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AR/MR mode doesn't work on PICO headsets / Make Hit Test API optional #4960
in the /packages/model-viewer/src/three-components/ARRenderer.ts file generally fixes the problem.
The 3D model can be successfully viewed in AR/MR mode.
The only thing is that dragging, scaling and rotating 3D models using motion controllers or hands, recently added by #4643, doesn't work.
I'm pretty sure it's because of unhandled errors (that can be seen in the browser console) related to the Hit Test API not actually being supported, but being called.
Expected behavior:
AR/MR mode does work on PICO headsets.
Hit Test API is optional, not required feature.
The code uses progressive enhancement, i.e. it checks if the browser supports specific Web APIs, and if so, only then it can use them.
Activity
elalish commentedon Dec 2, 2024
Yeah, sounds like we need a backup option for hit testing.
fix google#4960 issue
Added the ability to run and combine multiple animations simultaneous…
fix modelviewer.dev deployment error (#5001)
Fix UI bugs and improve code structure (#5008)