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CSAF — Core Systems Asset Factory

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The 12 Deepwarren 01 monsters as RPG Maker MZ battlers: all 18 side-view motions plus enemy images.
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106 feudal Japan SFX from one palette: katana, shinobi kit, castle, shrine, war camp. Ladders, loops. WAV + OGG.
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126 cozy cooking SFX: 8 dishes, each prep, add, cook loop, done, plate, serve, plus kitchen and cafe. WAV + OGG.
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Pick a material, press Forge: 116 matching sound effects for one game, laid out for Godot, Unity or GameMaker.
Run in browser
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44 track wuxia game score on five notes. Sect halls, bamboo duels, mountain roads, bosses and cues. MIDI + OGG.
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Your studio name as an animated ident before the title screen: forty treatments, skippable, no images. RPG Maker MZ.
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Connecting fences for 16x16 maps: 8 materials, every junction, and a gate on both axes in four states.
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Run a hill tea estate: pluck it fine, fire it right, and sell it by the grade.
Simulation
Play in browser
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Your own characters and monsters as statues in stone, bronze, marble, ice or gold, plus live petrify. RPG Maker MZ.
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120 2D combat VFX for Godot 4: hits, slashes, bursts, projectiles, buffs. Six elements, runtime shaders.
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Gear-train puzzles generated from a seed: wheels that must fit, a pawl that holds, odd loops that jam. Pure GML.
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Renamed a material or collection parameter? Carry every Blueprint call still on the old name. Undoable, CI gate.
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Fixes Unity 6.5's CS0619 GetInstanceID errors: rewrites to EntityId through fields, parameters and dictionary keys.
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58 flat, light UI widgets in pixel and HD for casual games. Godot themes, Unity, Unreal, GameMaker, MZ, Ren'Py files.
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58 pixel and HD RPG UI widgets: dialogue box, menus, bars. Godot themes, Unity, Unreal, GameMaker, MZ, Ren'Py files.
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104 dialogue blips. 13 speakers built from 13 different synthesis methods, not one blip pitched 13 ways.
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165 ship, sea and harbour sounds in one voice. Commercial use, no credit needed. Free demo to hear it.
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239 tiles, 4 complete 47-mask autotile sets. Real RPG Maker MZ A2 autotiles, Tiled and Godot.
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330 tiles: three biomes, six 47-mask autotile sets, animated lava and water, a shadow under every prop.
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A dungeon, cave and crypt tileset whose walls actually read as raised. 236 tiles, 4 complete autotile sets.
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Your spells draw their own art. Every skill gets a unique animated magic circle, derived from its own data.
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414 tiles at 16x16. Elevation that reads at sixteen pixels, 7 complete 47-mask sets, MZ, Tiled and Godot importers.
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386 tiles. Six complete 47-mask autotile sets, 22 props shipping transparent AND grounded, three animated lights.
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Any picture in your game becomes a jigsaw the player solves on a drawn table. Every cut generated, 4 to 256 pieces.
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107 cozy farming SFX: 8 crops, each plant, water, grow, ripe and harvest, plus tools, kitchen and home. WAV + OGG.
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The livestock a farm scene actually needs, in four true directions, on one locked palette.
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Your own town after the fire, the war or the years, derived from your own tileset. Map files untouched.
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112 anime/JRPG sounds in one palette. Six elements, cast and impact. Commercial use, no credit. Free demo.
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150 engine, vehicle and machine SFX. Every motor ships a load ladder, not one loop.
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42 track sea score. Harbour, night watch, fog, squall, wreck, landfall. One theme in all 42. Editable MIDI.
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109 clockwork and machine-room sounds in one voice. Commercial use, no credit needed. Free demo inside.
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104 weather sounds in 8 systems. Separate loopable layers you mix to ramp intensity. WAV + OGG.
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44 track soulslike score. Every loop breathes, near silence to eruption. Bonfire, ruins, nine fights. MIDI + OGG.
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A skill tree that draws its own icons: 480 procedural marks, four layouts, full progression. No sprites.
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Generate a complete 228-tile pixel tileset in your browser. 8 palettes, Tiled + Godot + MZ exports.
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104 dialogue blips: 13 new speakers, 13 synthesis methods, none of them a Blip 01 voice. Same cues, same names.
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The mystery layer RPG Maker has no answer for: present an exhibit against a claim and find out if you were right.
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Give every NPC a real day - overnight shifts included, because spans break at midnight.
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A Game Boy deduction game. Five suspects, a handful of witness marks, and a proof that the answer is really there.
Puzzle
Play in browser
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133 wuxia and xianxia sound effects: jade, iron, silk and qi. Five Phases, cultivation, flying sword. WAV + OGG.
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Four playable adventurers. 4 directions, 6-frame walks, native 128px and 64px, with a proof you can re-run.
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470 tiles of peat bog. 8 complete 47-mask autotile sets, animated blackwater, and MZ / Tiled / Godot importers.
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A Game Boy deduction game. Every day the mint changes what "genuine" means, and nobody tells you what.
Puzzle
Play in browser
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A Game Boy roguelike where a monster's shape IS its stat block. 8,640 creatures, drawn by the cartridge.
Role Playing
Play in browser
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Forty-eight generated warded locks for the Game Boy. Every one ships with its proven fewest moves.
Puzzle
Play in browser
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A ruined chapel and its graveyard, in stained glass. 356 tiles, 6 complete 47-mask autotile sets, 32 props.
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581 tiles, 10 complete 47-mask autotile sets, 28 objects, animated water. MZ, Tiled and Godot importers.
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576 footsteps: 12 surfaces, walk/run/sneak/land, light to heavy. Royalty free, commercial use.
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Multiple endings your players can finally see: a story flowchart, branch jump, and a generated emblem per ending.
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Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
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70 pixel-art props across 10 biomes. Every prop ships twice: transparent, and grounded with its shadow.
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135 water sounds indexed by depth. Damp ground to thigh deep, swimming, beds. WAV + OGG, commercial use.
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120 AI voiced lines by four fantasy shopkeepers: greet, browse, buy, sell, not enough gold, rumours. WAV + OGG.
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Two original pixel fonts for JRPG screens: a dialogue face and a title face, 197 characters each, .fnt and .ttf.
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44 track elven fantasy score in two modes: canopy city, deep wood, high court, the old war. MIDI + looping OGG.
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103 ball sports SFX: four ladders (crowd, hit power, shot clock, bounce) plus whistles and ball hits. WAV + OGG.
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416 pixel art hex tiles: ash, lava, jungle and swamp with every edge, roads, rivers, 8 features. Joins Hex 01.
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106 robot SFX: four ladders (footsteps by weight, power, alert, damage) plus servos, sparks and sensors. WAV + OGG.
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A castle of ice at 16x16: ice walls, glacial towers, crystal spires, a frozen moat. RPG Maker MZ, Tiled, Godot, Unity.
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102 underwater SFX: four ladders (depth, sonar, breathing, hull) plus diving gear, a submarine and a wreck. WAV + OGG.
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Run a canal company where the money is water. Every boat costs the summit a lockful.
Simulation
Play in browser
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101 horror SFX: four ladders (dread beds, heartbeat, riser, scare) plus an old house at night. WAV + OGG.
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Nine village tradesfolk who actually do their job: idle and walk in four directions, and their trade in three.
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603 tiles at 16x16. Crenellated walls that run unbroken in every direction, 11 complete 47-mask sets.
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101 puzzle SFX: 8 piece materials, each select, place, correct, wrong, nearly and undo, plus matches. WAV + OGG.
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A formal palace garden at 16x16: hedge maze, parterres, topiary, a lily canal. RPG Maker MZ, Tiled, Godot, Unity.
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Every door, gate, hatch and cave mouth in your own tileset opens the way it was drawn. No door sprite sheets.
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120 AI voiced lines for two fantasy villains: boss intro, taunts, phase change, low health, defeat. WAV + OGG.
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Both Deepwarren packs: 23 dungeon monsters, walking and flying, with strike, hurt and death, 4 directions.
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104 metroidvania SFX: 8 ability gates, each idle, refuse, hint, unlock and open, plus abilities and map. WAV + OGG.
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180 AI voiced squad callouts, four soldiers: contact, cover, reload, grenade, man down, extraction. WAV + OGG.
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110 breakable SFX: 10 materials, each with stress, crack, light / medium / heavy break and settle. WAV + OGG.
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All three Kithfell packs: 21 animal sprites, 4 directions, walk cycles and forage, 128 and 64 px.
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160 AI voiced lines by four villagers: greetings, weather, rumours, quest hooks, festivals, alarm. WAV + OGG.
