Blog

I typically write about anytihng involving Linux, KDE, personal thoughts and as of recently reverse engineering.
You can follow this blog using
RSS. If you liked what you read, you can (anonymously) give as many ❤️’s as you desire at the bottom of the blog post’s page!
Kodama Progress Report 2 - Dreams
Posted onThe project survives into another progress report! This one is going to be a short and sweet, partly because I’m torn between a few other projects and because working on Kodama is just not easy.
Kawari Progress Report 21 - Refactoring
Posted onThis has been a relatively quiet couple of months, there’s no huge headlining features but instead I focused on improving the foundations of the project!
Kodama Progress Report 1 - Noise
Posted onSo here it is, another progress report series 😭 I jest somewhat, but my opinion of whether to actually do this has been swaying back and forth for a few months now.
Can I have it without the slop?
Posted onI’ve been noticing this thing in a few feeds I follow - the “This Week in XYZ” posts that the community puts together for the projects they love. But…
Search Reduction - Hexadecimals
Posted onThis is a new mini-series about reducing my reliance on search engines (specifically DuckDuckGo) for doing menial tasks unrelated to searching the web.
Kawari Progress Report 20 - Housing
Posted onI took a “short” two-month break from writing these progress reports, but we never stopped hacking on Kawari 🛠️
Stop sending me garbage
Posted onThis isn’t a blog post, it’s a plea.
Kawari Progress Report 19 - Friends
Posted onSo this one turned out to be a bit of a large one! More social features were implemented while I continued to work on the things we need for instanced content, and of course - plenty of bugfixes.
A better way to play FFXIV 1.x
Posted onI never played FFXIV 1.0 while it was running (I was like 10 at the time, okay?) but now it’s not even possible to try it! There are existing server emulators out there, but after looking up how to run them I discovered everything has bit-rotten.
Astra & Novus Status Update: March 2026
Posted onThis was a surprisingly small time window since the last status report, but there’s quite a bit to get through here.
You should know more about microwork
Posted onMicro-working has been a recent hyper-focus of mine. I found that it’s not well-known, despite there being multi-billion companies and a whole cottage industry built around it.
Kawari Progress Report 18 - Sastasha
Posted onI decided to wait until the end of this weekend to release this report, because I was actively working on lots of big things!
Experimenting with creating zones in FFXIV
Posted onIn a previous blog post I was exploring normally inaccessible zones in-game. But how might we go about creating our own?
Kawari Progress Report 17 - Strategy
Posted onIt’s the new year! This seems to be another strong month as we implemented multiple features, renewed our focus on instanced content and did more ecosystem work.
Stopping Left 4 Dead 2 from crashing on Linux
Posted onI wanted to play Left 4 Dead 2 recently, but was super frustrated at it crashing in the middle of playing!
Astra & Novus Status Update: December 2025
Posted onHere’s the second (and last) update this year for my various FFXIV projects. It’s also quite timely since I’m cutting new releases this time of year too.
Kawari Progress Report 16 - Year's End
Posted onHappy holidays, happy new year and so on! This progress report includes many treats, including: more game features, framework for instanced content support and three patch updates!
Exploring dialogue scripting in FFXIV
Posted onHave you ever wondered how dialogue scenes work in-game?
The problem isn't Unreal
Posted onSorry but I need to rant, naturally this was spurred by people spewing nonsense online. I don’t work in the games industry, so if that bothers you then you may want to stop reading.
Kawari Progress Report 15 - Parties
Posted onThis is yet another delayed progress report, sorry about that. I was busy traveling and there was a flurry of interesting changes to cover.

