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Mods introducing new content into the game.
Mod by Qon, ported to 2.0.0 by GTrista and made compatible with modded spawners by Vismark. Nests absorbing pollution causes evolution to increase. An alternative to pollution produced causing evolution. Change regular evolution settings in map generation settings (if you don't want regular evolution also) and absorbtion evolution in mod settings. Doesn't impact UPS. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty.
Small changes concerning balance, gameplay, or graphics.
ARPG meets Factorio: Advanced player progression(1000+ options: Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions/Pets, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, moons, and more! "Grow your factory, & grow your character"
Large total conversion mods.
Mods introducing new content into the game.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
inspired by FFF-401, adds migration routes used by biters. a good mod for a veteran looking to get off Nauvis faster, or a new player who wants to have more control over when they engage with biters.
Mods introducing new content into the game.
Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A standalone multiplayer Kingdom system for Factorio 2.0 with private team spawns, territory zones, diplomacy, competitive rankings, shared Kingdoms and destructible Kingdom Cores for PvP and PvE servers. Search for Nexus Kingdoms in the server browser to join the official server. https://discord.gg/XYAjDkVjwK
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Polish, Czech and Italian. Fork to fix bugs/finish porting to 2.0
Large total conversion mods.
Know when the biters are coming. A dedicated combinator detects if nests are in your pollution cloud – connect it to a speaker and be prepared. Optionally marks the consuming nests directly on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A focused standalone Foundry for Factorio 2.0, with Krastorio 2 and Krastorio 2 Spaced Out metallurgy support. Works without Space Age, and becomes a compatibility extension when Space Age already provides the Foundry.
Mods introducing new content into the game.
Adds over 120 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience, (see modpage).
Mods introducing new content into the game.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.