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138 shmup SFX: six guns at three power tiers, power levels, chain, graze, boss phases, each a ladder. WAV + OGG.
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120 monster voice SFX: 12 creatures, each with idle loop, alert, attack, hurt, death and a special. WAV + OGG.
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156 AI voiced fantasy system lines: game saved, level up, quests, loot, battle calls, menus. WAV + OGG.
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Run a storm-warning office in 1861. Read the wired chart, hoist the cone before the fleets sail.
Simulation
Play in browser
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Tall grass, one way ledges, a route town and a cave for monster tamer RPGs at 16x16. MZ, Tiled, Godot, Unity.
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A real-time 1v1 fighting scene for RPG Maker MZ: your actors' SV battlers fight with specials made from their skills.
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Bridges for 16x16 maps: 9 decks both ways, 1 or 2 wide, intact and broken, plus a ford and stepping stones.
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SkiFree-style downhill minigames for RPG Maker MZ: ski, board, sled, mine cart or raft a course the plugin draws.
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A wizard school library at 16x16: bookcases any height, an alchemy hall, an observatory. MZ, Tiled, Godot, Unity.
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103 survival SFX: tools at fresh, worn and failing, breaks, the campfire, gathering, crafting, meters. WAV + OGG.
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110 AI voiced storyteller lines: openings, chapter one to thirty, quest and lore narration, endings. WAV + OGG.
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All three Farmstead packs: 24 farm animals and farmhands, 4 directions, walk, graze and flap, 144 and 72 px.
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125 AI voiced lines for a hostile facility AI: watching, lockdowns, taunts, bargaining, failing. WAV + OGG, subtitles.
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156 AI voiced lines for a six hero RPG party: attacks, specials, hurt, victory, level up. WAV + OGG, subtitles.
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163 AI voiced starship computer lines, calm and alert: docking, jumps, damage, alarms. WAV + OGG, subtitle manifest.
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178 AI voiced announcer lines for fighting and arcade games: rounds, KOs, combos, winners. WAV + OGG, subtitle manifest.
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4 free farm birds from the Farmstead series: every facing and animation, 144 and 72 px, Godot and MZ ready.
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A herding minigame for RPG Maker MZ: drive a generated flock into your pen before the bell. 89 animals, 4 species.
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Verdant 23 Ruins under snow, tile for tile at 16x16: frozen cistern, snowy colonnade. MZ, Tiled, Godot, Unity.
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152 foley SFX: cloth, cloak, leather, mail, plate and a pack moving at 4 gaits, walk loops, moves. WAV + OGG.
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47 fire spell and ability icons at 64x64 and 32x32, one 32-colour palette, a named index and MZ IconSet rows.
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A county telephone company, 1895 to 1935. Staff the boards and size the wires for the busiest hour of the day.
Simulation
Play in browser
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Minesweeper over your own picture for RPG Maker MZ: four drawn grounds, every field solvable without a guess.
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Replaces MZ's name screen: names signed, carved, stamped, typed or traced as sigils, plus forgiving riddle answers.
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Verdant 13 Castle after the siege, tile for tile at 16x16: breached, burned, overgrown. MZ, Tiled, Godot, Unity.
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114 alchemy sound effects: pours by viscosity, a brew by heat, glassware, mortar, burner, reactions. WAV + OGG.
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103 post apocalyptic sound effects: a Geiger counter by dose, hazmat kit, rust and scrap, radio, zone beds. WAV + OGG.
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Six undead characters, 4 directions, full walk cycles. Native 64px and 128px, asserted pixel by pixel.
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Free: 878 tiles, one complete autotile set from each of 16 paid Verdant packs. 16x16, 3 engines.
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Spread a fungal network through a forest floor. Digest what you reach. It never wipes your board.
Simulation
Play in browser
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42 track folk village score. One tune, every room. Editable MIDI and seamless loops.
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144 medieval combat impacts filed by what hits what: 8 weapons x 6 armours, wav + ogg, royalty free.
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42 track narrative score. Every theme played on piano, then remembered on a music box. Editable MIDI.
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149 tiles of top-down elevation: a 47-mask plateau autotile, a four-band cliff, and the proof.
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A real viewfinder, real depth of field, and an album of developed prints. The engine judges the photograph.
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A survey incremental: raise trig stations, read the angles, and ink a county sheet by sheet before the fog comes in.
Simulation
Play in browser
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A complete 14 track JRPG score in one voice. Editable MIDI, seamless loops, RPG Maker MV and MZ loop tags included.
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Keep a derelict glasshouse alive through one winter. The heat in the room is made of the people in it.
Simulation
Play in browser
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Stock that depletes and restocks. Prices derived from what is on the shelf. Regional spread. Trade routes.
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108 synthesised spell sounds. 6 elements, each with the same 12-stage casting chain.
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A cathedral incremental. Height is fame, and every vault you turn pushes its own walls outward.
Simulation
Play in browser
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Everything in the vault is decaying. That is what pays you.
Simulation
Play in browser
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An icehouse incremental in a hot country. Your ice is evaporating, and the only thing insulating it is more ice.
Simulation
Play in browser
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An orchard incremental: plant each apple tree beside a partner that blooms when it does, and keep the frost off.
Simulation
Play in browser
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42 track gothic dungeon score. One hymn at every depth. Editable MIDI and seamless loops.
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44 track open world score. Twelve places written twice, by day and by night, on the same tune. MIDI + looping OGG.
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Five cultists, 4 directions, 3-frame walks. Native 64px and 128px, one 48-colour palette.
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Capes, hair, tails, ropes and chains that follow any sprite with physical lag. Pure GML - no physics room, 3 lines.
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Ten combat tracks built on one theme. Editable MIDI, seamless loops, RPG Maker loop tags.
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The 8 Wildmark heroes as RPG Maker MZ side-view battlers: all 18 motions, 576x384 sheets plus HD.
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124 naval battle sound effects: incoming shot, hull hits, splinters, fire aboard, boarding, sinking. WAV + OGG.
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The heroes won. Now somebody has to move it. Cut up a dead kaiju before it rots, swells or glows.
Simulation
Play in browser
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A brick-breaker minigame for RPG Maker MZ: break a stained-glass pane cut from your own picture to reveal it.
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The inside of a castle keep at 16x16: great hall, kitchens, barracks. For RPG Maker MZ, Tiled, Godot and Unity.
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Age-of-sail ship duels for RPG Maker MZ: drawn ships, fire on the roll, and every hit drawn into the hull.
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145 western sound effects: three period guns in three places, horses, saloon, dynamite, shootout loops. WAV + OGG.
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Pick up, interact, knocked down and get up for the Wildmark 01 party, all 4 facings. 64 cycles, 128px + 64px.
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Dungeon puzzle tiles at 16x16: switches, plates, spikes, barriers, breakable walls. Every state, wired for 4 engines.
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Enemies show every hit: cuts, cracks, char, frost and lightning burns generated from their own battler art.
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A Wild West tileset at 16x16: boomtown, prairie and red canyon. For RPG Maker MZ, Tiled, Godot and Unity.
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103 stealth sound effects: detection ladder, distractions, lockpicking, cameras, lasers, alarms, takedowns. WAV + OGG.
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109 steam railway sound effects: locomotive at six speeds, whistles, carriage, station, signal box. WAV + OGG.
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A dwarf, a halfling, a cat folk monk and a horned warlock for the Wildmark party. Idle and walk, four directions.
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Silhouettes, close-ups, mosaics and picture boards made from your own icons, battlers and faces. Spell the answer.
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Jungle, mangrove and tropical isle tiles at 16x16, with moving surf. For RPG Maker MZ, Tiled, Godot and Unity.
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The coal is easy. The air is the game. A free colliery incremental where every road you cut moves the air.
Simulation
Play in browser
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Ten villagers at home: children, grandparents, a household. Idle, walk and a move each, 4 directions. 200px + 100px.
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104 natural disaster sound effects: 8 disasters as layered, rampable loops with warnings and accents. WAV + OGG.
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108 mine sound effects: pick strikes by rock hardness, minecart, winch, cave-in and three rooms. WAV + OGG.
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143 typewriter, teletype, terminal, quill, pencil and chalk text sounds for dialogue boxes. WAV + OGG.
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Verdant 43 Snowbound dressed for Christmas: wreaths, lights, gifts and a town tree. Needs Snowbound for the ground.
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44 track casual game score in one bright voice: menus, 8 levels with hurry up twins, shop, combos. MIDI + OGG.
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A 16x16 factory kit: animated belts in three tiers, inserter arms, machines and ore fields. MZ, Tiled, Godot, Unity.
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The farmyard's young at true scale beside the Farmstead adults, on the Farmstead palette, in four directions.
