designing a system that carried across every touchpoint
Weed Whacker 3.0
directed creative with Mando Pacheco: hundreds of competing concept boards for leadership, then production renders with Miagui CGI
Skin Ultra
full CGI suite across PDPs, email, social, and paid for the brand's largest single product drop and its move into premium skincare
Tony Hawk partnership
directed motion design and video editing across Amazon, Walmart, and DTC, cutting each asset to platform spec
Jasper commissioned LCA to produce the campaign video for its Slackbot integration pitch to Slack (Salesforce). Ran the entire piece: early storyboards, creative direction, animation, audio design, and final edit, delivered on schedule in January 2025
Kable
produced the official launch intro video, animation and audio design through delivery, for the platform's March 2024 launch
ran creative direction, animation, and special projects as an embedded partner, taking briefs from concept to finished, client-ready video
new brand identity and flagship website, built as a co-op placement in 2020
BDES in Interaction Design from Emily Carr University, major in UI and minor in 3D animation, 2022 — including the XR capstone and the entrance project
Emily Carr Foundation Award winner, and speaker at the 2017 BC Tech Summit
where the 3D started — first recorded 3D works, early architecture, and interior architecture