[New Magic Item] Librarian’s Ribbon

Librarian’s Ribbon


‘What’s this?’ Welter asked, holding a deep red ribbon in his hand.
Dhiv clenched his teeth and turned to the hireling.
‘It looks like the ribbon for a book,’ the adventurer replied.
‘When I found it in the bestiary over there it let me know the book was about monsters,’ the hireling said.
Dhiv snatched the ribbon from Welter’s hand, realizing that it was one of the items that they were looking for, and even if they hadn’t been seeking it, he didn’t need the hireling grandstanding with this too.
‘It’s nothing too important, I will take care of it,’ Dhiv replied, trying to put on his least condescending face.
Welter frowned, he knew that the thing was magical and he wanted a magic item too.



This crimson ribbon of silk and gold thread has provided very useful to many scholars. Even would-be scholars who can’t even read have found this magic item useful.

Benefit: When this enchanted ribbon is placed inside any book it will reveal, after one minute: whether it contains useful information for a particular inquiry, approximate subject (magic spells, bestiary, local lore or history, etcetera), hidden objects or pages in the tome, missing pages (and their relevance), magical writing or secret writing. The user of the magical ribbon will know these things, yet if illiterate or not know the particular language the book is written in, can delve no further into the book. Usable three times per day.


Usable by: Anyone.

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[New Magic Item] Wand of Fireflies

Wand of Fireflies


Bakra-do, Wrilk and Skorbi pondered the West Gate of the town of Graklax. A hulking giant in heavy armour, bearing a huge club stood guard and was alert. The trio observed the brute as it waved away several parties trying to enter, even swinging its club at one.
‘And this is our best bet for getting in?’ Wrilk asked.
‘The other guardians are even more formidable,’ Bakra-do told the dwarf.
Wrilk sighed heavily. As much as he liked fighting giants, this one looked imposing.
‘I have an idea, but we will have to wait until dark,’ Skorbi said, sorting through things in his satchel. The wizard produced a small wand.
‘Will that help us?’ Wrilk asked.
‘It will if I mention brain-eating pixies when we use it,’ Skorbi replied as the other two gave each other puzzled looks.



Considered by some to be a ‘least’ or ‘joke’ magic item, most who could use this oak wand with stylized fireflies carved into it would use it in a pinch without hesitation. Handy around the superstitious with the right words to back it up.

Benefit: This enchanted wand holds four charges, each of which can be used to send 4+d4 ethereal fireflies to swarm around the head or body of anyone within line of sight. These fireflies last for two turns (twenty minutes) before dissolving. On allies this can be a handy light source, on enemies a distraction that causes all rolls to have a -2 penalty (regardless of how many charges are used on a target). Can be recharged with any 1st level spell.

Usable by: Spellcasters and thieves level 3+.

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[New Spell] Great Stag’s Passage

Great Stag’s Passage



Darsh finished his spell, whispering the desired direction. In the thick pine and cedar forest he could see a huge set of antlers moving forward, a thin trail of bluish magic following the creature.
‘Let’s stick with this trail and we will be out of this haunted forest soon,’ the druid suggested.
Grovix the dwarf squinted.
‘Where?’
Bothos the halfling and Dhern the thief nodded to each other and pointed out the trail of magic, which the dwarf eventually saw and toddled off to follow.
Darsh wasn’t sure if it was the dwarf’s age or resistance to magic that made the trail difficult to follow, yet he was hoping that Grovix would catch one before the benefits of the spell were neutralized due to the dwarf’s sight.



Great Stag’s Passage (Druid)

Level 2

Range: Immediate area (party).

Duration: One turn/level of caster.


For the spell’s duration, the party follows the barely perceptible trail of the White Stag and may ignore the terrain in dense forest, marshland, broken hills, rocky cliffs or even prickly briar thickets. During this enchantment the entire party crosses it without penalty, leaving no trace behind. Any ranger types present when the spell was cast may scout ahead, or behind, or sideways, up to 300′ away from the party enjoying the same benefits.