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Characters sit, kneel, read, sleep in bed, wave and cheer: every pose made from the walking sheet they already have.
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Rest at shrines the plugin draws, raise the fallen enemies, and walk back to the echo that holds what you dropped.
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Any map under the sea from one notetag: caustic light, light shafts, swaying kelp, 48 drawn sea creatures, a dive in.
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Your .asmdef reference lists, written from the compiled truth - adds, deletes, verifies, rolls back
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42 track neon city score. Skyline, street, rain, alley, club, netrun, chase, tower. Editable MIDI.
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A noir shadow-play mystery. Carry a lantern through a house where the past still plays, and read who did it on the wall.
Puzzle
Play in browser
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104 dialogue blips: 13 new speakers for school, modern and cozy games, none a Blip 01 or 02 voice. Same cues.
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Run a bird observatory on a migration headland. The wind decides who arrives.
Simulation
Play in browser
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Hold the snow above a mountain village. The forest you plant takes winters to grow.
Simulation
Play in browser
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Fishing SFX on 5 waters: cast, bite, a 5 rung drag, the catch by size, ice. Royalty free, commercial use.
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A free mint incremental. Thin the silver for profit, watch light coin drive out the good, and face the trial of the pyx.
Simulation
Play in browser
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139 sci-fi sounds for one spaceship: console UI, airlock, doors, reactor, drive, shields and alerts. WAV and OGG.
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An Egyptian tomb at 16x16: painted wall bands, a burial chamber and sand traps. For MZ, Tiled, Godot and Unity.
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Three dungeons in one 16x16 pack: drowned halls, a goblin warren and a labyrinth. For MZ, Tiled, Godot and Unity.
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47 trees, shrubs, flowers, fungi and deadwood on one ground line, with Godot and RPG Maker MZ layers.
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Cut any sprite, background or surface into a 4 to 256 piece jigsaw on a drawn table. Every cut is generated.
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Find the false coin in the fewest weighings, or weigh out an order. A counterfeiter who answers back. All drawn.
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10 speakers who talk in made up syllables as your text types out. 5 moods, a letter map, 650 files.
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You are the hole in the hill. Cut chambers, set wards, and decide who gets back out. Free, and it never resets.
Simulation
Play in browser
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A maple sugaring incremental: catch the freeze and thaw, tap the bush, draw tubing, boil jars for the fair.
Simulation
Play in browser
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Claim the board to reveal one of your own pictures: a Qix-style minigame for MZ with three veils drawn in code.
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An enchanted wood in two states, tile for tile: blossom groves and their blighted twins. For MZ, Tiled, Godot and Unity.
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Eight undead, combat-complete: idle, walk, strike, hurt and death in four directions. 160x160 and 80x80.
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Morris, Fox and Geese, Oware and Fanorona at a tavern table, against an AI at five strengths. Every board drawn.
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Typing of the Dead for MZ: foes carry your own skill and enemy names, and typing a word strikes it down.
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Game-show quizzes and exams for MZ: the plugin writes the questions from your database and draws six stages.
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Happy, sad and angry as rock paper scissors in MZ battles, drawn over your own portraits, enemies and battlers.
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Mario Party-style dice boards for MZ, laid out and drawn by the plugin: forks, warps, rivals and your own event spaces.
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A free beat-em-up down an elevated railway. Draft your combo, and where you set each move decides what it does.
Action
Play in browser
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Halloween tiles: pumpkin beds, flickering jack-o'-lanterns, a bubbling witch's cauldron. For MZ, Tiled, Godot and Unity.
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Ten villagers in homemade Halloween costume. Idle, walk and a costume move in 4 directions. 200px + 100px.
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Every shop hangs its own sign: board, bracket, trade mark and weathering read from what it sells. Pure GML.
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Push blocks, mirrors and light beams for RPG Maker MZ — every shove previewed before you commit.
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Class-trial debates for MZ: statements fly as kinetic type and the player shoots the lie with the right evidence.
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Every enemy attack becomes a dodge: bullet patterns composed from each enemy's own data, every shot drawn in code.
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Rub scratch cards with a coin that wears down, read the colours, upgrade the coin and chase the Golden Ticket.
Simulation
Play in browser
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Year 3000. Guide tours through a museum of our junk, invent its history, and keep your story straight.
Simulation
Play in browser
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Keep an old chalk hill figure white, then cut your own. Every corner you draw is upkeep forever.
Simulation
Play in browser
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Strike, hurt and death in all 4 facings for Wildmark 02, the party's missing north, and a cast pose. 128px + 64px.
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40 pixel-art battle backgrounds: 10 Verdant biomes at dawn, day, dusk and night. MZ, 1280x720 and VX Ace sizes.
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Butterflies, fireflies, dragonflies, frogs and fish placed in your rooms by habitat and time of day. Pure GML.
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A fireworks yard incremental. Every shed's licence draws a circle no other shed may stand inside.
Play in browser
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Every item your loot rolls strikes its own maker's mark: 56 guild forms, 8 metals, 6 ranks, 24 pips. Pure GML.
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Renamed a MetaSound input? Carry every Blueprint setter and component default still on the old name. Undoable, CI gate.
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44 track Halloween score. Every bass note tiptoes. Pumpkin patch, haunted house, crypt, boss. MIDI + OGG.
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Any picture in your game, hung twice in a drawn gallery with generated differences to find. Every change measured.
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34 doors, chests, gates and hatches that open, in 16x16. RPG Maker MZ event sheets, plus Tiled and Godot tiles.
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9 cyberpunk street characters: idle + 6-frame walk in 4 directions. 128px + 64px, palette-proven.
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String festival lanterns through forty generated trees. Light every lantern with the proved fewest strings.
Puzzle
Play in browser
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Packing puzzles in inlaid wood: every tray generated, every one solvable, graded by its solver. Pure GML.
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A digital world in 16x16: firewalls, server walls, data streams, 34 objects. RPG Maker MZ A2/A4, Tiled + Godot.
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Mahjong solitaire inside your game: 42 drawn tiles in five sets, generated layouts, and every deal can be cleared.
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A museum interior in 16x16: gallery walls, 18 generated paintings, 50 objects. RPG Maker MZ A2/A4, Tiled + Godot.
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8 woodland animals: idle, 6-frame walk in 4 directions, head-down forage. 128px + 64px, palette-proven.
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Hammer a glowing bar to a pattern made from your weapon, read the heat, quench at cherry. The forged blade is theirs.
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An orc war camp in 16x16: palisade, stockade, war huts, 35 objects. RPG Maker MZ A2/A3/A4, Tiled + Godot.
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A hill farm incremental: hefted flocks, drystone walls, and a fell that answers your stocking.
Play in browser
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18 original creatures in 6 evolution lines: battle front + back loops, 4-direction walk, 128px and 64px.
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A wisp hops one fork every night. Each dawn you look at one fork. Catch it in the proved fewest dawns.
Puzzle
Play in browser
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44 windowskins in brass, iron, oak and more, and a playtest command that re-strikes them in your tileset's colours.
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RPG Maker MZ A3 + A4 pages: 16 roofs, 16 walls, 24 wall tops, 24 faces. Plus Tiled + Godot. 16x16.
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A relationship chart where every bond is a cord: silk, rope, chain, wire or ribbon, frayed, knotted. Pure GML.
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Every bounty prints its own wanted poster, generated: woodcut quarry, wood type, wax seal, aged paper. Pure GML.
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Every icon in your menus moves by what it is: blades glint, gems twinkle, potions bubble, fire flickers. No frames.
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HALTER
$5.99
Lead the night byre's beasts into their own stalls. Each trade costs both beasts' weights, and the least is proved.
Puzzle
Play in browser
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Dresses your hand-made maps from your own tileset in one keypress: flower drifts, rocks by trees, floor variants.
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Verdant 09 Town sacked and burned, tile for tile: 510 tiles at the same positions, so a map burns. MZ, Tiled, Godot.
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Verdant 09 Town under snow, tile for tile: 510 tiles at the same positions, so a map swaps to winter. MZ, Tiled, Godot.
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11 flying dungeon foes with flight, strike, hurt, death and a shadow layer. 176px and 88px, 96 colours.
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Fantasy shop interiors: 12 fixtures each stocked and empty, 31 wares, 444 tiles for MZ, Tiled, Godot.
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44 track Norse saga score. Every track stands on its tonic drone. Longhall, longship, barrow, battle. MIDI + OGG.
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Bend, wobble, sway and shatter any sprite. 12 stackable mesh deformers driven by springs. Pure GML, no extension.
