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How to Easily Create Multiple Windows for the Same App on iPhone Duo

Multi-window for Safari on iPhone Duo.

Multi-window for Safari on iPhone Duo.

Since Apple sent me a review unit of the iPhone Duo a couple of weeks ago, I’ve been enjoying using the device as a “pocket iPad” for getting work done with a portable, modular setup. I wrote this article about the MacBook Pro with Touch, for instance, primarily from the iPhone Duo at Apple’s Los Angeles event – a fact that was captured in this photo by Chance Miller. (A photo, by the way, that I showed to John Ternus, who is now aware of my modded Apple kickstand.)

I’ll write about my experience with the iPhone Duo, productivity, and apps more and more over the next few months at MacStories. Today, I wanted to share a simple yet useful tip to easily create multiple windows for the same app on the Duo.

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iPad mini (2026) Review: Pushing the Boundaries with Apple’s Smallest iPad

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The new iPad mini arrives Friday with a new design, gorgeous OLED display, and an innovative new speaker system. It’s an interesting update that I expect will broaden the mini’s appeal, especially at the high end, which is the Starlight model Apple sent me last week for testing. There’s a lot going on in this smallest of the iPad lineup, so let’s take a look at what’s new and how it changes the iPad mini’s story.

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Apple Reports Q4 2026 Revenue of $114.5 Billion

Source: Apple.

Source: Apple.

Today, Apple reported its 2026 Q4 earnings, posting quarterly revenue of $114.5 billion. Here are the highlights:

  • Revenue was $114.5B, up 11.7% from Q4 FY25.
  • iPhone revenue was $57.6B, up 17.5%, and represented 50.3% of Apple’s total revenue.
  • Services revenue was $31.6B, up 9.8%, and represented 27.6% of Apple’s total revenue.
  • Gross margin was $54.8B, up 13.4%, with an overall gross margin rate of 47.9%.
  • Net income was $30.7B, up 11.8%.
  • Operating cash flow was $28.1B, down 5.5%.
  • Diluted EPS was $2.10, up 13.5%.

Apple CEO John Ternus had this to say about the results:

Today, Apple is proud to report a September quarter revenue record of $114.5 billion, up 12 percent from a year ago, with iPhone reaching a September quarter record and Services reaching an all-time high, capping off our best fiscal year ever. We’re closing the year with our most ambitious lineup yet. That includes the iPhone Duo, the most transformational iPhone since the original, alongside iPhone 18 Pro and iPhone 18 Pro Max, our most powerful iPhones yet. We also just introduced a whole new generation of hardware for the home and brought Touch to Mac for the first time. Together with the all-new Siri AI, it’s an incredible lineup to carry us into the holiday season.

For additional context, here’s how the results break down:

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In Apple’s latest quarter: four of five regions grew, Services reached $31.6B, and gross margin was 47.9%.

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iPhone remained Apple’s largest business at $57.6B, and three of five categories grew year over year. Together, iPhone and Services accounted for 77.9% of Apple’s $114.5B in net sales.

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iPhone revenue reached $57.6B, or 50.3% of Apple’s total revenue, keeping it the company’s largest consumer business.

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Services reached $31.6B at a 76.0% gross margin, accounting for 27.6% of revenue but 43.7% of gross margin.

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Products carried most of the revenue at $82.9B, but Services kept 76.0% of every dollar against Products’ 37.2%.

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Four of five regions grew, and the Americas contributed the most new revenue at $4.5B, or 37.4% of Apple’s $12.0B in growth.

This was also the first earnings report with John Ternus as Apple’s CEO. Going into today’s call, Apple’s guidance from July called for September-quarter revenue growth of 9–11% over last year’s $102.5 billion, or roughly $111.7–113.8 billion. Analysts expected revenue of $113.46 billion and diluted earnings per share of $2.00, according to Bloomberg’s analyst consensus estimates. Apple’s results came in above that range and exceeded expectations for earnings per share.

Standout numbers include the Mac’s strength, which I expect is attributable to the MacBook Neo, the continued growth of Services revenue, and the broad-based gains worldwide.





OpenAI Adds iCloud Calendar and Mail Plugins and Dot Texting→

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OpenAI continues to add features to its ChatGPT app on a regular basis, but there are a couple of recent Apple-specific updates worth mentioning.

First, OpenAI created plugins for Calendar and Mail a couple of days ago. Both features use iCloud and require you to set up an app-specific password to use them. Here’s what OpenAI’s in-app documentation says each does:

  • iCloud Calendar: List iCloud calendars, find events, create or change events, and look up iCloud contacts.
  • iCloud Mail: Search and read iCloud Mail, manage messages and drafts, send email, and look up iCloud contacts.

