Steffen Eger, Yong Cao, Jennifer D'Souza, Andreas
Geiger, Christian Greisinger, Stephanie Gross, Yufang Hou, Brigitte Krenn,
Anne Lauscher, Yizhi Li, Chenghua Lin, Nafise Sadat Moosavi, Wei Zhao,
and Tristan Miller. Transforming science with large language models: A
survey on AI-assisted scientific discovery, experimentation, content
generation, and evaluation. ACM Computing Surveys, 2026.
To appear.
With the advent of large multimodal language models, science is now at a
threshold of an AI-based technological transformation. Recently, a plethora
of new AI models and tools has been proposed, promising to empower
researchers and academics worldwide to conduct their research more
effectively and efficiently. This includes all aspects of the research cycle,
especially (1) searching for relevant literature; (2) generating research
ideas and conducting experimentation; generating (3) text-based and (4)
multimodal content (e.g., scientific figures and diagrams); and (5) AI-based
automatic peer review. In this survey, we provide an in-depth overview over
these exciting recent developments, which promise to fundamentally alter the
scientific research process for good. Our survey covers the five aspects
outlined above, indicating relevant datasets, methods and results (including
evaluation) as well as limitations and scope for future research. Ethical
concerns regarding shortcomings of these tools and potential for misuse (fake
science, plagiarism, harms to research integrity) take a particularly
prominent place in our discussion. We hope that our survey will not only
become a reference guide for newcomers to the field but also a catalyst for
new AI-based initiatives in the area of “AI4Science”.
@article{eger2026transforming,
author = {Steffen Eger and Yong Cao and Jennifer D'Souza and
Andreas Geiger and Christian Greisinger and Stephanie Gross and Yufang Hou
and Brigitte Krenn and Anne Lauscher and Yizhi Li and Chenghua Lin and Nafise
Sadat Moosavi and Wei Zhao and Tristan Miller},
title = {Transforming Science with Large Language Models: A
Survey on {AI}-assisted Scientific Discovery, Experimentation, Content
Generation, and Evaluation},
Are you curious about how language works? This delightful compendium features
50+ competitive games, challenging puzzles, and light-hearted quizzes, each
introducing a concept from a branch of linguistics. You will crack the secret
lingo of shady showmen, root out etymological impostors, and decipher ancient
hieroglyphics – all the while gaining valuable insights into the science of
language. Drawing from a decade of material in Babel: The Language Magazine,
this compilation transforms linguistics concepts into a series of puzzles,
games, and quizzes designed to both enlighten and entertain. Written by
Tristan Miller, a veteran puzzle author and computational linguist, its
edifying explanations and vibrant visuals deliver an engaging learning, and
bridge the gap between linguistic academia and the general reader. Whether
you are an aspiring polyglot, a puzzle enthusiast, or merely curious about
how language works, Language Games is sure to deepen your appreciation for
the beauty and diversity of human communication.
@book{miller2026language,
author = {Tristan Miller},
title = {Language Games: A Plenitude of Puzzles for Lovers of
Linguistics},
Punning is a form of humorous wordplay based on semantic ambiguity between two
phonologically similar words – the pun and the target – in a
context where both meanings are more or less acceptable. While the pun is
expressed explicitly, the target is invoked implicitly in the text. Previous
work has attempted to quantify and compare phonological features of puns and
their targets, looking at correlations with the understandability of the
jokes in which they occur. Our study quantifies the phonological distance
between pun and target words and assesses possible correlations with
funniness ratings of the corresponding jokes. Our statistical analyses on a
large dataset of puns reveal a significant negative correlation between
phonological distance and perceived funniness for two of the four
phonological distance measures we applied. This finding supports the
hypothesis, often (implicitly) made in previous research but never verified
at this scale, that lower phonological distance between a pun and its target
is associated with higher funniness ratings. The parameters of our study
suggest that future work should examine the semantic features of pun and
target in order to create a more holistic understanding of what contributes
to the perceived funniness of punning jokes.
@article{palmann2025whats,
author = {Anna Palmann and Tristan Miller},
title = {What's in a Pun? Assessing the Relationship Between
Phonological Distance and Perceived Funniness of Punning Jokes},
journal = {Humor: International Journal of Humor
Research},