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Nine Men's Morris, Fox and Geese, Oware and Fanorona against your NPCs, for gold, on boards the plugin draws.
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Every speaker in your game gets their own dialogue box, generated: material, frame, corners, nameplate. Pure GML.
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A boreal forest in winter: snow, spruce, duff, lichen, a bog and a frozen river. 345 tiles for MZ, Tiled, Godot, Unity.
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A woodland incremental: cut hazel in rotation, sell what each age gives, and keep every age standing for the wildlife.
Simulation
Play in browser
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Carry every lost kitten home to the witch's cottage, three on her broom at a time. Who rides together is the puzzle.
Puzzle
Play in browser
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Every enemy and character in your game carves its own lit, painted mask, and the player fills a rack. Pure GML.
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Restores lost .meta files from git, resolves GUID collisions explicitly, and blocks the commits that cause them.
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Army battles for RPG Maker MZ: drawn soldiers, banners from names, four formations, routs and a war record.
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A world map tileset drawn like a chart, in paper and natural colour: 700 tiles, 35 landmarks. RPG Maker MZ, Tiled, Godot
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The town guard, the watch and the rest of the town, on the same palette. The armed ones strike and flinch.
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Bring a fishing fleet home at dusk, every boat on a mooring of her own. A boat once moored stays. Par is proved.
Puzzle
Play in browser
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A reef restoration incremental: raise coral in a nursery, plant it cell by cell, and keep it alive through the heat.
Simulation
Play in browser
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Battle grounds for your game: each enemy band gets its own earth, shadows, camp and tracks, drawn in code. Pure GML.
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Your side-view battlers, taller: the body lengthened pose by pose at native pixels. No new art, no blur.
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A serving rush on your own map: generated diners order, eat, tip or walk out. Dishes drawn from their own names.
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Ground meets ground: dirt, sand, stone, water, snow and ash transitions for Verdant 01 and 03. MZ, Tiled, Godot.
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Picross for your game: players stitch a generated chart from its clues and keep it as a sampler in a hoop. Pure GML.
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Poultry, draught and pack stock with a real GRAZE state, on the Farmstead palette, in four directions.
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A gasworks incremental: the day makes the gas, the night burns it. Light a town and keep it lit through winter.
Simulation
Play in browser
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Generated packing puzzles in inlaid wood: fit every marquetry piece back into its tray. Always solvable.
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Players read a race card, back a snail to win or place and watch it run. Measured odds, photo finishes. Pure GML.
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Animated 16x16 waterfalls that stack to any cliff height, plus rapids and plunge pools. MZ, Tiled, Godot, Unity.
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A Game Boy roguelike sequel. Kill a generated monster, graft one of its parts onto yourself, and wear its rule.
Role Playing
Play in browser
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Forge a glowing bar to a pattern generated from your own weapon, reading the heat by colour, then quench it.
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Find the false coin on a brass balance in the fewest weighings, proven by a solver, or weigh out an order.
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38 pixel-art dialogue portraits for the Hearthhands villagers, neutral and smile, each drawn from its own sprite.
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Every place and every boss announces itself with a card drawn from your game's own facts. Pure GML, no images.
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485 pixel art hex tiles: 6 terrains with every edge, roads, rivers, 9 features. Godot paints the coasts.
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A cheese-cave incremental where time is the ingredient: age every wheel to its peak, then decide when to sell.
Simulation
Play in browser
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Your game's name cut letter by letter into slate, leather, oak or lacquer, framed, with a menu. Pure GML, no images.
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Relink Blueprints, Anim BP defaults, DataTable rows and soft paths to your retargeted animations. Scoped. Undoable.
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Trim, retime, mirror (generic rigs too), loop and clean AnimationClips in batch. Exact curves, real .anim files.
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Generated picross charts, proven fair by a solver, finished as a cross-stitch sampler in an embroidery hoop.
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9 house pets, sitting idle + 6-frame walk in 4 directions, 128px and 64px, palette-proven.
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Raise three windmills so every farm's cart has the shortest road. A mill stays where you raise it. Par is proved.
Puzzle
Play in browser
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335 tiles: cloud islands in open sky, gilded terraces, a golden gate, a rainbow and pools of light. 16x16.
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10 birds and insects, 6-frame flap in 4 directions, a ground shadow for every frame. 128px and 64px.
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Zelda-style puzzle rooms for GameMaker: push-blocks, ice, pits, boulders, plates, light beams. The room draws itself.
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A race meeting to bet on: generated snail runners with real form, garden courses, measured odds and a photo finish.
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A time-loop engine for GameMaker: facts survive the reset, the rewind is a plan, the Ledger is a brass astrolabe.
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A free beekeeping game: lay out the comb, raise the brood, and keep the colony through the winter.
Simulation
Play in browser
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347 tiles: a sunny harbour village with whitewashed houses, a quay, beach, olive trees and a windmill. 16x16.
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Grow a seed's roots down to every pool of water. Roots never grow up, every cell costs sugar, and the best is proved.
Puzzle
Play in browser
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Faction and reputation for GameMaker, and every house's banner is composed - not drawn.
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All four Mourncrest packs. 19 characters, 4 directions, walk cycles. 64x64 and 128x128, one palette.
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Three armoured wardens, four directions, three-frame walks. Native 64px and 128px, one 70-colour palette.
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A tavern pin board: stake gold, drop the ball, win a multiple. Generated boards calibrated so no spot can be farmed.
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Chip back layered rock with a pick and a hammer to free fossils and relics before the face collapses. Drawn in code.
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Learnable songs for GameMaker: each melody composed from its id, engraved as a real score, and synthesised to play.
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Every lock becomes a brass gear train the player must complete. Generated, always solvable, drawn in code.
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10 modern townsfolk, idle + 6-frame walk in 4 directions, 128px and 64px, palette-proven.
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Clear every street of a snowbound village before dawn, doubling back as little as you can. One plough, one tank.
Puzzle
Play in browser
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Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
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A recap screen no two players share: your run woven as an embroidered frieze. Drawn in GML, no sprites.
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Bulk-edit transitions, build states from a clip folder, copy a sub-state machine, rename parameters safely.
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198 deckbuilder card table sounds. Draw, shuffle, energy, relics, curses. Royalty free, commercial use.
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43 track NES style JRPG score on 2 pulse channels and a triangle that cannot change volume. MIDI + OGG.
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Reads your troops and draws the ground each band holds: worked earth, cast shadows, its camp and its marks.
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Both Hearthhands packs. 19 villagers, 4 directions, idle, a 6-frame walk and a 7-frame job loop.
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You carry four engraved marks. Your movement is their sum. No mark is ever shown to you alone.
Platformer
Play in browser
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Seeded brackets and leagues your game draws, and a coat of arms for every rival. Pure GML.
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Finds every asset whose source file moved, proves which file it is by MD5, and relinks it reversibly.
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Menus, HUDs and modals drawn from primitives and animated by real springs. No sprites, no fonts.
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Cloud shadows derived from your own map, landing by surface: water, roof and grass each lose different light.
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Five dungeon beasts, 4 directions, 3-frame walks. Native 64px and 128px, one 60-colour palette.
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12 JRPG character leitmotifs, each as a theme, a battle, a music box memory and a stinger. 50 tracks, MIDI + OGG.
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Generate letter tracing lessons from your own font, in Latin, Cyrillic and Greek.
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A GML route chart for branching stories: gold where they walked, fog where they did not, a mark for every ending.
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All three Wildmark packs. 8 adventurers, 4 directions, idle and walk. Strike, hurt and death for 4. 128 and 64.
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Renames a DataTable row and rewrites every reference to it, then proves it from disk.
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541 tiles: ballast and rail, platform concrete, concourse tiling, setts, weeds and cinder, 7 complete autotile sets.
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A dye house incremental. Grow the dyes, tend the vats, and match the colour the town ordered.
Simulation
Play in browser
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Pots, crates, rocks, crystals, ice and bushes break the way their material would, cut from your own art.
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A GML sailing system: wind, points of sail, cargo and storms, drawn on a generated sea chart with six ships.