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[New Magic Item] Meal Shield

Meal Shield


‘A most remarkable, humble looking device,’ exclaimed the King of Zharja as he marveled the somewhat battered and weather worn shield and the simple meal that sat inside it. ‘If I had one for every soldier I could overtake the world!’
‘I believe, my lord, that is why the wizard that invented the handful of these enchanted shields was publicly executed, to ensure that was never a possibility,’ replied the king’s sage-advisor dryly, although the king would still dream that night of an army of soldiers taking these meal producing shields out into the world.


By now most of these ancient shields are showing wear, being battered and beaten, and often claimed by foes ignorant of what they really have in the way of loot. The food it produces might not be the best, yet it will help get you by.

Benefit: It is possible to call upon this +1 to AC shield once per day, by tapping its outer surface on the ground three times, to conjure a simple meal, tasty and edible to whatever intelligent creature is summoning the meal, which consists of food and water, roughly equal to half the necessary caloric intake required. This means that other rations are still need, yet it halves the amount of basic food and water needed. Note that if this shield is the ONLY source of sustenance for an individual they will begin to lose one point of Constitution every three days until there is another source of food and drink.

Usable by: Anyone who can use a shield.

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[New Magic Item] Shepherd’s Pipe of Calm

Shepherd’s Pipe of Calm


‘Guard dogs! What are we going to do?’ lamented Krogi.
Arakam thought of a spell. So did Nulli.
‘I’ve got this,’ said Thoz as he retrieved a small reed pipe from a satchel he carried.
The other three looked at him in surprise.
‘It won’t last forever, so we need to be quick,’ the thief said before he played a small tune on the pipe. The dogs immediately sat, looking complacent and serene.
Krogi rummaged around in his backpack and tossed some dried meat before the dogs.
‘Just in case, it can’t hurt,’ the fighter said as the others shrugged in agreement.



An easily overlooked bit of treasure, this reed pipe, held together by silver wire, can be helpful to adventurers. Maybe not the most powerful of magic items, it can make adventuring a little easier.

Benefit: Once per day, the musician may command one group of ordinary animals. For example, sheep gather, horses calm, wolves (including dire wolves and wargs) hesitate, losing initiative, birds land nearby, calm and serene, dogs cease barking. This effect lasts for one turn. Note that creatures are not enslaved—they simply regard the musician as a trusted shepherd.

Usable by: Anyone.

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[New Magic Item] Spider God’s Gong

Spider God’s Gong


‘No!’ Skorbi shouted. Too late. Wrilk the dwarf used the strange striker to sound the gong.
A trio of things shimmered, outlined in a light blue.
‘What?’ the dwarf replied as he pointed the the skulking silhouettes.
Bakra-do drew his short swords and snarled. Skorbi looked at the ceiling before choosing a spell.
‘Nothing. I just hope the price we pay later is worth it,’ the magic-user mumbled as the dwarf dropped the striker and grabbed his axe.



A silver frame that holds the ancient heater shield of a champion of the Spider God by thick strands of the web of enormous spiders, its striker resembles the preserved ancient leg of a giant spider. Its eerie resonance reveals hidden dangers.

Benefit: When May be struck three times per week for its magical effect. Each time that it may be used for the next ten minutes (one turn) invisible creatures shimmer faintly, secret doors have a 4-in-6 chance of being noticed, illusions flicker noticeably, and webs, pits, pressure plates, and tripwires glisten with pale silver light. While that is all very useful to adventurers, every giant spider within one mile hears the gong perfectly and may or may not move towards the magic item.

Usable by: Anyone.

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[New Spell] Welcoming the Hero

Welcoming the Hero



Arakam looked oddly for a moment as the party sat in the Tunneling Troglodyte Tavern.
‘What do you see? A ghost? A creature from the Ethereal Plane?’ asked Krogi, a hand gripping his enchanted sword.
‘No, something more puzzling, the innkeeper and staff here seem to be fawning over Jhevik for some reason,’ the wizard replied.
‘That scoundrel of an illusionist?!’ remarked Thoz. ‘He has a worse reputation than I do!’
The group all turned to regard the illusionist. With a wry smile he nodded towards them as the staff of the tavern rushed to bring food and drink to the spellcaster.



