I remember when we had this beast in the office. We were working on a game I designed about a worker from hell who had to chace all the souls he let out accidentally. The game featured a cool ghost-buster like plasma ray effect to catch those souls. Unfortunately unreleased 🥲
game dev / tools -
cofounder @unbound_io with @rianflo
made @clayxels, @nauticrawl , and lots of failed stuff.
ex DreamWorks, MPC VFX, Lionhead Studios
Joined August 2014
- a bit too far for me but this would have been a cool one to attend, can't wait to see runway's take on WM!I'm giving a short presentation on some of our world model research on the 27th of August in Oslo at AI Mad Lab. I will also be at ECCV in Malmö in September so hmu if you'll be around. luma.com/lvyznjcf
- because blobs are cool!Why did blobs take over design in the late 90s?
- wow, that's one cool racing cabinet 😯とある漫画家さんの自宅に出現したテクノドライブを収めた映像をサルベージ(2006)