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Designed racing liveries for every car in your roster, painted onto your own meshes in Unity.
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A GML sanity system for horror: as dread rises, 48 drawn apparitions appear and the screen itself goes wrong.
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Dowser
$9.99
Minesweeper with no numbers. Sweep a dowsing rod, read the ground by hand, dig the relics and leave the shells.
Puzzle
Play in browser
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Relinks every reference to an asset that was moved without a redirector, and proves it from disk.
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Butterflies, dragonflies, koi, frogs, fireflies and bats, drawn in code and placed by your map. No events to set up.
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A cozy farm that grows while you raid the wilds for seed. Beat the storm to the balloon lift.
Simulation
Play in browser
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A GML letter system: every letter in its sender's own handwriting, on their paper, folded, sealed and opened.
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Generate closed-region coloring pages and colour-by-number sets in Unity, or convert your own line art to the same.
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44 pixel-art dialogue portraits for the Mourncrest cast, neutral and fury, each drawn from the character's own sprite.
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75 item icons drawn from code, not pixels - plus a spring-animated inventory. 900 variations, zero sprites.
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A companion system that draws its own heraldry: breed two and the child's emblem composes from its ancestry.
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119 roguelike SFX for the run itself: descent, threat, rarity, low HP heartbeat loops, shrines, shop, death. wav + ogg.
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42 track JRPG overworld and travel score: one road theme through every vehicle, hour and weather. MIDI + OGG.
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A castle whodunit where every clue is a line you draw. Pull red strings back from crossbow bolts until they meet.
Puzzle
Play in browser
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Finds node clusters copy-pasted across your Blueprints and turns every copy into one call to a shared function.
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Every bond between your characters, drawn as a cord: silk, rope, chain, barbed wire or ribbon, with knots and strain.
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A GML quest system that prints every quest as its own notice: seals, engraved jobs, stamps, age. Choices branch.
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Generated neon signs in GML: bent-glass lettering, boards, frames, glow, flicker, dead letters and wet reflections.
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Your game's music room, drawn from its own soundtrack: one generated cover per track, shaped by that track's audio.
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Ten more tradesfolk from the Hearthhands village: idle and walk in four directions, and their trade in three.
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A racer whose road is the beat. Steer on it and the song, and your car, speed up.
Racing
Play in browser
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Every map and every boss announces itself with a title card composed in code from its own data. RPG Maker MZ plugin.
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Swim an alien reef, overhear its creatures speak in light, and learn their language. Nothing unlocks but understanding.
Puzzle
Play in browser
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Draws the battle pass screen from your own reward table: 61 drawn emblems, 7 liveries, rarity rims. Claim, it redraws.
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Bracket
$12.99
Every shop in your MZ game hangs its own sign, composed from what it actually sells. 48 different signs in the demo.
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A save system whose every slot is drawn as a printed leaf from the run it holds: device, paper, binding and wear.
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Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
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A calendar that prints itself: months, seasons, moon and festivals drawn as almanac pages and a HUD date plaque.
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12 dungeon monsters, each with idle, walk, strike, hurt and death. 160px and 80px pixel art, one 44 colour palette.
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Reroute the water. Ride the fall. A free browser puzzle platformer where the room tips toward its heaviest tank.
Puzzle
Play in browser
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Ground that burns, freezes, floods and conducts: fire, ice, oil, lava and lightning on one drawn surface.
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One world, drawn four times over. Turn the season and hold it — the year pulls back the whole time.
Adventure
Play in browser
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42 track survival horror score: one lullaby in every room of a haunted house. Seamless loops, MIDI + OGG.
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A printed how-to-play spread drawn from your own input bindings and tutorial steps. It redraws when a key is rebound.
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Lightning, beams, chains, tethers and trails drawn as geometry every frame. Pure GML, one renderer, four preset styles.
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Your mystery game's suspects, clues and statements, typed up as a drawn case file spread. 52 motifs, drawn in code.
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Visage
$12.99
Every enemy and actor in your database is carved a mask, generated from its own record. 56 in the demo.
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Repair broken Level Sequence bindings across a whole tree of shots without opening one of them.
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Thirty-seven weapon forms drawn in GML, and a history layer that changes them as they are used.
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Rewrites the Mono-era C# that Unity 6.8 will break — preview every edit, then burn the list down in CI.
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Take the land back from the sea. A free browser incremental where water is terrain, not a counter.
Play in browser
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Renames, moves and clamps the assets that break your standards — then re-scans to prove the repair actually worked.
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Rewrites the Android .so files that will block your Play update on 1 Feb 2027 — real 16 KB ELF alignment.
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132 game sounds for tower defense. 8 escalation ladders, mechanically proven to rise. Free demo.
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Refectory
$12.99
Your cooking system makes a dish. Refectory draws it: a plated meal, on a table, with a menu card.
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One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
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The ground gives more every winter. You pay for it out of the things you can still be moved by.
Simulation
Play in browser
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A winter railway where capacity is signalling, not mileage. One train per block section. Two is a wreck.
Play in browser
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A Game Boy deduction game. Read a cut bank of layered ground and prove which events came before which.
Puzzle
Play in browser
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42 track Game Boy adventure score written to the real 4 channel budget. Never more than 3 notes at once. MIDI + OGG.
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Draws the places your party has heard of but never entered, read from your own dialogue and quests.
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Six goblins and four orcs in one style, drawn at true size beside each other. Idle and a 6-frame walk, four ways.
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Turns your fast-travel graph into a drawn transit-style route diagram. Unity 2022.3+, no textures, no shaders.
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Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
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A plant that thrives shades the ones beside it. The bed you laid out perfectly stops working because it worked.
Simulation
Play in browser
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The ground burns, freezes, floods and conducts, and every tile remembers.
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A wood-fired kiln incremental whose score is a shelf of pots that will never exist again.
Simulation
Play in browser
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Draws your world-event records as an illuminated chronicle page. 58 hand-authored marks, 7 media, no images.
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Your menu, item list and status page redrawn as a ruled ledger. 50 drawn letterforms, 24 devices, six houses.
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45 static graveyard props on one shared scale. Every pixel proven inside a 70-colour palette.
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A resurveyor re-stages 1873 and watches 1899 redraw. Free browser demo, paid Windows build.
Adventure
Play in browser
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A courtroom brawler. Objections are parries. Hitting opposing counsel works, and costs you.
Play in browser
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Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
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Draws the face of every card from your own skill and item data. 12 builds x 8 cuts x 6 stocks, engraved, no image files.
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Draws a technical schematic of the player's craft from your own parts list. 47 part marks, 8 stocks, zero images.
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Bullet patterns for GameMaker where every shot's art is computed from the pattern that fired it.
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You start at level 99. Every boss you beat, the cairn takes one of your powers and gives it to what is below.
Play in browser
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The three states character packs leave out. Strike, hurt and death for the Wildmark cast, in three directions.
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A match-3 where the board is your mech. Getting hit shatters the plates where it lands.
Puzzle
Play in browser
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Your bestiary has beetles in it. This draws them: 224 specimens from an untouched database, no image files.
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A real time JRPG battler whose only input is where your four characters stand.
Strategy
Play in browser
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Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
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Ballast
$14.99
Cut the Resources folder out of your Unity build, and prove the bytes.
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Bosses that draw their own bodies AND their own attack telegraphs from the same numbers. Pure GML, no sprites.
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Three minutes of an overture, played over and over. Only what you work out survives.