I’ve been using Google Calendar more the past several months primarily because there was too much friction in getting Codex or my Dot to use my iCloud calendars. I’ve never been fond of Google Calendar, so I set up the iCloud Calendar plugin immediately. I don’t use Apple Mail as often, but it’s come a long way with the latest OS updates, so I set up the iCloud Mail plugin too and plan to give it another go.

Setting up your Dot in Messages.

Setting up your Dot in Messages.

Second, you can now text your OpenAI Dot. The setup process is very simple, which anyone who tried to set up Messages with OpenClaw in the early days will appreciate. Go to your iPhone, tap your Dot, select “Set up texting,” add your phone number, paste in the verification code it sends, and you’re all set. It took me less than a minute to do. Your Dot will even send you a contact card to add to the Contacts app, so its profile picture shows up in Messages.

You may be wondering why you’d set up texting when you have the ChatGPT app and a widget that tie directly into your Dot. It’s a fair point, but for me, the more ways I have to easily make requests of my Dot, the better, and texting gives me a low-friction way to do that that takes next to no bandwidth, ensuring that it will work whether I’ve got a strong cellular signal or not. It’s worth noting that although your Dot is assigned a phone number for texting purposes, the number can’t be used to start a voice chat, which I tried of course.

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MacBook Pro with Touch: A Mac for the iPad Generation

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Ever since I got my hands on the very first iPad Pro all the way back in November 2015, I’ve gotten used to a certain type of computer interaction that Steve Jobs once decried as “ergonomically terrible”: working with a keyboard, but sometimes also touching the screen. Of course, that interaction became even more common when Apple introduced the Magic Keyboard with trackpad for iPad Pro in 2020: by that point, I was fully alternating between trackpad control and direct touch input on a tablet that allowed me to “rip off” the display and walk away with it whenever I wanted.

Steve Jobs was right about many things, but I’ve long disagreed with his take on the “terrible” ergonomics of touchscreen laptops. Sure, you don’t want to be forced to interact with a laptop display that sits perpendicular to the keyboard at all times. But for the occasional interaction that benefits from direct manipulation of content – whether that’s zooming on a picture or rotating a 3D object or game character with your fingers – it’s nice to have a secondary input method that does not rely on a UX abstraction such as a trackpad. Think of it as motion controls on a Nintendo Switch: you primarily play games with a controller and physical buttons, but, sometimes, it is nicer – and easier – to rely on the gyroscope for motion controls.

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Apple Kicks Off Touch on Mac Developer Resources with Videos and Labs

Source: Apple

Source: Apple

As part of the introduction of Touch on the OLED MacBook Pros today, Apple has begun rolling out resources for developers. Apple’s press release explains that many third-party apps will just work with Touch, but the company is also releasing updated system gesture APIs for developers who want to provide custom Touch experiences.

The videos offer a preview of what developers can do besides turning taps into clicks. Apps can let users manipulate multiple controls at once, while sliders and dials can expand into larger controls when touched. It’s an approach that preserves the familiar Mac interface while making it easier to use with your fingers.

Currently, there are three videos available to developers:

Apple has also scheduled two one-hour online developer group labs for November 18 and 19, which registered developers can sign up for. The same webpage lists Xcode 27.3 beta and documentation and design resources as coming soon.

Developers won’t need one of the new MacBook Pros to begin testing, either. Apple says in the Bring Touch to your Mac app video that its latest macOS beta and developer tools will let them test the new Touch features with an iPad connected to a Mac with Sidecar.

Based on the timing of the developer sessions, the footnotes from today’s MacBook Pro press release, and swinging a rubber chicken around my head, my prognostication is that macOS Golden Gate 27.3 will be released on November 24, two days before the Thanksgiving holiday in the U.S. That’s just a guess, but I think it’s a pretty good one. As for those of you who pick up a MacBook Pro before then, you’ll still be able to poke at your Apple apps and existing third-party apps.

Apple says these custom Touch implementations are coming later this year. The company describes the lineup in its press release:

a wide range of third-party apps that pros rely on every day will also take advantage of Touch on the new MacBook Pro, bringing new ways to interact with their favorite tools and workflows. These include everyday productivity and collaboration apps like Notion, Canva, Zoom, Microsoft Word, Excel, PowerPoint, and Outlook; powerful creative tools for photo and video editing like Adobe Lightroom and DaVinci Resolve; 3D modeling and animation apps like Blender, Maxon Cinema 4D, Maxon ZBrush, and Shapr3D; along with music apps like Algoriddim djay Pro.

That’s an impressive lineup, and from the press release and demos at today’s event, it looks as though Apple has managed to get some of the biggest players behind its efforts. As someone who spends a lot of time swiping around audio and video timelines, I can’t wait to see what this sort of editing workflow is like.

Also worth noting, macOS is adding an Accessibility setting that allows users who can’t or don’t want to touch their MacBook Pro’s screen to disable touch input.