Fix OGLC debug builds#6399
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If you try to build and run something with `openglcompute` and `debug`, you may crash with a div-by-zero, because the openglcompute runtime never calls `halide_start_clock()`, and all implementations of `halide_current_time_ns()` assume that it has been called. On (e.g.) OSX, this results in div by zero. This fixes it by inserting the correct call into openglruntime.cpp, and also adding debug-only asserts to all the `halide_current_time_ns()` implementations. (I was tempted to fix this by removing `halide_start_clock()` entirely and just lazily initing the initial value in `halide_current_time_ns()`, but I figured that would likely get pushback...)
shoaibkamil
approved these changes
Nov 9, 2021
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If you try to build and run something with
openglcomputeanddebug, you may crash with a div-by-zero, because the openglcompute runtime never callshalide_start_clock(), and all implementations ofhalide_current_time_ns()assume that it has been called. On (e.g.) OSX, this results in div by zero. This fixes it by inserting the correct call into openglruntime.cpp, and also adding debug-only asserts to all thehalide_current_time_ns()implementations.(I was tempted to fix this by removing
halide_start_clock()entirely and just lazily initing the initial value inhalide_current_time_ns(), but I figured that would likely get pushback...)