Welcoming the Hero (Illusionist)

Level 2

Range: Self.

Duration: One day or one evening.


For the duration of the spell, roughly eight hours, the caster appears to belong wherever they enter, whether it is a tavern or inn, a party or event that is exclusive or even a royal court. Innkeepers assume a reservation was made. Servants believe they were expected. Guards presume permission was granted. Note that the enchantment does not compel obedience or erase suspicion if the caster behaves strangely.

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[New Magic Item] Halfling’s Sandals

Halfling’s Sandals


‘Those look fashionable,’ Bakra-do said revealing a hint of sarcasm.
‘We have to cross the Forest of Zelbus to get to where we are going,’ replied Skorbi as he rocked on his heels for a moment and wiggled his toes in his sandals.
Wrilk looked confused.
‘What’s wrong?’ Skorbi asked.
‘Why do your footprints look like the little bare feet of a halfling?’ asked the dwarf.
‘Ah, that is the magic, we are going into halfling territory and these sandals may help us pass without any problems through their lands. They might even be generous with food and drink,’ replied the wizard.
Bakra-do and Wrilk looked at each other and nodded in approval.
‘This will definitely boost our moral in the forest then,’ exclaimed Bakra-do.




Often appear as slightly worn sandals with an open toe and silver thread somehow woven into the design. Halflings themselves would never wear this footwear and have no reason to, for this magic item is meant to be a gift of gratitude to others.

Benefit: When worn these enchanted sandals allow the wearer to resist extremes of heat and cold, move silently (90%) in forested areas and, no matter the size of the foot, the footprint left is that of a stylized halfling-sized bare foot and this tell halflings that the person was gifted the magical footwear. Anyone donning these enchanted sandals meaning to deceive any halfling will be in pain causing a -2 to all rolls due to the distraction and move at ¼ their normal speed until the sandals are removed.

Usable by: Anyone with feet.

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[New Magic Item] Royal Falcon Brooch

Royal Falcon Brooch


Steely-eyed, the prince glared at Darsh the druid for a moment, looking at the falcon brooch then into the druid’s face.
‘How did you come across that brooch?’ the prince asked.
Darsh seemed to freeze for a moment, then regained his senses.
‘It was given to me by the Master of my Grove, but that is not important right now. The small army of goblins, hobgoblins and ogres approaching quickly from the south is much more important, wouldn’t you agree?’
The prince nodded and motioned for the small group to head west, covering their tracks as best as they could.



A silver brooch in the shape of a soaring hawk. Royalty of many lands will try to reclaim one of these from most adventurers, except for rangers, druids and wardens of the forest, basically because bad things happen to them if they do.

Benefit: When activated, the wearer of the brooch can see as a falcon flying high in the sky (a kestrel can see a ladybug from 18 stories [roughly 200 feet] up) and see in the ultraviolet spectrum for two turns (20 minutes). Usable once per day.

Usable by: Anyone.

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[New Spell] Tarp to Tent

Tarp to Tent



‘Nuli, what’s the password?’ asked Thoz.
‘Again?’ the priestess replied.
‘I forgot,’ said the thief.
Arakam opened the tent from the inside.
‘Get in here. Where were you?’
‘Scouting,’ Thoz replied.
‘It’s “Mushroom Sauce”,’ whispered Krogi.
‘He remembers it,’ Nuli said as she looked at Thoz.


Tarp to Tent (Cleric)

Level 3

Range: 30′.

Duration: One day per level of caster or until dispelled.

An intact tarp, banner, cloak, or similar fabric object transforms into a sturdy reinforced tent with thick walls. The structure includes: 8′ tall walls, firing slits, a reinforced entrance (option-password reveals entrance), sleeping space for ten people. The fortress occupies roughly a 30′ square. When the spell expires, it returns to its original form.

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