Puzzle
Play in browser
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Your calendar plugin does not draw anything. This does: 12 engraved months, 48 leaves, no image files.
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Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
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10 animated pixel VFX at 128 and 64px, each with its frame rate, loop flag and impact anchor declared.
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Cut your leaderboard into a carved stone monument. 48 hand-authored marks, 7 stocks, no image files.
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NPC schedules for GameMaker where the visible half is the product: 46 work loops, drawn in pure GML.
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Your gold is a number. This draws the coins: 36 devices, 8 metals, 6 flans, 72 letterforms, no image files.
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One row of five cards. You and the end of the world draft from it. Every card is a ward, or a horror.
Card Game
Play in browser
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AUGUR
$6.99
A cute'em up where every enemy wears its guns on the outside. Read the ship in the half second before it fires.
Shooter
Play in browser
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A metroidvania with no keys and no items. Every door was already open to somebody who knew where it was.
Platformer
Play in browser
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Dawn is coming. Shut every window, drape every mirror, get in the coffin. The sunlight is a real, bendable beam.
Play in browser
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Your fishing plugin does not draw the fish. This does: 96 silhouettes, 11,520 specimens, no image files.
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Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
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Your event log becomes a printed broadsheet. 74 drawn woodcuts, six presses, and not one stored image.
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Eight minigames for GameMaker. Every board is generated - no sprites, no atlas, no PNG anywhere.
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Draws the workplace each trade needs and puts the NPC to work in it. 24 trades, 8 worked grounds, no image files.
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A narrator describes the room. His sentences are not true until you accept them.
Adventure
Play in browser
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A JRPG where the lantern is your light, your fuel and your information. When it goes out, you are guessing.
Role Playing
Play in browser
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Bodies, garments and armour for GameMaker, drawn in pure GML from what a character is and what they wear.
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A different message box for every speaker, built from who is talking. 40 materials, 26 corners, no image files.
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You have no weapon. The garden shoots. Harvesting a plant pays you and takes its covering fire away.
Action
Play in browser
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At the end of a run, Signet composes a struck metal result card from that run's own numbers, ready to post.
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490 tiles at 32x32, 8 complete 47-mask sets, 26 objects. Godot + Tiled. No MZ.
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Replaces the MZ save screen with printed leaves, each generated from what that save actually contains.
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A pitch-black stealth game where sound is sight: every noise you make draws the room and gives you away.
Adventure
Play in browser
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Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
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Carry the mail between nine islands across a real current field. The ocean is the mechanic, not the backdrop.
Simulation
Play in browser
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48 insects for GameMaker, drawn in pure GML from numbers, with the field layer and cabinet that make it a game.
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Generates your title screen: the title CUT from 79 authored letterforms into worked stone, vellum, leather or steel.
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A Game Boy type-setting puzzle. Push lead sorts until the line reads. Every forme ships its proved shortest setting.
Puzzle
Play in browser
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17 urban and liminal places, each a seamless bed plus layers you fade at runtime. Royalty-free, free demo.
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13 escalation ladders and 31 cues for clickers and idlers. The feedback climbs with your multiplier tier. Free demo.
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Every item in your game draws its own illuminated card, from its own data.
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Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
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24 dungeon mechanisms with whole lifecycles: start, loop, stop, locked. 22 seam-proven loops. Royalty-free, free demo.
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Six ships in the dark and one lamp. Every case is generated, then proven to have exactly one answer.
Puzzle
Play in browser
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A typing roguelite in a letterpress shop. You do not have a word list, you have a type case.
Action
Play in browser
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Generates every character's HUD plate as worked metal: real rims, struck devices, gauges that end in something.
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Draws every weapon and armour as the object it has become. Wear that changes the shape, not the brightness.
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Clockwork for GameMaker computed from tooth counts and drawn in pure GML: 12 machines, 66 component forms, no sprites.
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Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
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The illustrated year, drawn from your own season and crop data. 62 hand-authored marks, no PNG anywhere.
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42 track combat score. Encounters, elites, duels, siege, four bosses, a three phase finale. Editable MIDI.
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Weaves what your playthrough did into a Bayeux-style embroidered frieze. 70 authored entities. RPG Maker MZ.
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Ore, gems and specimens generated in pure GML: 48 species, 21 crystal habits, 10 cuts, drawn from a seed.
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An illustrated save-slot plate drawn from your own save data. 46 marks, 8 hours, no PNGs.
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497 tiles at 32x32. Two ground levels, 8 complete 47-mask autotile sets, 26 objects, animated water and fire.
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Every ship in your project drawn as a shipwright's draught: lofted hull, rigging, paint, damage. RPG Maker MZ.
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A tower defence whose towers never shoot. Hang bells; where two rings touch, a spark is born.
Strategy
Play in browser
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Forty assay problems for the Game Boy. The docket grants the proved minimum weighings, never one more.
Puzzle
Play in browser
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Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
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477 tiles of working ship. 8 complete 47-mask autotile sets, animated sea, 25 objects, and MZ / Tiled / Godot importers.
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A soda works on a drying salt lake. The brine is finite, it moves, and the works has to follow it.
Simulation
Play in browser
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40 complete interface themes for GameMaker, drawn in GML. No sprite, no nine-slice.
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Every book in your database drawn as a bound volume: leather, raised bands, gold tooling, clasps. RPG Maker MZ.
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A complete cooking system for GameMaker that draws every dish it makes. Pure GML, no sprites, no image files.
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Every death your game records carves its own marker, cut and weathered from who died.
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Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
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Every gem in your database drawn as a real cut stone: facet geometry, one fixed light, no PNG. RPG Maker MZ.
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Errantry
$14.99
A different illuminated journal page for every quest, drawn from your own quest data. 80 forms, no bitmaps.
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Generate a mystery, draw every exhibit, and let the engine find the contradiction. 220 plates, pure GML.
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Everywhere the party walked, redrawn as a hand-inked survey: relief, woodland, rivers, roads. No PNG.
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Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
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A Game Boy Color game about catching forged paintings. Change the lamp until the pigment gives itself away.
Puzzle
Play in browser
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Illuminated dynasty charts drawn from your own family records. 62 hand-authored marks, no textures.
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An invented writing system your player learns to read. 36 letters, six families, proven readable at 14 pixels.
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Creates and wires the six to ten assets every new item needs, from an editable recipe. Previews first.
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Paint terrain in your browser and watch a complete 47-mask autotile set resolve every corner, live.
Run in browser
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Six Game Boy cartridges in one collection. Play every one in your browser; buy the real ROMs.
Puzzle
Play in browser
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Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
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An indirect god game where your only lever is the moon. Set the orbit; the tide does everything else.
Simulation
Play in browser
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A night telegraph operator on a single-track railway. Key the order out by hand before the trains meet.
Simulation
Play in browser
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492 tiles. One meadow in spring, summer, autumn and winter. One 16x16 grid, one palette. The pond freezes.
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Every potion is thrown its own pot. 14 wheel forms x 12 glazes that pool, craze and drip. No PNG.
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Tell it what the room is for and who lives there. It furnishes the room. Pure GML, 72 generated forms.
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Illustrated character sheets, generated from the stat block you already have. 48 emblems, 24 charges, drawn in C#.
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A Game Boy cartridge. Survive inside a guilloche rosette as the lathe cuts it around you.
Action
Play in browser
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Set, swap and tag actors across every map in your UE5 project. Previews first. Journals every write.
