add simLoadLevel, simGet/SetObjectScale, simSpawn|DestroyObject#2651
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@rajat2004 good point, if the purpose of simDisableActor is exactly the same as simDestroyObject, yeah we can close it.. |
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I'm not sure if they behave exactly the same, maybe making a short video of it working might help Also, can the actor be brought back after destroying it? Probably spawnObject wil work?l |
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/AzurePipelines run microsoft.AirSim |
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/azp run microsoft.AirSim |
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/azp run microsoft.AirSim |
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Azure Pipelines successfully started running 1 pipeline(s). |
- restore car*api.*cpp/h files - fix build error, remove unnecessary include, restore airsim.uplugin - simgetobjectscaleinternal, fix indentation in worldsimapi.h/cpp - address review comments for simmodebase - rm noisy simgetobjectpose - fix up airsim.build.cs - fix up simhud.h/cpp - remove Waiter::isCanceled() - fix includes in airblueprintlib, indendation for file - cleanup LoadingScreenWidget - restore Content/Weather/WeatherFX/Materials/MF_WorldAlignedNoise.uasset - rm duplicate simGetObjectPose
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@madratman Certain things seem to be missing here in the PR, like API additions to the Pythonclient, and also some in the C++ API as well, I'll see if I can add some and make a PR |
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@rajat2004 that's intentional. The simLoadLevel feature is not usable per se yet, as it needs modifications to the environments. We're working on that behind the scenes. |
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Oh ok, that makes sense |
originally by @ironclownfish, this PR port simLoadLevel, simGet|SetObjectScale features from https://github.com/microsoft/AirSim-NeurIPS2019-Drone-Racing
Additionally, adds simSpawn|DestroyObject
cc #2484