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| - public static System.Numerics.Vector<T> get_E<T>() | ||
| - where T : System.Numerics.IFloatingPointConstants<T>; | ||
| - public static System.Numerics.Vector<T> get_Epsilon<T>() | ||
| - where T : System.Numerics.IFloatingPointIeee754<T>; | ||
| - public static System.Numerics.Vector<T> get_NaN<T>() | ||
| - where T : System.Numerics.IFloatingPointIeee754<T>; | ||
| - public static System.Numerics.Vector<T> get_NegativeInfinity<T>() | ||
| - where T : System.Numerics.IFloatingPointIeee754<T>; | ||
| - public static System.Numerics.Vector<T> get_NegativeOne<T>() | ||
| - where T : System.Numerics.ISignedNumber<T>; | ||
| - public static System.Numerics.Vector<T> get_NegativeZero<T>() | ||
| - where T : System.Numerics.IFloatingPointIeee754<T>; | ||
| - public static System.Numerics.Vector<T> get_Pi<T>() | ||
| - where T : System.Numerics.IFloatingPointConstants<T>; | ||
| - public static System.Numerics.Vector<T> get_PositiveInfinity<T>() | ||
| - where T : System.Numerics.IFloatingPointIeee754<T>; | ||
| - public static System.Numerics.Vector<T> get_Tau<T>() | ||
| - where T : System.Numerics.IFloatingPointConstants<T>; |
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@tannergooding I see these APIs ported to RC1 dotnet/dotnet#2016 but not to RC2?
https://github.com/dotnet/dotnet/blob/release/10.0.1xx-rc2-branding-update/src/runtime/src/libraries/System.Private.CoreLib/src/System/Numerics/Vector.cs
(I don't know if this is the right VMR rc2 branch)
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We ship from VMR, so check the final code there and you'll see it's missing from GA as well. https://github.com/dotnet/dotnet/commits/release/10.0.1xx/src/runtime/src/libraries/System.Private.CoreLib/src/System/Numerics/Vector.cs
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@jozkee @tannergooding - have you filed a breaking change doc for this?
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As per offline conversation, this should be documented in https://github.com/dotnet/core/blob/main/release-notes/10.0/known-issues.md by @tannergooding but I don't see a related section.
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ericstj
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Please make sure to file breaking change for numerics/intrinsics removed API between RC1 and RC2. We can mention that these will ship in .NET 11 instead.
cc @ericstj