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Blender Developers 🔶
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Blender Developers 🔶
@BlenderDev
Official account for development news of @Blender, the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ #b3d
developer.blender.org
Joined October 2017
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    Blender Developers 🔶
    @BlenderDev
    Aug 4
    As Blender on Android project progresses, we're investigating what's needed to support a wider range of tablets. If you have an Android 13 tablet, your help is needed! Learn more: devtalk.blender.org/t/android-tabl… #b3d
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    devtalk.blender.org
    Android Tablet GPU support
    Hi community, we need your help! Blender is known to work on certain latest high-end Android tablets. We are investigating how much effort is needed to support earlier tablets and mid-class tablets....
  • user avatar
    Blender Developers 🔶
    @BlenderDev
    Jul 30
    In Blender 5.2 LTS we released the first version of a new hair and cloth dynamics system powered by Geometry Nodes. Read about the current state of things and our feature plans on the Blender Developers Blog: code.blender.org/2026/07/geomet…  #b3d #geometrynodes
    Geometry Nodes Physics in Blender 5.2 LTS and beyond.
    Geometry Nodes Physics — Blender Developers Blog
    From code.blender.org
  • user avatar
    Blender Developers 🔶
    @BlenderDev
    Jul 23
    With Remote Asset Libraries introduced in Blender 5.2 LTS, you can browse assets hosted online directly from the Asset Browser and download them on demand. 📖Read the development update: code.blender.org/2026/07/remote… #b3d
    Browse assets stored online and download them only when needed.
    Remote Asset Libraries — Blender Developers Blog
    From code.blender.org
  • user avatar
    Blender Developers 🔶
    @BlenderDev
    Jun 23
    That just happened. 🖖 #b3d #Vulkan
    Vulkan is now the default graphics backend in Blender 5.3 alpha. Due November 2026.
  • user avatar
    Blender Developers 🔶
    @BlenderDev
    May 1
    In Blender 5.2 LTS, rendering scenes with many image textures is much more memory efficient thanks to Cycles Texture Cache. code.blender.org/2026/05/cycles… #b3d #Cycles
    In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient.
    Cycles Texture Cache — Blender Developers Blog
    From code.blender.org

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