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A herding dog, a draught horse, a brown bear and a lion. Four true directions, nine-frame walks, two native grids.
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A GameMaker town that builds itself: 44 authored forms, and every facade is composed from the settlement's own state.
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Pour it big. Pour it right. You rarely get both. A free foundry game about size and temper.
Puzzle
Play in browser
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141 uncanny cues, each wrong in exactly one named way. Commercial use, no credit. Free demo.
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Every bounty prints its own wanted poster: engraved beast, period type, wax seal, on paper that ages.
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A GameMaker sky system that DRAWS its backdrop: 43 forms, real solar maths, weather, and a light state your scene reads.
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45 props in 12 harvest chains — tree to stump to sapling, ripe to reaped, and the item each one drops.
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42 track wilderness score. One road-tune, bent by every country. Editable MIDI, seamless loops.
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An illustrated bestiary page composed from each creature stat block. 48 hand-authored trait glyphs. Unity 2022.3+.
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The flood is not the disaster. The flood is the harvest. A cozy town builder you play by aiming a river.
Play in browser
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Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
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Every song your player collects becomes a real engraved score. Ten traditions. And the sheet plays what it shows.
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A GameMaker market that simulates supply and demand and draws its own 48 trade goods. Pure GML.
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Run a medieval glassworks. Every window you complete is drawn by the game.
Simulation
Play in browser
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Every item draws its own plate from the ore it was made of. 40 hand-authored motifs, eight realms.
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Every award strikes its own medal. 42 hand-drawn devices, 12 blanks, 7 alloys, 8 ribbons. Pure GML, no sprites.
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17 places in separable layers. 30 second beds, no repeat. Commercial use, no credit. Free demo.
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42 track fantasy score. The same road home, every mode raised. Editable MIDI and seamless loops.
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Priest, vanguard, alchemist, forester. Four directions, six-frame walks, native 128px and 64px.
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Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
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A 50 track European fantasy score built on one oath. Editable MIDI, seamless loops, RPG Maker tags.
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A 42 track fantasy score led by koto and bamboo flute. Editable MIDI, seamless loops, RPG Maker tags.
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Every battle opens on an illustrated arena the plugin drew. 44 motifs, 240 combinations, no image files.
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Draws your crafting screen from your own recipe data - every reagent and result mark generated, no PNGs
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The same 14 slots as Vol. I, every mode darkened. Editable MIDI, seamless loops, RPG Maker loop tags.
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Every letter your game sends becomes a drawn document: a real hand, a struck wax seal, and a forgery you can catch.
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48 species drawn in GML from 84 authored parts. 20 lookalike pairs. Learn the tell or find out the hard way.
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Four road travellers. 4 directions, 6-frame walk, idle. 128x128 and 64x64, one 56-colour palette.
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Every character draws its own portrait from its own traits. Ageing, mood and injury re-derive the same face.
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A horror game about the cost of staying warm. Burn what made you a person, or freeze holding on to it.
Survival
Play in browser
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Progression screens drawn from your own chart data. Forty stellar forms, ten houses, no PNGs.
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A fishing system that draws its own fish. 96 silhouettes, 10 patterns, 10 palettes - and no sprites.
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Every weapon and armour draws its own engraved plate — and the plate records what the item has done.
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Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
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Generates a distinct emblem for every skill-tree node from its own data. 48 motifs, 5,760 marks, no PNGs.
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Every recipe in your game draws its own alchemical plate, generated from its own ingredients.
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A hand-drawn manuscript chart that inks itself as your player explores. No sprites - every mark is drawn in GML.
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A duel where the opponent is openly building a read on you — and shows you exactly what it has learned.
Fighting
Play in browser
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Every skill draws its own star. 56 motifs, 336,000 constellation marks, no image files.
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Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
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Every herb in your game draws its own botanical plate. 97 motifs, 32 billion plates, no PNG.
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Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
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Something is in the room with you. Three instruments, one lamp, no second guess. Work out what it is.
Puzzle
Play in browser
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Every weapon and every piece of armour strikes its own maker’s mark, drawn from what your loot system rolled.
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Seven bands leave your horn at once. Each one is a verb, and they fire together — you aim all seven or none.
Action
Play in browser
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Deck, hand and pile logic - plus the deck. Every card face is drawn from that card's own data, in pure GML.
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Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
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A branching evolution atlas for MZ. 65 body plans x 8 elements x 6 stages = 3,120 marks, zero images.
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A picross cabinet of moths that do not exist. 66 plates, every one solvable by logic alone.
Puzzle
Play in browser
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Epilogue fates compiled from your switches and variables, each with a coat of arms the plugin generates.
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A complete spell and casting system that draws its own seals. 8,064 generated. No sprites.
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A botanical RPG where every spell is a recipe, rendered — and the moon changes what plants are.
Role Playing
Play in browser
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You never find the key. You forge it. A top-down adventure where every lock has many answers.
Adventure
Play in browser
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Plants, growth and gardens for GameMaker. 48 species, 6 stages each, all drawn by the product.
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One value falls, and the world answers. 44 apparitions drawn by code - no image files ship.
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A loot system that draws its own item cards — 900 base variants, 40 affix glyphs, seeded rolls. Pure GML.
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A star is not a tree. You do not climb it — you close shapes in it.
Role Playing
Play in browser
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Every voyage you fly is inscribed forever — the route you took becomes the constellation.
Strategy
Play in browser
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A crafting system that draws its own art: 144 reagent glyphs, composed seals, a transmutation circle. Pure GML.
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Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
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Your army is a crowd you shape with movement alone — and it dies.
Action
Play in browser
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Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
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Six otters, one raft, and a river that never ends the same way twice.
Strategy
Play in browser
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Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
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Drive a storm ironclad up a hostile coast. Volts buy the hull; surge buys the miracle; the ram is a decision.
Action
Play in browser
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Plant the banner and the whole House charges it. The dead stay dead — their heirs inherit the blood, flaws and all.
Strategy
Play in browser
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An invented written language your players actually learn - untranslated glyphs resolve forever once deduced. MZ engine.
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Seeded brackets, rivals that level and remember, weight classes, seasons and belts. The championship above your arena.
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The sea stops being a loading screen. Wind, points of sail, cargo that rots, storms that cost.
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You do not command knights. You plant a banner, and they charge it.
Puzzle
Play in browser
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The world resets. The player does not. Anchor a day, rewind it, and keep everything they learned.
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One button. You have no engine — only a sign.
Action
Play in browser
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You are the light. They live in your shadow.
Play in browser
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Deletes the dead lines in your UE5 config, then re-resolves every value to prove nothing moved.
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Your upgrade compiled clean and parts of it silently stopped working. Find them, and write the fix.
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Branching quests, choices that foreclose, faction reputation & world state for MZ. Keep your quest log.
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Spawn tables, rarity tiers, level bands & variant rates for RPG Maker MZ, feeding a Dex. Keep your encounter plugin.
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Type chart, move sets with PP, status effects & matchup-reading AI for RPG Maker MZ. Untagged skills untouched.
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Genetics, breeding, branching evolution & box storage for RPG Maker MZ. Works with any capture plugin.

