Fix openglcompute app#1679
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Made it use Halide::Buffer. While doing this I discovered that the vector support in OpenGLCompute codegen was broken, and made a dangerous assumption anyway (all vector access is aligned), so I neutered it for now. It needs a pass that actually detects if all buffer access is aligned dense vectors, and if so, declares the buffer as an array of vectors.
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LGTM. Probably should open an issue re the vector alignment wrongness so it doesn't get forgotten. |
dsharletg
reviewed
Dec 13, 2016
| @@ -1,15 +1,17 @@ | |||
| CXX-host ?= c++ | |||
| CXX-arm-64-android ?= $(ANDROID_NDK_HOME)/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android-c++ | |||
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Did you intend to commit the changes to the simd_op_check makefile on this branch?
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Made it use Halide::Buffer.
While doing this I discovered that the vector support in OpenGLCompute
codegen was broken, and made a dangerous assumption anyway (all vector
access is aligned), so I neutered it for now. It needs a pass that
actually detects if all buffer access is aligned dense vectors, and if
so, declares the buffer as an array of vectors.