TextLayer / GeoJsonLayer text points |
🟡 Review |
#10473 |
CI green. Glyph rendering; TextBackgroundLayer, collision filtering, and clipping remain separate follow-ups. |
ScenegraphLayer |
🟡 Review |
#10477 |
CI green. glTF/PBR and WebGPU instance picking; stacked on #10476, whose CI is also green. Merge the flight-data/example fix first. |
TripsLayer |
🔴 Fix CI |
#10484 |
CI failed on two unrelated TerrainEffect timeouts. TripsLayer regression coverage passes; rerun or investigate the shared terrain tests before merging. The example retains polygon ground/buildings and covers naturally closed paths and explicit loops. |
SimpleMeshLayer |
🟡 Review |
#10485 |
CI green. Restores the original polygon background. Shadow effects remain a separate WebGPU follow-up. |
GridLayer |
🟠 Draft |
#10482 |
CI green; still draft. CPU aggregation fallback plus the merged GridCellLayer renderer; finish review and mark ready. |
ArcLayer / ContourLayer website device tabs |
🟡 Review |
#10494 |
CI green. Enables complete polygon-backed demos and adds real-WebGPU Arc, Contour, and Hexagon regression coverage. |
ArcLayer, IconLayer, LineLayer, PointCloudLayer, ScatterplotLayer, ColumnLayer, GridCellLayer |
✅ Merged |
#10466 |
Shared simple-layer WGSL ports and premultiplied-alpha blending. |
GreatCircleLayer |
✅ Inherits merged port |
#10466 |
Deprecated thin subclass of ArcLayer; no independent shader port is needed. Verify the greatCircle: true example/test path if adding dedicated coverage. |
PathLayer / GeoJsonLayer line strings |
✅ Merged |
#10113 |
Supports path-based composite layers and the Trips port. |
SolidPolygonLayer / PolygonLayer / GeoJsonLayer polygons |
✅ Merged |
#10142 |
Polygon dependencies are available on master; do not remove background, building, county, or contour polygon sublayers from new ports. |
BitmapLayer |
🟠 Base port merged |
#10470 |
Basic bitmap rendering is in tree; document and test any remaining texture/API edge cases separately. |
Image TileLayer / WMSLayer |
✅ Base rendering path |
#10470 |
Image/WMS rendering is built on BitmapLayer; preserve the existing complete examples and validate image-loading edge cases separately. |
HexagonLayer |
✅ Merged |
#10471 |
CPU aggregation fallback is in tree. #10494 corrects the stale support table and adds WebGPU regression coverage. |
ScreenGridLayer |
✅ Merged |
#10472 |
CPU aggregation fallback. Native WebGPU aggregation is still a separate feature. |
HeatmapLayer |
✅ Merged |
#10483 |
Focused WebGPU heatmap port is now on master. |
ContourLayer |
✅ Rendering works; example PR open |
#10494 |
Existing CPU aggregation plus landed PathLayer isolines and SolidPolygonLayer isobands already render on WebGPU; merge the example, documentation, and regression coverage. |
S2Layer / QuadkeyLayer / GeohashLayer |
🟡 Review |
#10495 |
Review fixes pushed; CI running. Normalizes loaders.gl CSV tables and reactively reapplies legend filtering to loaded rows. Six real-WebGPU cases cover flat stroked and extruded wireframe cells; preserves all five Global Grid systems, device tabs, the globe overlay, and existing WebGL behavior. |
A5Layer |
🟡 Review |
#10497 |
CI green. Verifies bigint and hexadecimal identifiers, flat outlines, and extruded pentagon tops, sides, and wireframes on WebGPU. |
H3ClusterLayer / H3HexagonLayer |
🟡 Review |
#10496 |
CI green. Verifies H3 cluster polygons, high-precision polygon hexagons, and low-precision instanced ColumnLayer hexagons. |
MVTLayer |
⬜ Verify / write focused PR |
— |
Reuse landed TileLayer, GeoJsonLayer, path, and polygon support; verify binary attributes, tile loading, and custom sublayers. |
TerrainLayer / Tile3DLayer |
⬜ Write focused PR(s) |
— |
Verify against the SimpleMeshLayer and ScenegraphLayer ports once #10485 and #10477 land. |
| CARTO tile and label layers |
⬜ Verify / write focused PR(s) |
— |
ClusterTileLayer, H3TileLayer, HeatmapTileLayer, PointLabelLayer, QuadbinTileLayer, RasterTileLayer, and VectorTileLayer; verify each against its now-landed polygon, bitmap, heatmap, text, and tile dependencies. |
deck.gl v10
(TBD, see luma.gl for WIP)
deck.gl 9.4
Last verified against
master: 2026-07-27, after the PathLayer, SolidPolygonLayer, and HeatmapLayer ports landed.Status: ✅ merged/working · 🟡 ready for review · 🟠 draft or partial · 🔴 CI needs attention · ⬜ focused verification/port still needed. Open-PR CI statuses were verified against GitHub on 2026-07-27.
Layer implementation and review queue
TextLayer/GeoJsonLayertext pointsTextBackgroundLayer, collision filtering, and clipping remain separate follow-ups.ScenegraphLayerTripsLayerTerrainEffecttimeouts. TripsLayer regression coverage passes; rerun or investigate the shared terrain tests before merging. The example retains polygon ground/buildings and covers naturally closed paths and explicit loops.SimpleMeshLayerGridLayerGridCellLayerrenderer; finish review and mark ready.ArcLayer/ContourLayerwebsite device tabsArcLayer,IconLayer,LineLayer,PointCloudLayer,ScatterplotLayer,ColumnLayer,GridCellLayerGreatCircleLayerArcLayer; no independent shader port is needed. Verify thegreatCircle: trueexample/test path if adding dedicated coverage.PathLayer/GeoJsonLayerline stringsSolidPolygonLayer/PolygonLayer/GeoJsonLayerpolygonsmaster; do not remove background, building, county, or contour polygon sublayers from new ports.BitmapLayerTileLayer/WMSLayerBitmapLayer; preserve the existing complete examples and validate image-loading edge cases separately.HexagonLayerScreenGridLayerHeatmapLayermaster.ContourLayerPathLayerisolines andSolidPolygonLayerisobands already render on WebGPU; merge the example, documentation, and regression coverage.S2Layer/QuadkeyLayer/GeohashLayerA5LayerH3ClusterLayer/H3HexagonLayerColumnLayerhexagons.MVTLayerTileLayer,GeoJsonLayer, path, and polygon support; verify binary attributes, tile loading, and custom sublayers.TerrainLayer/Tile3DLayerSimpleMeshLayerandScenegraphLayerports once #10485 and #10477 land.ClusterTileLayer,H3TileLayer,HeatmapTileLayer,PointLabelLayer,QuadbinTileLayer,RasterTileLayer, andVectorTileLayer; verify each against its now-landed polygon, bitmap, heatmap, text, and tile dependencies.Cross-cutting work
setGLDeviceParameters().unorm8x1andunorm8x3attribute formats.Superseded work
deck.gl 9.3
pickable: trueotherwiseinstanceColorsare not supplied which will invalidate the pipeline executiondeck.gl 9.2
WEBSITE - Make a few layers run under WebGPU
AsyncTexture@felixpalmerdeck.gl 9.1: Make a few layers run under WebGPU already in 9.1.x
projectshader modules to WGSL @ibgreenexamples/website/scatterplottotest/apps/webgpu-scatterplotand port shaders to WGSL @ibgreenexamples/website/linetotest/apps/webgpu-lineand port shaders to WGSL @ibgreenreadPixelsWebGL()Model.updateModuleSettings()@felixpalmer