Best Sellers

Every listing here has been bought by at least one other developer. Ranked from live itch sales, most purchased first. Tilesets, sprite packs, sound effects, RPG Maker MZ plugins and games.

Verdant Tilesets (16x16)

16x16 tile packs in one shared style. Each pack ships autotiles, a Godot TileSet, a Tiled tileset, Unity and RPG Maker MZ importers, a sample map and its licence. Overworld, towns, dungeons, interiors and far stranger places.

Sprite Packs

Character and creature sprite packs at native pixel grids with four facings and animation sets, one proven palette per series, and Godot SpriteFrames plus RPG Maker MZ sheets in the download.

Sound Effect Packs

Themed sound effect packs of 100 or more sounds each, synthesised procedurally so every file is licence clean, with a named index and measured loudness. Dialogue voices, interfaces, combat, weather, machines.

Game Music Packs

Original music packs of 40 or more tracks each in one musical voice, rendered to OGG with sample accurate loop points, MIDI sources included.

RPG Maker MZ Plugins

Plugins for RPG Maker MZ that ship as readable source with documentation and a demo project: battle systems, menus, minigames, generators and quality of life tools.

Games with a Free Demo

Paid desktop games, each with a free demo you can play in the browser on the same page.

Free Browser Games

Free games that run in the browser. No download, no account.

GameMaker Assets

GML libraries and systems for GameMaker, each with a demo room and documentation in the package.

Unity Editor Tools

Editor tools for Unity 6 with a demo scene and documentation. Each one changes the project rather than describing it.

Unreal Engine 5 Plugins

Editor plugins for Unreal Engine 5 with source, documentation and a sample project.

Voice Packs

Spoken voice line packs for game developers from Core Systems Asset Factory: one invented character per recipe, 100+ lines each, WAV and OGG, a subtitle manifest, and a free sampler on every page. The voices are AI generated (OpenAI text to...

Voice Packs

Spoken line packs for games: a fantasy hero party, a storybook narrator, a fighting game announcer, a starship computer and a hostile facility AI. Each pack has a free sampler. The voices are AI generated.

UI Kits

UI and GUI kits from Core Systems Asset Factory: one theme per kit, pixel and HD, with files for Godot 4, Unity, Unreal, GameMaker, RPG Maker MZ and Ren'Py.

Godot Addons

Godot 4 addon packs from Core Systems Asset Factory: runtime shader VFX and drop-in systems, raw GDScript and .gdshader source, tested under Forward+ and Compatibility.

Godot 4 Addons

Godot 4 addon packs from Core Systems Asset Factory, starting with Emberflux: 120 2D combat VFX presets. Made with AI tools.