Tristan Miller

Department of Computer Science · University of Manitoba
+1 204 474 6792 tristan@logological.org ()

I'm a computational linguist with research interests in lexical semantics, historical online corpora, and computational detection and interpretation of humour. I currently head the Computational Linguistics at Manitoba (CLAM) Lab at the University of Manitoba's Department of Computer Science.



Publications

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Steffen Eger, Yong Cao, Jennifer D'Souza, Andreas Geiger, Christian Greisinger, Stephanie Gross, Yufang Hou, Brigitte Krenn, Anne Lauscher, Yizhi Li, Chenghua Lin, Nafise Sadat Moosavi, Wei Zhao, and Tristan Miller.
Transforming science with large language models: A survey on AI-assisted scientific discovery, experimentation, content generation, and evaluation.
ACM Computing Surveys, 2026. To appear.
With the advent of large multimodal language models, science is now at a threshold of an AI-based technological transformation. Recently, a plethora of new AI models and tools has been proposed, promising to empower researchers and academics worldwide to conduct their research more effectively and efficiently. This includes all aspects of the research cycle, especially (1) searching for relevant literature; (2) generating research ideas and conducting experimentation; generating (3) text-based and (4) multimodal content (e.g., scientific figures and diagrams); and (5) AI-based automatic peer review. In this survey, we provide an in-depth overview over these exciting recent developments, which promise to fundamentally alter the scientific research process for good. Our survey covers the five aspects outlined above, indicating relevant datasets, methods and results (including evaluation) as well as limitations and scope for future research. Ethical concerns regarding shortcomings of these tools and potential for misuse (fake science, plagiarism, harms to research integrity) take a particularly prominent place in our discussion. We hope that our survey will not only become a reference guide for newcomers to the field but also a catalyst for new AI-based initiatives in the area of “AI4Science”.
@article{eger2026transforming,
author = {Steffen Eger and Yong Cao and Jennifer D'Souza and Andreas Geiger and Christian Greisinger and Stephanie Gross and Yufang Hou and Brigitte Krenn and Anne Lauscher and Yizhi Li and Chenghua Lin and Nafise Sadat Moosavi and Wei Zhao and Tristan Miller},
title = {Transforming Science with Large Language Models: A Survey on {AI}-assisted Scientific Discovery, Experimentation, Content Generation, and Evaluation},
journal = {ACM Computing Surveys},
year = {2026},
note = {To appear},
}
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Tristan Miller.
Language Games: A Plenitude of Puzzles for Lovers of Linguistics.
Cambridge University Press, Cambridge, UK, November 2026. ISBN 978-1-009-55251-6. DOI: 10.1017/9781009552486, In press.
Are you curious about how language works? This delightful compendium features 50+ competitive games, challenging puzzles, and light-hearted quizzes, each introducing a concept from a branch of linguistics. You will crack the secret lingo of shady showmen, root out etymological impostors, and decipher ancient hieroglyphics – all the while gaining valuable insights into the science of language. Drawing from a decade of material in Babel: The Language Magazine, this compilation transforms linguistics concepts into a series of puzzles, games, and quizzes designed to both enlighten and entertain. Written by Tristan Miller, a veteran puzzle author and computational linguist, its edifying explanations and vibrant visuals deliver an engaging learning, and bridge the gap between linguistic academia and the general reader. Whether you are an aspiring polyglot, a puzzle enthusiast, or merely curious about how language works, Language Games is sure to deepen your appreciation for the beauty and diversity of human communication.
@book{miller2026language,
author = {Tristan Miller},
title = {Language Games: A Plenitude of Puzzles for Lovers of Linguistics},
month = nov,
year = {2026},
publisher = {Cambridge University Press},
address = {Cambridge, UK},
isbn = {978-1-009-55251-6},
doi = {10.1017/9781009552486},
note = {In press},
}
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Tristan Miller, Ori Amir, Julia Rayz, Tiansi Dong, and Christian F. Hempelmann, editors.
Proceedings of the 2nd Workshop on Computational Humor (CHum 2026).
Association for Computational Linguistics, Kerville, TX, July 2026. ISBN 979-8-89176-431-6. DOI: 10.18653/v1/2026.chum-1.0.
@book{miller2026second,
editor = {Tristan Miller and Ori Amir and Julia Rayz and Tiansi Dong and Christian F. Hempelmann},
title = {Proceedings of the 2nd Workshop on Computational Humor ({CHum} 2026)},
month = jul,
year = {2026},
publisher = {Association for Computational Linguistics},
address = {Kerville, TX},
isbn = {979-8-89176-431-6},
doi = {10.18653/v1/2026.chum-1.0},
}
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Punning is a form of humorous wordplay based on semantic ambiguity between two phonologically similar words – the pun and the target – in a context where both meanings are more or less acceptable. While the pun is expressed explicitly, the target is invoked implicitly in the text. Previous work has attempted to quantify and compare phonological features of puns and their targets, looking at correlations with the understandability of the jokes in which they occur. Our study quantifies the phonological distance between pun and target words and assesses possible correlations with funniness ratings of the corresponding jokes. Our statistical analyses on a large dataset of puns reveal a significant negative correlation between phonological distance and perceived funniness for two of the four phonological distance measures we applied. This finding supports the hypothesis, often (implicitly) made in previous research but never verified at this scale, that lower phonological distance between a pun and its target is associated with higher funniness ratings. The parameters of our study suggest that future work should examine the semantic features of pun and target in order to create a more holistic understanding of what contributes to the perceived funniness of punning jokes.
@article{palmann2025whats,
author = {Anna Palmann and Tristan Miller},
title = {What's in a Pun? Assessing the Relationship Between Phonological Distance and Perceived Funniness of Punning Jokes},
journal = {Humor: International Journal of Humor Research},
volume = {38},
number = {4},
pages = {643--658},
year = {2025},
issn = {0933-1719},
doi = {10.1515/humor-2024-0060},
}

Projects

Funded research projects

Events & organizations

Software

Publishing & documentation


Miscellany

My interests in language, math, and computers were sparked and strengthened by exposure to the works of Willard R. Espy, Louis Phillips, Mike Keith, Dmitri Borgmann, Jim Butterfield, and others. These writers share a great talent for making technical or linguistic topics fun and accessible to a general audience. You can check out my own contributions to popular and recreational mathematics and linguistics, plus a few other odds and ends.

I also maintain an index of miscellaneous documents and websites I've produced which don't really fit into any other section.